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[DONE] Major feature: New camera

Here you can see some of our planned features for Superfighters Deluxe.
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[DONE] Major feature: New camera

Post by Gurt » Thu Mar 10, 2016 5:56 pm

Major feature: New camera

A more refined camera with a few modes to toggle between.

- The ability to switch between a few default camera modes.
- Default static: Like today. Shows the whole map.
- Default dynamic: A new dynamic camera that won't clip outside of the map borders like it does today.
- Default centered: Centered around you with a default zoom and won't clip outside of the map borders when going near the borders.

- Via the ScriptAPI be able to hint about important objects to be visible in the camera.
Last edited by Gurt on Sat Mar 18, 2017 5:35 pm, edited 2 times in total.
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Post by Antwan » Wed Apr 06, 2016 12:07 am

After you die, will you see who killed you, the weapon that killed you or the material that killed you
(ex: explosif barrel).

If it's someone who killed you: you could see the health gauge and the stamina that he had.

(is it more comprehensible) (^-^)
Last edited by Antwan on Wed Apr 06, 2016 11:03 pm, edited 3 times in total.
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Post by KliPeH » Wed Apr 06, 2016 11:16 am

Antwan wrote: Doesn't matter if you don't understand.
"Doesn't matter"? Why are you suggesting an addition you won't be willing to explain/elaborate upon or one that isn't important enough for you to "sell" to the developers? Don't be so quick to give up on your own ideas.
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Post by Antwan » Wed Apr 06, 2016 5:47 pm

I mean, do you undersand? I could delete this post and rebuilt my question
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Post by Lunatic » Wed Apr 06, 2016 10:46 pm

I'd recommend you do that then. I find it difficult to understand what you were originally saying and the last sentence basically dismisses the post as a whole.
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Post by Billy » Wed May 04, 2016 7:27 am

I whould suggest a cam mode were there are not all Players on screen if they are far away, that could help if you make really big maps.
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Post by Parthenon » Thu May 19, 2016 8:31 pm

This would be a great idea that I'd like to see come to life soon, just think about it instead of knowing where everyone is you have to find them and maybe even there could be device kinda thing that helps you find the players in case you get lost
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Post by Hjarpe » Thu May 19, 2016 10:57 pm

Billy wrote:I whould suggest a cam mode were there are not all Players on screen if they are far away, that could help if you make really big maps.
This is a planned feature, it's mentioned briefly in this post.
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Post by [Failman] » Sat May 21, 2016 10:56 pm

I'm kinda curious about something, are you gonna make the camera zoom as if you where the last person after the end of a round or will you have the camera give the players some room to tell what's going on around him but still be focased on him.
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Post by Hjarpe » Sun May 22, 2016 4:17 pm

[Failman] wrote:I'm kinda curious about something, are you gonna make the camera zoom as if you where the last person after the end of a round or will you have the camera give the players some room to tell what's going on around him but still be focased on him.
It'll be focused on the player by default, probably a bit zoomed out compared to the current one. If another character is within a certain range, the camera will adjust its position and zoom so that they are in frame. Much like the current dynamic camera, but it will ignore characters that are very far away.
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Post by Billy » Sun May 22, 2016 8:16 pm

What will happen if they are the only survivors and are very far away?
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Post by Hjarpe » Sun May 22, 2016 10:18 pm

Billy wrote:What will happen if they are the only survivors and are very far away?
If you're dead we'll probably let you toggle between the viewpoints of the remaining players, like in most games.
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Post by Billy » Mon May 23, 2016 7:11 am

How about, if someone aims with sniper and presses alt, the screen will scroll in that direction
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Post by Pricey » Thu Jun 30, 2016 12:12 pm

Billy wrote:How about, if someone aims with sniper and presses alt, the screen will scroll in that direction
Personally, I don't get the point. You could just use default static to see your target. Thats just my opinion though.
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Post by Billy » Thu Jun 30, 2016 8:13 pm

No, i mean if the cam mode is fixed to small dynamic
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Post by Motto73 » Fri Aug 19, 2016 10:50 am

Hi guys!

I got this great camera-idea, which contains following:
-For each player there is an individual camera, so every player has their own wiews. This would help in really big maps
but also is a lot of job to fix it.
-Rectangle also shows the arrows in the corners and sides where the players are
-The position is based on the player, with moving it with additive Vectors
-The size is free to change

There could be more stuff visible for only one player(like messages) to use in custom modes( like hidden murderer(think of trouble in terrorist town) that tells one player that he is the murderer and the others can't know it).
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