Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
[CANCELLED] Planned feature: Boomerang
Forum rules
By using the forum you agree to the following rules.
By using the forum you agree to the following rules.
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
[CANCELLED] Planned feature: Boomerang
Planned feature: Boomerang
This is based on a suggestion from Bash Kraken which we liked. Thanks Bash Kraken!
A boomerang that can pass through objects and return to the caster while dealing damage when passing through objects and players.
- The boomerang is a throwable weapon.
- A boomerang goes through players, platforms, and dynamic objects.
- When a boomerang is thrown in a direction, it travels in a straight line in that direction until a certain distance is reached or it hits a solid tile (besides platforms). Then, it turns around instantly and travels back the same way it came, and it arrives back at its starting point.
- A boomerang can travel about the length of the flamethrower's reach.
- A boomerang's owner can grab it upon coming in contact with the boomering in-air.
- If the boomerang's owner didn't grab it before it reaches its starting point (Where the player was standing when they threw it), the boomerang will fly a bit further and then drop to the ground in a harmless state allowing anyone to pick it up.
- Instead of ammo, a boomerang has durability.
- Each object the boomerang comes in contact with takes a bit of damage from the boomerang and the boomerang's durability decreases. This works both directions.
- A player cannot dodge a boomerang by diving or rolling.
- Blocking the boomerang makes it go through you without you taking damage. Can't be deflected with attacks.
- A player being hit by a boomerang is disarmed in the same way you're disarmed when getting hit in melee.
- Bullets and fire do not affect the boomerang. Explosions might destroy it instantly or deflect it in a new direction away from explosion center.
- Like other throwing weapons, a boomerang will travel through portals.
- A cooldown between catching and throwing to prevent spamming the boomerang against a wall.
This is based on a suggestion from Bash Kraken which we liked. Thanks Bash Kraken!
A boomerang that can pass through objects and return to the caster while dealing damage when passing through objects and players.
- The boomerang is a throwable weapon.
- A boomerang goes through players, platforms, and dynamic objects.
- When a boomerang is thrown in a direction, it travels in a straight line in that direction until a certain distance is reached or it hits a solid tile (besides platforms). Then, it turns around instantly and travels back the same way it came, and it arrives back at its starting point.
- A boomerang can travel about the length of the flamethrower's reach.
- A boomerang's owner can grab it upon coming in contact with the boomering in-air.
- If the boomerang's owner didn't grab it before it reaches its starting point (Where the player was standing when they threw it), the boomerang will fly a bit further and then drop to the ground in a harmless state allowing anyone to pick it up.
- Instead of ammo, a boomerang has durability.
- Each object the boomerang comes in contact with takes a bit of damage from the boomerang and the boomerang's durability decreases. This works both directions.
- A player cannot dodge a boomerang by diving or rolling.
- Blocking the boomerang makes it go through you without you taking damage. Can't be deflected with attacks.
- A player being hit by a boomerang is disarmed in the same way you're disarmed when getting hit in melee.
- Bullets and fire do not affect the boomerang. Explosions might destroy it instantly or deflect it in a new direction away from explosion center.
- Like other throwing weapons, a boomerang will travel through portals.
- A cooldown between catching and throwing to prevent spamming the boomerang against a wall.
2 x
Gurt
- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
- Gender:
- Contact:
I think blocking a boomerang should either make it fly back to the player who threw it rather than going through the block completely, or simply turn it into its "harmless" state where it flies a while longer behind the block and drops as an item able to be picked up by the opponent themselves. That way it can be used and guarded against as an expandable throwing item rather than a standalone ranged weapon.Gurt wrote: - Blocking the boomerang makes it go through you without you taking damage. Can't be deflected with attacks.
Additionally, I think attacking it with a melee weapon should have an effect; either deflect it back at the throwing player and damage them, as would a blocked bullet do, or damage the boomerang twice as hard as a regular hit.
Last edited by KliPeH on Sun Mar 20, 2016 10:12 am, edited 1 time in total.
0 x
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
I think blocking/hitting would be too simple against a slower moving boomerang compared to projectiles if the boomerang didn't turn back and potentially hit you in the back as well. You will need to watch out both ways. It should be able to be used to draw someone out of cover by forcing them to turn around and loosing their cover briefly.
0 x
Gurt
- Agera
- Fighter
- Posts: 15
- Joined: Sun Mar 20, 2016 3:42 am
- Title: The SusMaster
- SFD Alias: Agera, Ronnie, The SusMaster
- Started SFD: PreAlpha 1.1.2
- Location: Texas
- Gender:
- Age: 26
I think it would be cool if you could angle the throw by holding up or down to make the boomerang go up/down at an angle, allowing you to expand your offense.
