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Challenges ideas

Give us your input on how we may improve the game in future versions.
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Gurt
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Challenges ideas

Post by Gurt » Mon Feb 18, 2019 11:44 am

This one will be a bit out of the ordinary and nothing we usually do.

We're seeking ideas for new challenges involving weapons/items we have not yet done anything with. Perhaps you have some ideas over a challenge over some item we have not done anything with yet. You can also share ideas for challenges involving items we have not yet in the game but that's part of the planned features. Or maybe you have an idea for a challenge involving the new strength boost item?
5 x
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Post by Pricey » Mon Feb 18, 2019 11:49 am

Assassin-esque challenge with silenced pistol in which you're forced to walk (the AI will not automatically come after you unless you're in their field of view, if that's possible). Also a pillow fight.
7 x

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Post by Gurt » Mon Feb 18, 2019 11:50 am

A pillow fight... Hmm... Now that's kinda funny.
7 x
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Post by Sh4d0w » Mon Feb 18, 2019 12:31 pm

Make a challenge where you play as lieutenant Eugene McBride and you're fighting Nazis to get your mustache back.
The reward? Mustache, of course.

not really make armband the reward instead
4 x
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Post by hyper copter » Mon Feb 18, 2019 12:40 pm

A challenge where you have to not get hit by a boomerang that's always homing at you for like... 30 seconds?. . . , & If you get hit by it you gib instantly.
2 x
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Post by Shock » Mon Feb 18, 2019 3:07 pm

1.Rocketrider 3 :lol:
2.Some challenge where you must collect any keys that are scattered all over the map(on time).
3.Defend your ally from the crowd of zombies for two minutes.
4.Kill all enemies on the map without taking damage. Killing enemies using empty syringe?
5.For 10 seconds kill enemies(throwing shurikens) from a distance .
6.Disrupt the rappers concert and kill them all with a guitar. And start playing metal while winning.

Players will hate me xd
7 x
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Post by winter hell » Mon Feb 18, 2019 3:42 pm

Shock wrote:
Mon Feb 18, 2019 3:07 pm
1.Rocketrider 3 :lol:
2.Some challenge where you must collect any keys that are scattered all over the map(on time).
3.Defend your ally from the crowd of zombies for two minutes.
4.Kill all enemies on the map without taking damage. Killing enemies using empty syringe?
5.For 10 seconds kill enemies(throwing shurikens) from a distance .
6.Disrupt the rappers concert and kill them all with a guitar. And start playing metal while winning.

Players will hate me xd
ARE YOU CRAZY pls DOnT PUT ROCKETRIDER 3 Pls ShOCK pls
2 x
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Post by Hjarpe » Mon Feb 18, 2019 6:49 pm

Shock wrote:
Mon Feb 18, 2019 3:07 pm
1.Rocketrider 3
*DING* INSPIRED!
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Post by RickAvory » Mon Feb 18, 2019 7:17 pm

Challenge where you beat up some communists. If we are Genetically Modified United States soldiers this should be hard wired in their brains.
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Post by Del Poncho » Mon Feb 18, 2019 7:17 pm

A one-shot-one-kill John Wick-esque fight might be cool, I even thought about trying to remake the whole first movie as a campaign, but it might be better suited as a challenge.

In short, enemies die in 1-2 shots, and the player in pretty much the same amount of bullets. Since you're the hollywood hero, the bad guys should probably have some bad aim. Mostly single-shot weapons, such as pistols and shotguns, I guess.

It should probably be a high-tier challenge. It's not easy being Keanu Reeves.
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Post by JakSparro98 » Mon Feb 18, 2019 10:38 pm

A bow-related stealthy challenge
Set into a jungle/woods-like environment, the player is wearing war paint and an ammo belt (rambo style look) and tries to go from point A to point B, killing some enemies if necessary, but without making a noise.

The bow could be put in the primary weapons slot, it can reuse shot arrows if not destroyed by fire, explosions or melee attacks, they can stay attached on the impacted surface (depending on velocity, angle of the hit surface and type of surface), the arrow can travel considerable distance before changing its trajectory due for gravity, this could be useful for triggering some sort of contraption or trap from long distance. For the challenge purpose, hitting an enemy with an arrow will result in insta-death, damage all it's parameters should be discussed in a proper thread, but for the moment we can refer to some approximated stats inside this thread
(I'm sure @Lunatic will be happy to take care of the tweaks once and if this concept will be chosen, as he's the best there is in the community for this kind of things).

If an enemy spots the player, he will first try to run, pickup a flare gun to the nearest guard post and shoot a shot up in the air to call reinforcements and this will always be resulted in a game-over due for certain death if the enemy manages to shoot that flare.

The damage the player can take from his enemies is high, so unleashing a ruckus and facing all the bad guys all in one is not the right way, there will be patrolling routines applied to certain enemies, the player have to choose the right moment to strike, once an enemy is down there are two options, hide the corpse or leave it in sight as part of a trap.

