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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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hyper copter
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Re: Small Suggestions topic

Post by hyper copter » Mon Apr 08, 2019 2:57 pm

RickAvory wrote:
Mon Feb 18, 2019 7:15 pm
winter hell wrote:
Mon Feb 18, 2019 3:49 pm
runing with a gun in your hand that goes with rifles too
what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
After overthinking it in the shower, I think he means something just like this:

Image

Which might be linked to dual weilding, But more complicated.
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Image

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Tom Th3 Assasin
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Post by Tom Th3 Assasin » Mon Apr 08, 2019 3:29 pm

hyper copter wrote:
Mon Apr 08, 2019 2:57 pm
RickAvory wrote:
Mon Feb 18, 2019 7:15 pm
winter hell wrote:
Mon Feb 18, 2019 3:49 pm
runing with a gun in your hand that goes with rifles too
what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
After overthinking it in the shower, I think he means something just like this:


Which might be linked to dual weilding, But more complicated.
lol no, he simply wants rifles and handguns to be shown visually in sprinting animation. as for now if you are sprinting with a shotgun, m60 or any other weapon, it just disappears to your back.
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Post by RickAvory » Mon Apr 08, 2019 9:03 pm

Tom Th3 Assasin wrote:
Mon Apr 08, 2019 3:29 pm
hyper copter wrote:
Mon Apr 08, 2019 2:57 pm
RickAvory wrote:
Mon Feb 18, 2019 7:15 pm


what are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.
After overthinking it in the shower, I think he means something just like this:


Which might be linked to dual weilding, But more complicated.
lol no, he simply wants rifles and handguns to be shown visually in sprinting animation. as for now if you are sprinting with a shotgun, m60 or any other weapon, it just disappears to your back.
Thanks for explaining. I was unable to get that from the OP but it now makes sense with your clarification.
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Post by Ab Hab » Thu Apr 11, 2019 12:47 am

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Like a lil' shell casing.
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Post by StarNord » Mon Apr 15, 2019 4:23 pm

Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
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Post by Gurt » Tue Apr 16, 2019 6:43 pm

StarNord wrote:
Mon Apr 15, 2019 4:23 pm
Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
Special ammo should be its own separate command I think.
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Post by RickAvory » Wed Apr 17, 2019 1:14 am

Gurt wrote:
Tue Apr 16, 2019 6:43 pm
StarNord wrote:
Mon Apr 15, 2019 4:23 pm
Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
Special ammo should be its own separate command I think.
"/ia 2" or something? lol. That is what I would recommend since having a separate command for such a small thing would be redundant.
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Post by Shark » Wed Apr 17, 2019 12:33 pm

"/ia 2" or something? lol. That is what I would recommend since having a separate command for such a small thing would be redundant.
[/quote]

"/ISA 1 -> Infinite Special Ammo..
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