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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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KliPeH
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Re: Small Suggestions topic

Post by KliPeH » Sun Sep 29, 2019 1:09 pm

Add an option to keep all bullet casings and ejected magazines on the ground instead of having the game automatically remove them, no matter how taxing it is on the system. Keep it off by default and display a warning message in the settings menu saying toggling the option on will be highly taxing and is not recommended for low-spec players.

Bonus: make these entities interactable (allow players to kick them around).
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Post by FifteenthMember » Mon Sep 30, 2019 11:43 pm

Server commands for infinite bouncy ammo, infinite incendiary ammo, infinite powerups.
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Ol1vver
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Post by Ol1vver » Fri Oct 25, 2019 8:07 pm

Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.
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Post by Mighty Spirit the 2 » Sat Oct 26, 2019 12:01 am

Ol1vver wrote:
Fri Oct 25, 2019 8:07 pm
Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.
This idea actually sound pretty cool. It would be like walking up to an computer and hacking yourself into controlling a drone and then controlling it for guiding through difficult maps. I will recommend this idea as a new challenge. :D
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Post by Shock » Sat Nov 02, 2019 9:29 am

Special changing of your skin.

1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)

You can't set two first functions together, one of them must be disabled.

Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.


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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Tue Nov 05, 2019 7:01 pm

Shock wrote:
Sat Nov 02, 2019 9:29 am
Special changing of your skin.

1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)

You can't set two first functions together, one of them must be disabled.

Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.


Image
Sounds pretty neat, a good way to keep the game fresh. However it might be a little bit confusing if people keep changing nicks and skins every few rounds...
Also, this probably shouldn't be on a high priority list as of now, since the game has a lot of features to improve (like single player).
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Post by Shock » Tue Nov 19, 2019 5:58 am

Filter players/cpu for activate trigger would be a nice addition, so... You will set chosen players who can activate anything.
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Post by Gurt » Sat Nov 23, 2019 12:24 pm

Shock wrote:
Tue Nov 19, 2019 5:58 am
Filter players/cpu for activate trigger would be a nice addition, so... You will set chosen players who can activate anything.
Any filtering for triggers can be done today using the "Script Method" parameter.
Here's some demo code only allowing Team1 to press a button. Just type in "Btn01_Team1Only" in the "Script Method" property of the button:

Code: Select all

public void Btn01_Team1Only(TriggerArgs args)
{
	if (args.Sender != null && args.Sender is IPlayer && ((IPlayer)args.Sender).GetTeam() == PlayerTeam.Team1) {
		// Allow sender to push button by not doing any custom code...
	} else {
		// Don't allow sender to activate button by handling the event here
		args.Handled = true;
	}
}
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Post by Scout[tf2] » Sun Dec 08, 2019 2:49 pm

Would be nice to know what reward you get for each challenge, even if you beated it.
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Post by hyper copter » Tue Dec 10, 2019 8:02 pm

Scout[tf2] wrote:
Sun Dec 08, 2019 2:49 pm
Would be nice to know what reward you get for each challenge, even if you beated it.
Agreed. Also, a visual preview for the items you'll get so you don't do a challenge that's too hard for you and end up getting a cosmetic that you won't really use.
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Post by Rockefeller » Mon Dec 16, 2019 3:10 am

As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
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Post by Mighty Spirit the 2 » Mon Dec 16, 2019 5:46 pm

Rockefeller wrote:
Mon Dec 16, 2019 3:10 am
As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
To be honest, i don't think it's necessary to add new weapons anymore, especially ones that aren't unique or don't contribute to a playstyle. More new weapons are basically just buffed versions of previous weapons that have existed for a long time.
Quality over quantity. ;)
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🎶I will tell your story if you die
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But I've always had the feeling we would die young
Some die young
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Post by Shock » Tue Dec 17, 2019 10:58 am

Possibility to disable focus on SpawnPlayer, like on PlayerSpawnTrigger, would be also nice when you making custom modes and use different objects as players. Because camera messing up.
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Ol1vver
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Post by Ol1vver » Tue Jan 14, 2020 5:45 pm

Ability to change music volume for MusicTrigger, start time and end time (play specific parts of music)
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Post by Shock » Sun Jan 26, 2020 6:13 pm

How about foreground block with glass color pallete?
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Ol1vver
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Post by Ol1vver » Mon Feb 24, 2020 5:15 pm

Add layer management for scripting, so we could put the desired object in the front or back layer of it's group.
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Post by Mr Argon » Wed Feb 26, 2020 11:48 pm

Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
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Post by Mighty Spirit the 2 » Thu Feb 27, 2020 2:00 pm

Mr Argon wrote:
Wed Feb 26, 2020 11:48 pm
Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
I agree i want to play with Benny (no animal abuse intented), i get frustrated trying to find him when im randomly selecting bots hoping he/she/it appears. They should add the function like in the Original Superfighters where you could select the bots you wanted to play with! And a randomize button for a random bot maybe. :)
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🎶I will tell your story if you die
I will tell your story and keep you alive the best i can
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But I've always had the feeling we would die young
Some die young
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Mr Argon
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Post by Mr Argon » Thu Feb 27, 2020 3:05 pm

Maybe create custom bots would be nice!
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Post by Shock » Thu Mar 05, 2020 10:18 pm

Would be nice to see placeholder shadow's, so we can simplify shadow positioning or make maps with that
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