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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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M_M_M
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Re: Small Suggestions topic

Post by M_M_M » Sun Sep 02, 2018 4:26 am

Let mappers change the Object Type on multiple objects at once when you select multiple items. Being able to change their object ID but not the type is annoying for stuff like platforms with multiple parts.
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Post by Gurt » Sun Sep 02, 2018 12:57 pm

M_M_M wrote:
Sun Sep 02, 2018 4:26 am
Let mappers change the Object Type on multiple objects at once when you select multiple items. Being able to change their object ID but not the type is annoying for stuff like platforms with multiple parts.
If you only select tiles that support changing the object type then you will be able to change the object type to static/dynamic for all selected objects.
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Post by Billy » Thu Sep 06, 2018 8:28 am

Make it so if you copy a player/AI spawn, it uses the same profile id and stat parameters, its a real pain to Set all of that up if you use a big amout of bot spawns.
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Post by StarNord » Thu Sep 06, 2018 11:23 pm

The ability for explosions to snuff out ground fires, it makes sense that a huge shockwave would snuff out fire from a small area, it would be one of those small details that make the game just a bit better...

On the topic of snuffing out fires, fires should not be able to exist underneath objects, it makes no sense since fires need oxygen to survive and like us can be suffocated, and do suffocate when smothered with something like a huge crate for example.
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Post by KliPeH » Fri Sep 07, 2018 12:57 pm

Bots shouldn't count towards the player count in the server. When I enabled them the first time I was surprised I could see them on the scoreboard to begin with, and I was even more surprised when I was told my server appeared full from the server browser because it was filled up with bots. Bots aren't real players, and that's reinforced by the fact the game doesn't bother keeping tabs on their score; I don't want bots to take up space players would otherwise fill themselves - I put a bot in that slot because I do want to play against another opponent, but I would've obviously preferred it if another human was using it.

This brings me to the next point, and that is bots don't surrender their spots to real players who wish to join the match as well. In nearly every other multiplayer game I played that also featured AI players, bots were automatically kicked out for the good of real players entering the lobby. I realize some players may specifically want to only play against bots, but that's precisely why there's an Offline mode setting in your host panel. Have it so that if your game is set to Public players will automatically replace bots when joining the game (as long as Open/Bot slots are available), and reserve the Offline mode setting for players who only want to be matched-up against bots.
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Post by Shock » Tue Sep 11, 2018 9:04 pm

 ! Message from: KliPeH
Merged this standalone thread into the Small Suggestions one.
as this game full of lazy asses i would like to suggest the reducing from "/startscript name" command to "/s name".
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Post by RickAvory » Fri Sep 14, 2018 1:40 am

What I think would be nice is that if you are playing on a team and someone leaves, than the bot will take that players place until someone else fills that spot
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Post by KliPeH » Fri Sep 14, 2018 4:07 pm

I'd love to see the bots become truly randomly customized (like on the title screen?) instead of having a preset roster of bots be matched against me every time I start a play session. Unless every player gets a different roster of bots on their machine (which I find very unlikely) I'm sure we all got tired of playing against the very same Mick, Li, Hank, Butch etc.
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Post by Diamond TH » Fri Sep 14, 2018 5:33 pm

KliPeH wrote:
Fri Sep 14, 2018 4:07 pm
I'd love to see the bots become truly randomly customized (like on the title screen?) instead of having a preset roster of bots be matched against me every time I start a play session. Unless every player gets a different roster of bots on their own machine (which I find very unlikely) I'm sure we all got tired of playing against the very same Mick, Li, Hank, Butch etc.
Ok, but even if so, what should they do with theirs names then? Leave these and sign the others "BOT, CPU", etc. ? :|
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Post by KliPeH » Fri Sep 14, 2018 6:42 pm

Diamond TH wrote:
Fri Sep 14, 2018 5:33 pm
Ok, but even if so, what should they do with theirs names then? Leave these and sign the others "BOT, CPU", etc. ? :|
There are plenty of Bot name lists out there. You can find a list with 10k names online and have the game randomly choose one from that list with the random customization feature.
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Post by Del Poncho » Sat Sep 15, 2018 6:38 pm

Randomly chosing skins can and will create horrible abominations.

But having a bunch of premade characters, that always have the same skin and name, is a better option to me.
This way you can also make use of all those "skin bundles", by having a guy dressed as a policeman, a military man, a thug, a G-Man, etc etc. Hell, you could have all the original cast from Superfighters too!
It would probably give a bit of "familiarity" to those Bots.

And for what matters name, just adding a tag before their name would probably make the trick (so if you see a guy named [BOT] Jeff, you'll know on-the-go you're dealing with a Bot).
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Post by Lunatic » Sat Sep 15, 2018 8:07 pm

I'd still like to see a handful of completely randomized abominations for the list. There's a lot of different clothing options to pick from, so I'm sure at launch there will be more AI outfits that appear in fights.
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Post by RickAvory » Sun Sep 16, 2018 1:44 am

While we are on the topic of randomising charecters, I think that the randomise charecter button should have an “are you sure?” Warning on it. I cant tell you how many times I had to restart my charecter
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Post by Alexbra25 » Thu Sep 20, 2018 12:40 am

I think there should be an option on the server settings to disable the anti-spam function in the chat. Sometimes I'm trying to talk with friends (even when I'm the host) and the chat doesn't let me, which is very annoying.
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Post by Del Poncho » Thu Sep 20, 2018 9:37 am

Alexbra25 wrote:
Thu Sep 20, 2018 12:40 am
I think there should be an option on the server settings to disable the anti-spam function in the chat. Sometimes I'm trying to talk with friends (even when I'm the host) and the chat doesn't let me, which is very annoying.
If I'm not mistaken, you get a message cooldown if you start spamming.
Also, you could just mute people.
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Post by Motto73 » Thu Sep 20, 2018 9:44 am

Del Poncho wrote:
Thu Sep 20, 2018 9:37 am
Alexbra25 wrote:
Thu Sep 20, 2018 12:40 am
I think there should be an option on the server settings to disable the anti-spam function in the chat. Sometimes I'm trying to talk with friends (even when I'm the host) and the chat doesn't let me, which is very annoying.
If I'm not mistaken, you get a message cooldown if you start spamming.
Also, you could just mute people.
Alexbra means that sending multiple short messages in a legit conversation counts as spam in the chat. Like saying "oh", "really", "I didn't even know", "right", "a very important message", the last message will get blocked. Fast writers like me get this all the time and it's really annoying. Maybe add an option to set the limit by yourself? Like instead of 5 make it 10.
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Post by RickAvory » Thu Sep 20, 2018 3:43 pm

Yeah. Give the host the option. Maybe Instead if having “/chat 0” and “/chat 1” you can have “/chat 5” or “/chat 10”
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Post by winter hell » Sat Sep 22, 2018 5:00 am

probably add weapon damage decrease and probably add the show of the weapon being break down
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