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Small Suggestions topic
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- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
- Gender:
- Age: 23
- Contact:
Re: Small Suggestions topic
I recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
Last edited by RickAvory on Fri Feb 08, 2019 3:42 pm, edited 1 time in total.
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We must root out the impurities in our midst
-
- Fighter
- Posts: 34
- Joined: Mon Nov 19, 2018 3:30 pm
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That would be really cool. It would encourage people to play the campaigns in higher difficulties, the higher the difficulty the better the reward.RickAvory wrote: ↑Fri Feb 08, 2019 2:45 pmI recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Xombie nightmare you can use the Zombie Skin
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- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
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- Age: 18
That wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.RickAvory wrote: ↑Fri Feb 08, 2019 2:45 pmI recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
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''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- RickAvory
- Superfighter
- Posts: 787
- Joined: Wed Oct 12, 2016 11:27 pm
- Title: Sunny City Nationalist
- SFD Account: Rick Avory
- SFD Alias: (EA) Rick Avory
- Started SFD: Sep 2016
- Location: United States
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- Age: 23
- Contact:
I agree. Maybe only when no commands were entered will you receive. Similar to how in challenges if you play with multiple people you don’thyper copter wrote: ↑Fri Feb 08, 2019 4:31 pmThat wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.RickAvory wrote: ↑Fri Feb 08, 2019 2:45 pmI recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
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We must root out the impurities in our midst
- Agera
- Fighter
- Posts: 15
- Joined: Sun Mar 20, 2016 3:42 am
- Title: The SusMaster
- SFD Alias: Agera, Ronnie, The SusMaster
- Started SFD: PreAlpha 1.1.2
- Location: Texas
- Gender:
- Age: 26
-A hammer click animation between shots for the magnum and revolver would be nice. It'd give a little more visual and audible feedback to players to let them know when their/their enemy's weapon is ready to fire again. Right now they feel a bit like the early pre-alpha pump-action shotgun, where if you don't have the timing memorized, it's really hard to land/avoid shots.
-Slightly decreasing stamina loss for punching/attacking, kicking, and sprinting. It feels like a few punches is all it takes for you to only be able to run half a step and then run out of stamina during a jump and die. (Although maybe you guys like it that way)
-Increased stamina gain for standing and doing nothing. Not walking, reloading, aiming, or drawing a weapon, but giving players the option to sit and quickly regain stamina.
-A burst-fire pistol and rifle. I feel like I've been clamoring for these for years, but I have some new ideas for them.
-----They could fire 3 bullets per trigger pull in very quick succession, similar to the original SF's Uzi/Assault Rifle, with a delay before you can shoot again.
-----High damage per bullet: 5-7 for pistol, 6-9 for rifle, but limited magazine size: 12-15 for pistol, 21-24 for rifle.
-----The first shot would be highly accurate, but the second and third would be inaccurate, although carrying a higher critical hit chance than the first shot. This would make them rewarding at close range combat, with decent first shot accuracy to make them okay at longer ranges.
-----As for graphics, we don't have any kind of bullpup style rifle, even though the games based past the 2000's. The pistol could look like anything.
I did hear that you guys are finally increasing the carbine's damage though. Yay for that! Loving the challenges and the story developments in the game.
-Slightly decreasing stamina loss for punching/attacking, kicking, and sprinting. It feels like a few punches is all it takes for you to only be able to run half a step and then run out of stamina during a jump and die. (Although maybe you guys like it that way)
-Increased stamina gain for standing and doing nothing. Not walking, reloading, aiming, or drawing a weapon, but giving players the option to sit and quickly regain stamina.
-A burst-fire pistol and rifle. I feel like I've been clamoring for these for years, but I have some new ideas for them.
-----They could fire 3 bullets per trigger pull in very quick succession, similar to the original SF's Uzi/Assault Rifle, with a delay before you can shoot again.
-----High damage per bullet: 5-7 for pistol, 6-9 for rifle, but limited magazine size: 12-15 for pistol, 21-24 for rifle.
-----The first shot would be highly accurate, but the second and third would be inaccurate, although carrying a higher critical hit chance than the first shot. This would make them rewarding at close range combat, with decent first shot accuracy to make them okay at longer ranges.
-----As for graphics, we don't have any kind of bullpup style rifle, even though the games based past the 2000's. The pistol could look like anything.
I did hear that you guys are finally increasing the carbine's damage though. Yay for that! Loving the challenges and the story developments in the game.
