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New movements (with pictures)

Give us your input on how we may improve the game in future versions.
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New movements (with pictures)

Post by Username » Sun Sep 16, 2018 4:31 pm

Hello,
the game has a variety of movements, why not add more? this should make the game more interesting and, multifaceted lol.

some movements will be designed for teamwork
at the moment in the game you can catch players with the help of the dive who fall from a great height to avoid the damage from falling (I like to catch players in this way) the only movement of teamwork.
movements of individual use will also be offered.

1. tactical sit
you have to be sad that you can not jump onto a high wall? or is there a big chasm in front of you? a friend with hands will help you!
Image
I suggest a vertical throw, and a horizontal throw
vertical activates the "block" horizontal activates the "kick" this is decided by the one who will jump.
horizontal can be used to jump on the enemy's head through the obstacles
Image

2. roll over obstacles
there were moments when you are holding onto the ledge, and the enemy is waiting while you jump? it's time to be sad for the enemy!
Image
It is also possible to roll over obstacles in the sitting position
Image

3. rebound from walls
you can be more maneuverable with walls, as far as your stamina allows!
Image
can also use vertical jump, and a horizontal jump
I think that this can interfere with the game, so this movement will be activated during the jump when you are pressed against the wall with the clamped "up"
The number of jumps depends on the stamina, or a limited number of jumps


all these movements make firearms less of a priority
I think that you need to speed up the choice of weapons as in superfighters, or increase the damage, but this is another story.
I hope I was useful! What do you think?
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Post by Del Poncho » Sun Sep 16, 2018 6:19 pm

Genuinely great ideas.

The first would help filling the lack of teamwork options in the game. Usually all your interaction with your teammates is just "not shooting them", or just throwing a gun at them. Having more ways to interact with your team is definitely something I'd love in the game.

Not so sure about the third one, it seems quite hard to implement, and would make "blancing" maps more difficult.
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Post by Billy » Sun Sep 16, 2018 9:06 pm

I love the first two, and the drawings are also great. But I dont know if the devs are going to add new moves this late in developement. You can still hope, tho.
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Post by Username » Sun Sep 16, 2018 9:41 pm

Del Poncho wrote:
Sun Sep 16, 2018 6:19 pm
Genuinely great ideas.

The first would help filling the lack of teamwork options in the game. Usually all your interaction with your teammates is just "not shooting them", or just throwing a gun at them. Having more ways to interact with your team is definitely something I'd love in the game.

Not so sure about the third one, it seems quite hard to implement, and would make "blancing" maps more difficult.
I would like more team interaction, so it will be more interesting to play)
think that 3 will conflict with a lot of things, but I wanted to show
this movement
Billy wrote:
Sun Sep 16, 2018 9:06 pm
I love the first two, and the drawings are also great. But I dont know if the devs are going to add new moves this late in developement. You can still hope, tho.
if do not add ideas, I'll at least rejoice for your compliment, thank you)
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Post by RickAvory » Mon Sep 17, 2018 1:24 am

I really like the first two ideas. I feel like the last one though is a bit of a stretch. We already have ledge grabbing and I feel like this isn’t really needed. However, even though these ideas are rest, the devs have to really think about what they want there game to be like. In the new update they removed the recovery roll feature in order to further there agenda. So unfortunately, even though I and many others may think these ideas are great, it is more important that the devs create the product that they are proud of.
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Post by Shock » Mon Sep 17, 2018 7:44 am

I think we already have Walltap thing. I mean technique of using wall in map editor to get an result.

Image

And this is not an invisible platforms or objects.

Image
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Post by Oreo » Tue Sep 18, 2018 5:47 am

Yes! I read all the comments and I agree with all. The first two movements are great. Remember SFD is a “platformer fighting game” with Co-op. Adding these features for the Campaign is a BIG plus. I say that if the devs don’t add this feature, one of our scripters should :p
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Post by Diamond TH » Tue Sep 18, 2018 2:52 pm

That will be veru useful if this were added, especially the first two. I can already imagine these epic and dramatic moments j_j
Shock wrote:
Mon Sep 17, 2018 7:44 am
I think we already have Walltap thing. I mean technique of using wall in map editor to get an result.
Agreed, but i'd like to see this feature as official mechanics, so map makers would not bother with editor manipulations :D
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Post by Merchant » Tue Sep 18, 2018 4:34 pm

I really like the first 2 ideas, especially the first one - more teamwork-related features should be added to the game. Then the 2nd one, i'd enjoy the ledge version of that, but I'm neutral on the "roll over obstacles" one, since, well this very position has some positive factors and negative ones - by that i mean: it's actually the players fault if he gets into position like that, which means he has to find his own way out. He, himself has given his opponent an opportunity that may become fatal, and because of that i don't think that there should be such an easy way to push the player that has a gun on you (Basically an easy way out). But that's all ofcourse only my opinion and you can critique me on that.
Also, I've got some questions about the first one, is this going to work only for players that are in the same team? Is this move going to take stamina? And even if the move is going to be added, here's a little suggestion to the developers: make it so that the player who is going to be flung up in the air needs to sprint towards the player who's "tactical sitting", else the move could become abusable.
When it comes to the 3rd one, i don't really think we need that, since we already have ledgegrabs (like Rick already mentioned), and i think that's enough. Also neat drawings :D .
Sincerely, Merchant.
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