1 x
- dudely-kay
- Fighter
- Posts: 19
- Joined: Tue Mar 22, 2016 5:46 pm
- Title: Me, myself and I
- Started SFD: 1.8.4
- Location: tunisia
- Gender:
Great plan !
It would be even cooler if the boomerang can be set on fire and make a beatiful flame effect shaping a curve and burning everything × pyro intesifies ×
It would be even cooler if the boomerang can be set on fire and make a beatiful flame effect shaping a curve and burning everything × pyro intesifies ×
0 x
- Bash Kraken
- Superfighter
- Posts: 75
- Joined: Tue Mar 22, 2016 12:49 pm
- Title: Action Hero Extraordinaire
- SFD Alias: Bash Kraken
- Started SFD: December 2012
- Location: Post-Apocalyptic East Coast - U.S.
- Gender:
I am really happy to see this actually happening, so thank you! I also like the improvements you made to my original idea.
1 x
heck
- TimeWorker
- Superfighter
- Posts: 196
- Joined: Mon Mar 21, 2016 1:57 am
- Title: TiME TrAVleR
- SFD Alias: ClockWorker
- Started SFD: PreAlpha 1.2.1
- Location: Time (ofc)
- Gender:
- Age: 7
- Contact:
this bomarag looks like a predator that no one can escape.
0 x
DoNt FoRgEt WhAT TiME It IS!!!![/fade][/color][/shadow]
- Jedi75
- Fighter
- Posts: 33
- Joined: Wed Mar 23, 2016 3:06 pm
- Title: Force Fighter
- SFD Alias: Jedi75
- Started SFD: 1.8.0
- Location: A galaxi far away
- Gender:
- Age: 21
Will you auto-colect the boomerang when it comes to you after throwing it, for example: I will throw the boomerang to get a camper out of cover then I will equip my rifle and start shotting, I acctualy shouldent be able to colect it.
0 x
- Iliyan
- Superfighter
- Posts: 152
- Joined: Sun Jun 12, 2016 10:12 pm
- Title: Enthusiast of SF and SFD
- SFD Account: Iliyan
- SFD Alias: Iliyan[44]
- Started SFD: Carving for it since normal SF
- Location: Spain
- Gender:
- Age: 27
If it was to hit a solid surface or a player its realistic move shoud be to drop on the ground not return to the trower.
And you shoud be able to angle the throw of the boomerang.
im hoping that the boomerang is not implemented. The overal positive view must be because they see the boomerang as exotic and uncomon. But i consider other objects are a lot more useful (like a simple chair that can be thrown) throwable objects than the boomerang.
The only logical advantage shoud be to be able to angle the throw and aim but for naw its not implemented right?
And you shoud be able to angle the throw of the boomerang.
im hoping that the boomerang is not implemented. The overal positive view must be because they see the boomerang as exotic and uncomon. But i consider other objects are a lot more useful (like a simple chair that can be thrown) throwable objects than the boomerang.
The only logical advantage shoud be to be able to angle the throw and aim but for naw its not implemented right?
0 x
- [Failman]
- Superfighter
- Posts: 147
- Joined: Mon Mar 21, 2016 9:55 am
- Title: Failure of memes
- SFD Alias: Chuckmagaden, Chuck, or random
- Started SFD: Before pants
Just a few questions that poped into my mind
-what would happen if I threw my boomerang then switched my weapon, would I be able to both shoot my victim and catch my boomerang?
-what slot would the boomerang take?
-if I disarmed someone would it fall towards the opposite direction, towards me or is it random?
-finally how often would of it spewn?
-what would happen if I threw my boomerang then switched my weapon, would I be able to both shoot my victim and catch my boomerang?
-what slot would the boomerang take?
-if I disarmed someone would it fall towards the opposite direction, towards me or is it random?
-finally how often would of it spewn?
0 x
Sorry for any errors(so much FAIL)
- Bash Kraken
- Superfighter
- Posts: 75
- Joined: Tue Mar 22, 2016 12:49 pm
- Title: Action Hero Extraordinaire
- SFD Alias: Bash Kraken
- Started SFD: December 2012
- Location: Post-Apocalyptic East Coast - U.S.
- Gender:
I can definitely answer the first two, and I'll try to answer the second two:
- In my original idea, I did not make any exceptions for if the player was holding out another weapon when their boomerang came in contact with them. I intended the boomerang to be able to be caught by its owner at all times, regardless of weapon held out or the owner's status.
- The boomerang would go in the throwable slot, where the grenades and other throwables go.
- I believe that, when disarming a boomerang user, the boomerang would go into its item form and follow the normal rules for disarming.
- I'm not sure about that at all. It really depends on how useful/powerful the boomerang turns out to be.
