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Simple mistake in the survival map

All reported bugs that's actually by design.
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NoWay
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Simple mistake in the survival map

Post by NoWay » Wed Mar 14, 2018 10:04 pm

Superfighters Deluxe is an upscale game
That means that the game does not need a one mistake in the maps who had a time ?
That will reduces the importance of the game ...
here's some mistakes of the maps in SFD including Zombie Nightmare , i did not want to tell the other official maps because the important one is zombie nightmare which needs a good arrangement .
Image
0 x
do yo kno da wae ?

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Hjarpe
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Post by Hjarpe » Sun Mar 18, 2018 6:42 pm

No bug, it's just how light works. You can't always assume what shape something is in the darkness of Sunny City.
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7 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Rick Sanchez
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Post by Rick Sanchez » Mon Mar 19, 2018 4:45 pm

Hjarpe wrote:
Sun Mar 18, 2018 6:42 pm
No bug, it's just how light works. You can't always assume what shape something is in the darkness of Sunny City.
Image
Yeah but you got to admit it looks pretty stupid.
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Image

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Post by Hjarpe » Mon Mar 19, 2018 4:54 pm

Rick Sanchez wrote:
Mon Mar 19, 2018 4:45 pm
it looks pretty stupid.
Constructive criticism is always appreciated. :roll:
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Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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Rick Sanchez
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Post by Rick Sanchez » Mon Mar 19, 2018 7:03 pm

Hjarpe wrote:
Mon Mar 19, 2018 4:54 pm
Rick Sanchez wrote:
Mon Mar 19, 2018 4:45 pm
it looks pretty stupid.
Constructive criticism is always appreciated. :roll:
Maybe NoWay is just using the lowest settings available so it looks like that? I dont know. Man i have a bad habit of blurting out stupid crap sometimes.

Edit: Maaaaybe more times than i would like
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Splinter
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Post by Splinter » Mon Mar 19, 2018 8:01 pm

It's not because of low settings, maybe this drawing makes it more clear:

Image

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.
4 x
Hold your breath.

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Rick Sanchez
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Post by Rick Sanchez » Tue Mar 20, 2018 2:35 pm

Splinter wrote:
Mon Mar 19, 2018 8:01 pm
It's not because of low settings, maybe this drawing makes it more clear:

Image

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.
I guess it makes sense. Just looks a bit odd.
0 x
Image

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