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Combat Improvement & Objects ideas

Give us your input on how we may improve the game in future versions.
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New Blues
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Combat Improvement & Objects ideas

Post by New Blues » Thu Jul 27, 2017 10:19 pm

As of the latest version of the game, chairs and several common furniture can be used as makeshift weapons. Other objects- such as computer monitors, desks, propane tanks, and etc- cannot be used as weapons.Such objects should be used as makeshift weapons as they could add more depth to the game; This is because the character would be able to interact with all of the objects around him/her. I request to see the following objects updated for combat use
(list of objects with their proper in game name) :
Frying Pan : https://www.google.fr/search?q=frying+p ... 00&bih=770
Book (you see what i mean even without image)
...and others (i dont remember all of them,i'll add them soon)

Combat Improvement Part

The possibility of grabbing the tables (metal one and wood one).
Wood one : 20 damage,0,5 seconds after being able to throw it.
Metal one : 24 damage,0,7 seconds after being able to throw it.
The possibility of grabbing "background chairs" (Comfy Chairs).
Black one : 13 damage,0,2 seconds after being able to throw it.
Grey one : 10 damage,0,2 seconds after being able to throw it,faster to reach the opponent.
Throwing everyday-objects
Computer : 7 damage,0,2 seconds after being able to throw it,slower to reach the opponent,short range.
Crumbled Paper : same as the pillow,long range,faster to reach the opponent.
File folder : 1 damage,0,1 seconds after being able to throw it,faster to reach the opponent.
Frying Pan (if its added) : 8 damage in melee,5 damage in throwing,short range.
Book (if its added) : 4 damage in melee,6 damage in throwing,medium range.

The player will be able to walk with the objects,slowly with the heavier,normally with the lighter.(the same speed as when you grab a dead body)

Well,thats kinda all,if i'm not enough clear,ask me,i'll improve it.
Feel free to modify it !

(thanks to "Yrk" and Evilsack for helping me with the grammar.It was pretty cringy before.)
Last edited by New Blues on Thu Jul 27, 2017 11:29 pm, edited 1 time in total.
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lmao u got wr8kt boi (if u're kilipaleh ur not wr8kted u're noscoped m9)

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Post by Evilsack » Thu Jul 27, 2017 11:16 pm

How will the character hold the heavier objects such as the filling cabinet and the table? I mean, that's a pretty hefty table.
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Post by New Blues » Thu Jul 27, 2017 11:27 pm

The player will hold the heavier objects such as this : http://imgur.com/a/uVblF
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lmao u got wr8kt boi (if u're kilipaleh ur not wr8kted u're noscoped m9)

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Post by Evilsack » Thu Jul 27, 2017 11:34 pm

I'm guessing holding such a heavy object will require quite a lot of stamina. This would also leave you open for attack. I'm also guessing "0,5 seconds after being able to throw it." means you'll basically be stunned for half a second. If that's the case this could be high risk but not much reward. In a game like sfd half a second could be the difference between life and death.
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Post by New Blues » Thu Jul 27, 2017 11:39 pm

You are right. But, there could be an animation of the player who would raise the object, to put it above his head. Maybe it will require a "light option" and a "heavy option", light option = less time to raise the object but less damage when launched and less range, heavy option = more time to lift object But more damage and more scope.
But, each option has its default and its counter.
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Post by Evilsack » Thu Jul 27, 2017 11:54 pm

Wouldn't that be dependant on the object you're holding? For example if you're holding an object like the table it will require a longer start up but more damage. As it's heavier this also means it wont go very far, unless we bring in the strength power up. The lighter the object, the quicker the startup but the less damage it does. It will go farther than the heavier objects but it wouldn't go further than a pipe wrench or chain.
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Post by New Blues » Fri Jul 28, 2017 12:00 am

Yeah,your idea is great so far. Mine was just so different.
If devs ever read that post,they should do it.
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lmao u got wr8kt boi (if u're kilipaleh ur not wr8kted u're noscoped m9)

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Post by Adry » Fri Jul 28, 2017 12:19 am

Good idea. I think it would be nice to be able to hold all these items, such as cups, paper, computers, and others ... I think it would be okay if the character can hold a table, since he can hold an enemy or even throw it , With the grab.
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Post by New Blues » Fri Jul 28, 2017 12:24 am

Thanks.
And yeah,let's talk about that "table". With which button we could grab this table? Crounching + F close to the table ? Throw your ideas.
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Post by Evilsack » Fri Jul 28, 2017 12:31 am

I don't think holding the table would be a good idea. It's just the shape of it and the fact that a player is risking a lot for potentially 20 damage. Maybe a quick flip?
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Post by Adry » Fri Jul 28, 2017 12:35 am

I think it would be interesting if we could get these items the same way we take the bottles and the chair. But thinking better I do not think it would be nice to take that other chair in the background, it would be better to be able to interact with it, sitting on it or something. And thinking of a way to get the table, I imagined the character holding it above his head, like when we're about to throw a character with the grab.
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Post by Evilsack » Fri Jul 28, 2017 12:37 am

Yes, but take into consideration start up and the fact that it's not going to go very far. Flipping the table seems logical as far as I can see. Although I'm not saying the throwing of table wont be possible. But may be something for ultra buff/ Super Duper Fighters. It should be something reserved for the strength power up.
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Post by Pricey » Fri Jul 28, 2017 1:09 am

how does adding more of the same thing add more depth
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Post by Evilsack » Fri Jul 28, 2017 1:13 am

the ability to interact with everything in the environment
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