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Any way to check what weapon the player is holding?

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Ol1vver
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Any way to check what weapon the player is holding?

Post by Ol1vver » Wed Jan 02, 2019 2:21 pm

Hello,
Is there a way to check what weapon the player is holding? I need that for my map.
For example:
A player needs to hold an axe to break a barricade (using ActivateTrigger)
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Sree
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Post by Sree » Wed Jan 02, 2019 4:08 pm

Just go through the API Documentation please, If you feel like you didn't understand something in the documentation then learn C#
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Gurt
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Post by Gurt » Wed Jan 02, 2019 5:44 pm

Check the API documentation for SFD. You can find in in the script window by pressing "Script API (F1)".
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Gurt

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Ol1vver
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Post by Ol1vver » Wed Jan 02, 2019 8:09 pm

Gurt wrote:
Wed Jan 02, 2019 5:44 pm
Check the API documentation for SFD. You can find in in the script window by pressing "Script API (F1)".
Sree wrote:
Wed Jan 02, 2019 4:08 pm
Just go through the API Documentation please, If you feel like you didn't understand something in the documentation then learn C#
Thanks, I already figured it out.
Though it didn't work as I expected - instead the code runs if the player is holding anything else than the weapon I want.
Fixed by using "else".
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Sree
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Post by Sree » Wed Jan 02, 2019 8:18 pm

Ol1vver wrote:
Wed Jan 02, 2019 8:09 pm
Though it didn't work as I expected - instead the code runs if the player is holding anything else than the weapon I want.
Fixed by using "else".
If you had any knowledge of the language, You'd know that you could the achieve the same by just making the conditional statement check for false instead of adding an entire else block for it lmao
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