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Server Memory Usage showing n/a

Here you can find all solved gameplay problems and bugs (beginning from Pre-Alpha 1.8.8).
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Posts: 54
Joined: Thu Apr 14, 2016 6:33 am
SFD Account: Kers
SFD Alias: Kers
Started SFD: PreAlpha 1.8.4

Server Memory Usage showing n/a

Post by Kers » Thu Mar 01, 2018 1:32 am

Beta v.1.0.2.c

Server Status - Memory usage:
n/a: instance "superfighter deluxe#7" does not exist in the specified category
n/a: instance "superfighter deluxe#8" does not exist in the specified category

It works sometimes but then after a while all server shows up this message regardless official maps or custom maps. Even if no one ever joins the server, it still has this message. I guess maybe once one server crashes, it messes up the tracking mechanism?

Also I set all my servers to restart at 19:00. It works maybe once or twice and then no restart at all.
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Lead Programmer
Lead Programmer
Posts: 1609
Joined: Sun Feb 28, 2016 3:22 pm
Title: Lead programmer
Started SFD: Made it!
Location: Sweden
Age: 29

Post by Gurt » Sun Mar 04, 2018 9:19 pm

Memory usage fixed after Beta 1.0.2c.
The memory tracker is using windows monitors and I though you only had to access the correct one once but I guess windows is recreating them from time to time. It turns out the monitors use some sort of global reusable identifiers. Closing any one server can cause later started servers to read from the wrong server instance (as they still read from the original identifier) and the last started server will get the "n/a" tracker.
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