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- Powerbombs
- Superfighter
- Posts: 165
- Joined: Wed May 25, 2016 6:56 pm
- Title: four dimensional lasagna
- SFD Account: Powerbombs
- SFD Alias: powerbomb, bomberman
- Started SFD: pre alpha 1.2
- Gender:
- Age: 21
Add a cannon of some sort on Dr. Fritzliebe's back in the final fight of Operation Sunrise and with that an animation of him tilting his torso forward and shooting out the grenades from the cannon while tilted forward. Maybe combine it with a jetpack as the Mandalorians have in Star Wars so he can look like he's using the jetpack instead of his invisible rocket boots, which he does after firing all three rounds of grenades.
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#RemoveFlamethrower
- RickAvory
- Superfighter
- Posts: 787
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- Started SFD: Sep 2016
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I agree. @Sree had made a script for me to do so. If you would like I could link it to you.
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We must root out the impurities in our midst
- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
- SFD Alias: Hyper
- Gender:
- Age: 18
So all i'm saying is that you should get the extra ammo whatever the shotgun in your hand or the one you pick up is. Hope you get what i mean.
Off Topic
Would send an image or a GIF, but i am restricted from using my PC until schools end. Yeah, #fml.
Last edited by hyper copter on Fri Feb 22, 2019 9:57 am, edited 2 times in total.
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''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Pricey
- Superfighter
- Posts: 399
- Joined: Thu May 05, 2016 9:29 pm
- SFD Alias: (LM) Pricey
- Started SFD: August 2015
- Location: United Kingdom
- Gender:
- Age: 22
I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.
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- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
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Woah, Really? Well, Sorry, I didn't know because i haven't updated yet.
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''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- winter hell
- Fighter
- Posts: 28
- Joined: Sat Dec 16, 2017 1:15 am
- Title: just trying to live my life
- SFD Account: SivvieSivv
- SFD Alias: SivvieSivv
- Started SFD: PreAlpha 1.10.0
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runing with a gun in your hand that goes with rifles too
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make it better
- RickAvory
- Superfighter
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what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.winter hell wrote: ↑Mon Feb 18, 2019 3:49 pmruning with a gun in your hand that goes with rifles too
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We must root out the impurities in our midst
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
When sudden death starts in SFD no more items can spawn. So no health items can spawn. Whatever is in the crates currently in the match is what remains.
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Gurt
- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
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That's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?
It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.
Add this to the tip section?
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- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
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The SUDDEN DEATH tooltip already reads "Sets the time limit to 45 seconds when all but two players are dead. Also stops new items from spawning." in the game settings.KliPeH wrote: ↑Sun Feb 24, 2019 7:24 pmThat's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?
It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.
Add this to the tip section?
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Gurt
- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
- SFD Alias: Hyper
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- Age: 18
These tooltips are only found in the game info menu, Which is mainly used for hosting options. Well, Most of player can't host. Even with port forward being partly adjusted. If your port is working, Internet speed would still be a problem. And as players come from different countries, Their Internet speed is not good enough for decent hosting.Gurt wrote: ↑Sun Feb 24, 2019 7:59 pmThe SUDDEN DEATH tooltip already reads "Sets the time limit to 45 seconds when all but two players are dead. Also stops new items from spawning." in the game settings.KliPeH wrote: ↑Sun Feb 24, 2019 7:24 pmThat's an interesting aspect of sudden death I was not aware of. Actually being forced to manage your resources carefully as no more will spawn until either you or your opponent perish? These last few bullets in a magazine can mean the difference between victory and defeat, then. Shot placement can be crucial and so can health management - do I engage now and risk losing it all for a win, or stay in hiding and let the clock run us into the ground?
It's usually the latter for me; the only time I ever play with sudden death is at Blurry's and if I get to be one of the last two standing I run around hoping for a good weapon spawn to tilt the odds in my favor. Now I realize that is not possible. I always assumed the only feature of the setting was the timer which was there to encourage offensive play and no more than that.
Add this to the tip section?
Off Topic
My Internet speed is limited to holy fuckin' 136kbs!
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''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Lamgiabao
- Fighter
- Posts: 14
- Joined: Thu Jan 10, 2019 10:54 am
- Title: Haha!I don't have any title...
- SFD Account: 666:B14c
- Started SFD: Beta 1.0.2c
- Location: Tuy Hòa/Phú Yên/Việt Nam
- Gender:
- Age: 16
- Contact:
Yesterday, I found an offical map names botprofiles but I can't edit it to get some new bots, so an ability to create new bots is great, I hope that feature will make the game more fun to play.
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