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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Billy
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Re: Small Suggestions topic

Post by Billy » Sat Jan 12, 2019 12:46 am

I think we shold get a "Invisible Object":
Basically, a invisible block that is dynamic, nd can be assinged health, material, weight, ...
This would really benefit custom maps, since many rely on you for example shooting a pipe to progress or something smilar. RN, the best you can do is metal hatches or glasses in most cases, and those are limited by health and sometimes model.
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Post by Pricey » Thu Jan 24, 2019 9:55 pm

 ! Message from: KliPeH
Merged a standalone thread with this one.
I'd suggest adding a way to view a player's Steam profile directly from the game (i.e. hovering over their name and pressing a button/clicking it), as it would be incredibly useful to be able to see their account. It is incredibly frustrating when many people can just change their Steam username and essentially have a fresh identity (happens a lot on Blurry's) and it would be useful to be able to document Steam IDs to keep track of who people really are.
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Post by RickAvory » Fri Jan 25, 2019 4:58 am

Pricey wrote:
Thu Jan 24, 2019 9:55 pm
 ! Message from: KliPeH
Merged a standalone thread with this one.
I'd suggest adding a way to view a player's Steam profile directly from the game (i.e. hovering over their name and pressing a button/clicking it), as it would be incredibly useful to be able to see their account. It is incredibly frustrating when many people can just change their Steam username and essentially have a fresh identity (happens a lot on Blurry's) and it would be useful to be able to document Steam IDs to keep track of who people really are.
I have been suggesting this for a while, but it seemed to get over looked. To add onto what you said, In my opinion steam has a very mediocre friend adding system. if someone I like is on SFD and I want to friend them I feel I need to go through this whole ordeal. This would addition would allow the player to add an individual in just two clicks.
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Post by hyper copter » Sun Jan 27, 2019 5:58 am

 ! Message from: KliPeH
Merged a standalone thread with this one.
Having to press the crouch key multiple times is painful and slow, You have to wait until your fighter falls through every single platform, It's really slow. My suggestion is that you can fall through many platforms, By holding the sprint key and the crouch key while or after double-pressing the crouch key twice to fall through a single platform, You fall through multiple platforms rather than one until you stop holding the sprint key.
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Post by hyper copter » Thu Jan 31, 2019 10:46 pm

Simply by choosing a server and choosing "Players"
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You should be able to view a list of players in that server, And by hovering over a player's name you can see their account of course.
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Post by hyper copter » Fri Feb 08, 2019 2:29 pm

A goddamn "Are You Sure?" menu when you choose "Exit".
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Post by RickAvory » Fri Feb 08, 2019 2:45 pm

I recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
Last edited by RickAvory on Fri Feb 08, 2019 3:42 pm, edited 1 time in total.
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Post by Cabo_Fiambre » Fri Feb 08, 2019 3:40 pm

RickAvory wrote:
Fri Feb 08, 2019 2:45 pm
I recommend you have unlockable clothing after completeing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieve in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Xombie nightmare you can use the Zombie Skin
That would be really cool. It would encourage people to play the campaigns in higher difficulties, the higher the difficulty the better the reward.
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Post by hyper copter » Fri Feb 08, 2019 4:31 pm

RickAvory wrote:
Fri Feb 08, 2019 2:45 pm
I recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
That wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.
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Post by RickAvory » Fri Feb 08, 2019 4:39 pm

hyper copter wrote:
Fri Feb 08, 2019 4:31 pm
RickAvory wrote:
Fri Feb 08, 2019 2:45 pm
I recommend you have unlockable clothing after completing a campaign, similar to how you unlock the Sargent hat after killing Sarge. Just a small little reward for doing it. Similarly, when a certain wave is achieved in survival mode maybe you could unlock something as well. An example can be when you reach Wave 10 in Zombie nightmare you can use the Zombie Skin
That wouldn't be a good idea unless they make commands & scripts unusable in campaign and survival.
I agree. Maybe only when no commands were entered will you receive. Similar to how in challenges if you play with multiple people you don’t
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Post by Agera » Sat Feb 09, 2019 7:37 pm

-A hammer click animation between shots for the magnum and revolver would be nice. It'd give a little more visual and audible feedback to players to let them know when their/their enemy's weapon is ready to fire again. Right now they feel a bit like the early pre-alpha pump-action shotgun, where if you don't have the timing memorized, it's really hard to land/avoid shots.

