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Re: Small Suggestions topic

Posted: Fri Jul 12, 2019 6:13 pm
by KliPeH
"/startscript" should be shortened to "/start" and "/stopscript" should be shortened to "/stop".

"/startscripts" should start all scripts in the library. "/stopscripts" should stop all currently running scripts.

When using "/reloadscripts", you should receive feedback on whether the scripts were successfully refreshed or not. A chat message like "Scripts have been reloaded successfully" will suffice. Whenever I execute the command (a lot when testing scripts) I'm left wondering whether the changes I made have actually been applied or whether I misspelled the word which caused the command not to register.

The error that disables scripts when they contain errors says "Script contain errors" instead of "Script contains errors". This makes the game unplayable for me and should be fixed immediately.

The bastard birds that you free from cages should die in one shot, not sure why the hell they take like 3 Uzi shots and not fucking die.

Shuriken don't break glass windows for some reason. This should be changed.

Re: Small Suggestions topic

Posted: Mon Aug 19, 2019 3:29 am
by Kers
How about adding auto completion feature for players/items when typing commands?

Re: Small Suggestions topic

Posted: Mon Aug 19, 2019 2:56 pm
by NearHuscarl
To expand on Kers ideas. I'd like to see some shortcuts in the input field. Currently there is none, you cant even move the cursor left or right by pressing the arrow keys. I use shortcuts in terminal a lot so it would be a great QoL feature for power users

- Left/Right: Move cursor left/right one character
- Ctrl-Left/Ctrl-Right: Move the cursor backward/forward one word
- Home/End: Move the cursor to start/end of line
- Up/Down: Go backward/forward the command history
- Ctrl-Delete: Delete forward to word break
- Ctrl-Backspace: Delete back to word break

Maybe add max history option in config.ini to limit the number of commands saved in history.

Re: Small Suggestions topic

Posted: Sun Aug 25, 2019 11:39 am
by Pricey
Remove collision properties from the sides of platforms.

Re: Small Suggestions topic

Posted: Mon Aug 26, 2019 6:19 pm
by KliPeH
Port all the in-game tips into an easy-to-read .txt file that will allow players to add their own custom hints, anecdotes or fun facts. Players will then be able to share their custom .txt files to help beginners and veterans alike familiarize themselves with new strategies and exploits.

Re: Small Suggestions topic

Posted: Tue Aug 27, 2019 10:32 pm
by RickAvory
The game should continue on when there is a streetsweeper present, despite the fact that the rest of the opponents are dead.

Re: Small Suggestions topic

Posted: Wed Sep 11, 2019 8:12 pm
by Katrtlen
Add /ipa [0-1] command for infinite powerup ammo. That means special bullets never reduce from weapon that equipped them. Still needs /ia 1 to be set for infinite ammo since it only affects the power. Very handy in general for maps where you want special ammo to be used the whole time or just make them not annoyingly disappear when having fun on chaotic servers.

Re: Small Suggestions topic

Posted: Sat Sep 14, 2019 8:49 am
by Scout[tf2]
Ability to wear more than one accessory because I would like to have something like: gas mask and scarf or Goggles and balaclava. Or atleast make this only for level editor.

Re: Small Suggestions topic

Posted: Tue Sep 17, 2019 2:24 pm
by MrClownie
I'm still waiting for the ability to make my character a robot. But eh, it's not a high priority and probably shouldn't be.

Re: Small Suggestions topic

Posted: Thu Sep 19, 2019 5:58 am
by Danger Ross
ImageImage

Please consider color coding street Sweepers. My teammates sometimes end up shooting our own drones and it's frustrating. This is also more visually appealing in my opinion.

Re: Small Suggestions topic

Posted: Tue Sep 24, 2019 4:16 am
by Splinter
You know that semi-transparent black box around the chat when you type something? When you hold "z", I think there should be a black box too.

Re: Small Suggestions topic

Posted: Sun Sep 29, 2019 1:09 pm
by KliPeH
Add an option to keep all bullet casings and ejected magazines on the ground instead of having the game automatically remove them, no matter how taxing it is on the system. Keep it off by default and display a warning message in the settings menu saying toggling the option on will be highly taxing and is not recommended for low-spec players.

Bonus: make these entities interactable (allow players to kick them around).

Re: Small Suggestions topic

Posted: Mon Sep 30, 2019 11:43 pm
by FifteenthMember
Server commands for infinite bouncy ammo, infinite incendiary ammo, infinite powerups.

Re: Small Suggestions topic

Posted: Fri Oct 25, 2019 8:07 pm
by Ol1vver
Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.

Re: Small Suggestions topic

Posted: Sat Oct 26, 2019 12:01 am
by Mighty Spirit the 2
Ol1vver wrote:
Fri Oct 25, 2019 8:07 pm
Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.
This idea actually sound pretty cool. It would be like walking up to an computer and hacking yourself into controlling a drone and then controlling it for guiding through difficult maps. I will recommend this idea as a new challenge. :D

Re: Small Suggestions topic

Posted: Sat Nov 02, 2019 9:29 am
by Shock
Special changing of your skin.

1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)

You can't set two first functions together, one of them must be disabled.

Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.


Image

Re: Small Suggestions topic

Posted: Tue Nov 05, 2019 7:01 pm
by Mighty Spirit the 2
Shock wrote:
Sat Nov 02, 2019 9:29 am
Special changing of your skin.

1.Random - changes your skin between all skins you have, randomly.
2.One-by-one - changes your skin in turn.
3.Nickname changing(rnd/1by1) - im not sure, but would be funny)

You can't set two first functions together, one of them must be disabled.

Skin will be changing every round while playing.
Also you can add function, how much rounds you need to play to change skin.


Image
Sounds pretty neat, a good way to keep the game fresh. However it might be a little bit confusing if people keep changing nicks and skins every few rounds...
Also, this probably shouldn't be on a high priority list as of now, since the game has a lot of features to improve (like single player).

Re: Small Suggestions topic

Posted: Tue Nov 19, 2019 5:58 am
by Shock
Filter players/cpu for activate trigger would be a nice addition, so... You will set chosen players who can activate anything.

Re: Small Suggestions topic

Posted: Sat Nov 23, 2019 12:24 pm
by Gurt
Shock wrote:
Tue Nov 19, 2019 5:58 am
Filter players/cpu for activate trigger would be a nice addition, so... You will set chosen players who can activate anything.
Any filtering for triggers can be done today using the "Script Method" parameter.
Here's some demo code only allowing Team1 to press a button. Just type in "Btn01_Team1Only" in the "Script Method" property of the button:

Code: Select all

public void Btn01_Team1Only(TriggerArgs args)
{
	if (args.Sender != null && args.Sender is IPlayer && ((IPlayer)args.Sender).GetTeam() == PlayerTeam.Team1) {
		// Allow sender to push button by not doing any custom code...
	} else {
		// Don't allow sender to activate button by handling the event here
		args.Handled = true;
	}
}

Re: Small Suggestions topic

Posted: Sun Dec 08, 2019 2:49 pm
by Scout[tf2]
Would be nice to know what reward you get for each challenge, even if you beated it.