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Unavoidable smash.
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- mgtr14
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Unavoidable smash.
Since the stun time after being hit is long enough, the player barely has enough time to roll, and jump up right after that and land a smash that you can't block nor avoid.
Put on slomo trough server commands and try doing that, Punch, roll and jump up and smash, everything done fast. And then try doing this WITHOUT slomo. It is possible.
Put on slomo trough server commands and try doing that, Punch, roll and jump up and smash, everything done fast. And then try doing this WITHOUT slomo. It is possible.
Last edited by mgtr14 on Mon Jun 13, 2016 11:07 am, edited 1 time in total.
1 x
Shut up bitch!!
- Creeper
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There is nofing wrong with this. You all the time get a Speed boost when you activate the slomo powerup.
So there is nofing what to talk about. But if the slomo was a command it means there is a problem possibly.
So there is nofing what to talk about. But if the slomo was a command it means there is a problem possibly.
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- mgtr14
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I forgot to mention that this doesn't require slomo, and i was talking about slowing down time trough commands, not powerups.Creeper wrote:There is nofing wrong with this. You all the time get a Speed boost when you activate the slomo powerup.
So there is nofing what to talk about. But if the slomo was a command it means there is a problem possibly.
This can be done in normal speed on a completely normal game. Just way easier to do in slomo.
0 x
Shut up bitch!!
- Lunatic
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Yeah, he's right, it's much easier to do in slomo. That said, doing this in a normal game is sooo difficult! The window is incredibly tight, as any moment the opponent slips out of hitstun, they can block the rising hit. I'd say it's fine.
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Originally posted by Gurt
SFD BADASS!
- mgtr14
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Hey now, it isn't THAT hard. I can do it regurlarly if i concentrate a bit more.Lunatic wrote:Yeah, he's right, it's much easier to do in slomo. That said, doing this in a normal game is sooo difficult! The window is incredibly tight, as any moment the opponent slips out of hitstun, they can block the rising hit. I'd say it's fine.
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Shut up bitch!!
I think I have a solution for this: when player does a full 3-punch combo, there is a 0,5 sec. cooldown for diving and rolling.
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Decisions, decisions.
Scarface wrote:I think I have a solution for this: when player does a full 3-punch combo, there is a 0,5 sec. cooldown for diving and rolling.
how about get better and stop suggesting cooldowns to every move the player makes
*stop suggesting as in general not just you don't take this personally*
1 x
- mgtr14
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This has nothing to do with the 3 punch combo, you can just punch, roll and jump up with a smash. And as ultimate said, its very fucking bad to just keep adding cooldowns.Scarface wrote:I think I have a solution for this: when player does a full 3-punch combo, there is a 0,5 sec. cooldown for diving and rolling.
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Shut up bitch!!
Oh, I thought you were talking about 3 punch combo stun. Then, I have nothing more to contribute to this topic. Personally, I have never encountered this problem myself. The stun time is so small that you can easily block if your opponent doesn't have slomo.
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Decisions, decisions.
- Lunatic
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I hate everyone's negative attitudes towards things, but they do have a point. When you nerf everything into the ground and add a ton of cooldowns to everything you hurt the game. SFD has enough cooldowns; let's try not to add any in places they aren't necessary.
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Originally posted by Gurt
SFD BADASS!
- Zyfex
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it is very blockable tho. with maybe 10 minutes of testing alongside wozenkouza, it is blockable (even during their slomo), but most players just don't press block twice in a row
1 x
but in reality
- mgtr14
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Yeah, if you block the first punch then MAYBE you can block the incoming smash, but i've done this myself and hit players with my smash AFTER they're done blocking.Zyfex wrote:it is very blockable tho. with maybe 10 minutes of testing alongside wozenkouza, it is blockable (even during their slomo), but most players just don't press block twice in a row
Also, I'm pretty sure you can't block THAT fast, do it quicker. Your opponent should only be able to block ONCE during the move. Remember to do all of those moves infront of your opponent the entire time, no need to roll behind him or anything, just roll a very short distance before jumping up with a smash.
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Shut up bitch!!
- Zyfex
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https://youtu.be/JLsdSkWWRk4
this is as fast as you can perform this tactic without outright crouching every time. as you can see, wozenkouza, the client, can block the standard hit then the roll hit every time
this is as fast as you can perform this tactic without outright crouching every time. as you can see, wozenkouza, the client, can block the standard hit then the roll hit every time
2 x
but in reality
- Gurt
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I just want to clarify that this move is very valid. If you happen to get in a hit that's fine but after jumping you need to land. And while in the air you can't attack again. And when you land you will be forced to crouch for a short moment (if you land from where you started). I would say there's plenty of time for the opponent to adapt and maybe even hit you for free.
3 x
Gurt
- mgtr14
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Most of the time there will be higher ground that you can land on, and if you do the move correctly all the way and land as far away as possible, when he coems in for a punch you can block right after you stop crouching.Gurt wrote:I just want to clarify that this move is very valid. If you happen to get in a hit that's fine but after jumping you need to land. And while in the air you can't attack again. And when you land you will be forced to crouch for a short moment (if you land from where you started). I would say there's plenty of time for the opponent to adapt and maybe even hit you for free.
0 x
Shut up bitch!!
- Splinter
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@Zyfex I'm pretty sure you can do it faster, but you have to cancel the attack probably 1 frame after the melee weapon hitbox activates (which is possible), so it's really hard. Let's call it an advanced technique, I don't think it should be "fixed" or anything.
1 x
Hold your breath.
- Wozenbelt
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Interesting idea, but I think you should show us it being done faster so that we can see.Splinter wrote:@Zyfex I'm pretty sure you can do it faster, but you have to cancel the attack probably 1 frame after the melee weapon hitbox activates (which is possible), so it's really hard. Let's call it an advanced technique, I don't think it should be "fixed" or anything.
2 x
i got wozen fever
- Splinter
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Ok, here it is, with and without using slowmo:
http://www.youtu.be/ax18C0wK0kw
Notice that the CPU remains in the stun animation the whole time. It took me several tries though, otherwise it can be blocked.
http://www.youtu.be/ax18C0wK0kw
Notice that the CPU remains in the stun animation the whole time. It took me several tries though, otherwise it can be blocked.
2 x
Hold your breath.
- mgtr14
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Now that i think about it, the only thing i want for a fix for this move, is that this is impossible to do without using the slomo powerup, i'm going to make a suggestion for this.
1 x
Shut up bitch!!
- Billy
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Pls dont "fix" it, its that hard and there should be some advanced combos, which stay in game to make skill more rewarding
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