-Slightly decreasing stamina loss for punching/attacking, kicking, and sprinting. It feels like a few punches is all it takes for you to only be able to run half a step and then run out of stamina during a jump and die. (Although maybe you guys like it that way)

-Increased stamina gain for standing and doing nothing. Not walking, reloading, aiming, or drawing a weapon, but giving players the option to sit and quickly regain stamina.

-A burst-fire pistol and rifle. I feel like I've been clamoring for these for years, but I have some new ideas for them.
-----They could fire 3 bullets per trigger pull in very quick succession, similar to the original SF's Uzi/Assault Rifle, with a delay before you can shoot again.
-----High damage per bullet: 5-7 for pistol, 6-9 for rifle, but limited magazine size: 12-15 for pistol, 21-24 for rifle.
-----The first shot would be highly accurate, but the second and third would be inaccurate, although carrying a higher critical hit chance than the first shot. This would make them rewarding at close range combat, with decent first shot accuracy to make them okay at longer ranges.
-----As for graphics, we don't have any kind of bullpup style rifle, even though the games based past the 2000's. The pistol could look like anything.

I did hear that you guys are finally increasing the carbine's damage though. Yay for that! Loving the challenges and the story developments in the game.
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Post by Powerbombs » Sat Feb 09, 2019 8:30 pm

Add a cannon of some sort on Dr. Fritzliebe's back in the final fight of Operation Sunrise and with that an animation of him tilting his torso forward and shooting out the grenades from the cannon while tilted forward. Maybe combine it with a jetpack as the Mandalorians have in Star Wars so he can look like he's using the jetpack instead of his invisible rocket boots, which he does after firing all three rounds of grenades.
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Post by OREO » Tue Feb 12, 2019 6:24 am

There should be a simple command like “/reset scores” for when it’s time to get series
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Post by RickAvory » Tue Feb 12, 2019 9:45 am

OREO wrote:
Tue Feb 12, 2019 6:24 am
There should be a simple command like “/reset scores” for when it’s time to get series
I agree. @Sree had made a script for me to do so. If you would like I could link it to you.
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Post by hyper copter » Thu Feb 14, 2019 7:35 am

 ! Message from: KliPeH
Merged a standalone thread with this one.
So, We all know that the black shotguns just another texture for the original shotgun, But if you pick a shotgun when you already have a black shotgun, You wouldn't get extra ammo. (and the opposite is right)

So all i'm saying is that you should get the extra ammo whatever the shotgun in your hand or the one you pick up is. Hope you get what i mean.
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Last edited by hyper copter on Fri Feb 22, 2019 9:57 am, edited 2 times in total.
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Post by Pricey » Thu Feb 14, 2019 10:16 am

I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.
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Post by hyper copter » Thu Feb 14, 2019 11:26 am

Pricey wrote:
Thu Feb 14, 2019 10:16 am
I would have agreed with this suggestion before the recent update, but now that the Dark Shotgun has tweaked stats, different ammo capacity and different spread, I think it would be strange to be able to interchange ammo between the two guns.
Woah, Really? Well, Sorry, I didn't know because i haven't updated yet.
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Post by OREO » Thu Feb 14, 2019 7:14 pm

RickAvory wrote:
Tue Feb 12, 2019 9:45 am
OREO wrote:
Tue Feb 12, 2019 6:24 am
There should be a simple command like “/reset scores” for when it’s time to get series
I agree. @Sree had made a script for me to do so. If you would like I could link it to you.
Please send me that script mate
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Post by winter hell » Mon Feb 18, 2019 3:49 pm

runing with a gun in your hand that goes with rifles too
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Post by RickAvory » Mon Feb 18, 2019 7:15 pm

winter hell wrote:
Mon Feb 18, 2019 3:49 pm
runing with a gun in your hand that goes with rifles too
what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
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