Hiding a corpse will be the best approach most of the time but won't assure complete success in every situation, if a patrolling enemy returns to the starting point and his colleague is not where he was supposed to be found, the other will start to suspect something and after a number of times that he's patrolling and no seeing anybody, he will start looking for his mate.

Using corpses to make a bunch of enemies to move from a secure location into a trap or simply to move enemies and entering protected zones can work a limited amount of times, corpse after corpse their suspect level will raise and after a while they will start to blindly hunt the player.

Maybe all this it's too much for only a challenge, but at least I gave you my brainstorming moment, feel free to rearrange it as you like.
2 x

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Post by Splinter » Mon Feb 18, 2019 11:00 pm

I have some old ideas for challenges, guess now is a good time to share them.

-Survive X minutes until a rescue helicopter arrives (maybe police station, rooftops or a map like that). L4D-esque. :mrgreen:
-You're a big, strong and resilient superfighter and also you're using an infinite strength boost(?) and you must defeat some waves of weak enemies using only melee.
Pricey wrote:
Mon Feb 18, 2019 11:49 am
Assassin-esque challenge with silenced pistol in which you're forced to walk (the AI will not automatically come after you unless you're in their field of view, if that's possible).
If there are stealth missions like that, there could be one where you have to plant a C4 next to a computer, escape unnoticed and then detonate it to destroy evidence. You die in 1 or 2 shots.
2 x
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Post by Iliyan » Mon Feb 18, 2019 11:32 pm

1.Rocketrider 4 (final stage)
2.A baseball theme challange.(granades or baseball balls)
3.A more hitman inspired challanges.
4.Joker theme challange(like in old clasic SF)
5. Girls(4) Pillows(4) and fight (infinite energy on)(infinite pillow) (make my wet dream true) (strength boost?)
3 x

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Post by Lunatic » Tue Feb 19, 2019 1:17 am

American Ninja Warrior

The player must navigate a course designed to test how well they know movement and physics in SFD, inspired by the show of similar name (of course it can be named anything else). Completing within a set time limit awards a gold, be lenient on this time and make it an easy-level mission.

Japanese Ninja Warrior

Modified obstacle course based on the first mission, with lethal sections and more difficult obstacles. Keep the gold medal time somewhat strict.

Development Cycle

2 Sarge-level bots, named Gurt and Hjarpe, assault the player on Storage or another enclosed map without serious hazards. All other game elements function normally. This is obviously the hardest mission. The name is perfect and you can't change my mind on this.

MVP Escort (name sucks xddd)

Basically, a same-team bot is attempting to go from point A to point B. Eliminate threats as they arrive and cover the MVP until they reach the win zone. Might be a little difficult to code, though.
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Post by Rick Sanchez » Tue Feb 19, 2019 5:16 pm

I want to see a challenge where you basically have to avoid enemies for a certain amount of time without taking ANY damage.
2 x
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Post by Billy » Tue Feb 19, 2019 5:44 pm

Maybe a challenge where you play as one of the many dudes that spawn during the "Last stand" in the original campaign. So, basically, you and a lot of allies with trash stats vs 4 godly bots.
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Post by Agera » Wed Feb 20, 2019 12:00 am

-A rapidly sinking Steamship where you start at the bottom and have to get past a bunch of enemies to reach the top, and then fight the remaining ones.

-Surviving some kind of meteor storm.

-An otherwise normal challenge on Subway where the train derails and cuts off part of the map, preventing you from running in 'loops' to keep the enemies away.
4 x

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Post by Vitamin E » Fri Feb 22, 2019 1:02 pm

Powered Pitcher
you have the strength power-up applied, multiple baseballs nearby, and permanent slow walk.
opponents will have low enough health to die in one baseball throw.
all opponents must be eliminated before the strength power-up runs out (or else you die).

Hardcore
you start with one health, a "light machine gun", and you have to fight multiple opponents armed with melee weapons.
the final opponent will have extra health and a flare gun. (or a sniper, shotgun, or a magnum... just any gun with low fire rate)
2 x

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Post by Shock » Fri Feb 22, 2019 1:50 pm

Some other ideas...

Miner
You have to find the diamond in the mine with a drill (you can aim) without hitting tnt.
-Opens miner's helmet.

Stealth assassin
Stealth mission where you need to kill every enemy without raising the alarm.
-Opens blindfold(idk xd)

Real hero
You wearing fireproof items and your aim is to save people in burning building (not getting damage), (or at least saving all of them)
-Opens fire helmet.

Cleaner
Burn the dead crowd.
-Opens fire gloves.
2 x
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Post by GreenyShark » Sat Feb 23, 2019 3:37 pm

Since we are going to have a jetpack, Then we could have a challenge where we get from point A to Point B, with the Jetpack within a certain amount of time. All while Snipers are trying to shoot you.

Falling Pianos. we could have a map where you should get to the top and avoid all the falling pianos. If you fail, you die.

A little puzzle challenge could be useful. Sort of like Portal, we could have the player try to open doors to get to the room to complete the challenge.
Sort of like The Escape Room.
3 x

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