- In my original idea, I did not make any exceptions for if the player was holding out another weapon when their boomerang came in contact with them. I intended the boomerang to be able to be caught by its owner at all times, regardless of weapon held out or the owner's status.
- The boomerang would go in the throwable slot, where the grenades and other throwables go.
- I believe that, when disarming a boomerang user, the boomerang would go into its item form and follow the normal rules for disarming.
- I'm not sure about that at all. It really depends on how useful/powerful the boomerang turns out to be.
0 x
heck
- Rhodes
- Superfighter
- Posts: 83
- Joined: Wed Sep 21, 2016 12:48 pm
- Title: I am Rhodes!
- SFD Account: Rhodes
- SFD Alias: Rhodes
- Started SFD: August 2015
- Location: I'm...right beside you bro!!
- Gender:
- Age: 19
I think this is a good idea, but one thing:
The boomerang should be flammable, as said by dudely-kay, and there should be SOME way of stopping the boomerang mid air, like maybe the grab button?
The boomerang should be flammable, as said by dudely-kay, and there should be SOME way of stopping the boomerang mid air, like maybe the grab button?
0 x
IF YOU PLAY SFD I'M COMING AFTER YOU!!
- btelchi
- Superfighter
- Posts: 93
- Joined: Sat Oct 29, 2016 4:46 pm
- Title: . . .
- SFD Account: @btelchi
- SFD Alias: I've got plenty
- Started SFD: PreAlpha
- Location: Ukraine
- Gender:
How about a player can catch someone's boomerang and it becomes their weapoon?
0 x
Join our agency today. Copy AAT ayy
https://discord.gg/rB3GgCt
America is a tune, it must be sung together.
https://discord.gg/rB3GgCt
America is a tune, it must be sung together.
- jlo
- Superfighter
- Posts: 111
- Joined: Sun Jun 25, 2017 5:20 am
- Title: hey
- SFD Account: jlo
- Started SFD: March 2017
So my ideas of the object would beeee
-Boomerang
-In throw mode if you throw it will only go straight till it hits a object, it will damage the object such as a crate a little bit and if it damages a player it will do half the damage a chain does to you i don't want a simple tool like that to kill you instantly.
-In non throw mode it can be used like a bottle or a chair
You see what i meannnn??
Yep let me know ur arguments and yeah
0 x
<Aspect> Vapsiz#8861
- Iliyan
- Superfighter
- Posts: 152
- Joined: Sun Jun 12, 2016 10:12 pm
- Title: Enthusiast of SF and SFD
- SFD Account: Iliyan
- SFD Alias: Iliyan[44]
- Started SFD: Carving for it since normal SF
- Location: Spain
- Gender:
- Age: 27
i feel this thing(saw) has bean sugested and discused multiple times, i olso remember that making special animations for only one item is kinda wasteful
0 x
- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 23
- Contact:
Short Answer: No.
Long Answer: No because I persoanlly think people overly romanticise the boomerang. The most that aerodynamic hunk of wood can do is leave a bruise. I may have the unpopular opinion here, but boomerangs suck and are overrated :/
Long Answer: No because I persoanlly think people overly romanticise the boomerang. The most that aerodynamic hunk of wood can do is leave a bruise. I may have the unpopular opinion here, but boomerangs suck and are overrated :/
Last edited by RickAvory on Tue Mar 12, 2019 1:43 pm, edited 1 time in total.
1 x
We must root out the impurities in our midst
- Powerbombs
- Superfighter
- Posts: 165
- Joined: Wed May 25, 2016 6:56 pm
- Title: four dimensional lasagna
- SFD Account: Powerbombs
- SFD Alias: powerbomb, bomberman
- Started SFD: pre alpha 1.2
- Gender:
- Age: 21
I think it would make more sense if it didn't have a "non-throw mode" as it'd defeat the purpose of using the boomerang for its intended use. However, this would be really good for starting combos and edge fighting, and if it was thrown, I suggest it would perform like a boomerang in Terraria would.
0 x
#RemoveFlamethrower
- Sh4d0w
- Superfighter
- Posts: 279
- Joined: Sat Mar 19, 2016 11:06 pm
- Title: the xD guy
- SFD Alias: too many aliases
- Started SFD: before sfd
- Location: in a distant land
- Gender:
- Age: 22
Boomerang is already a planned weapon. Read this:
http://www.mythologicinteractiveforums. ... ?f=19&t=21
http://www.mythologicinteractiveforums. ... ?f=19&t=21
0 x
- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
- Gender:
- Contact:
Off Topic
Merged, thanks.Sh4d0w wrote: ↑Tue Mar 12, 2019 7:47 amBoomerang is already a planned weapon. Read this:
http://www.mythologicinteractiveforums. ... ?f=19&t=21
0 x