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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Cider
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Re: Small Suggestions topic

Post by Cider » Mon Sep 18, 2017 2:08 am

Could we have a randomize colors and randomize outfit button instead of the current randomizer that affects both your colors and outfit at once?
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Post by Tom Th3 Assasin » Mon Sep 18, 2017 4:59 pm

Presets: SET:1 SET:2 SET:3

just like in Mercenary King's where your customized guns are saved in several Presets.

here im talking about customized ''outfits and names,saved in Sets 1,2,3,4....

i m tired of resetting my Nig skin and name afters Tommy sets his outfit.
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Post by SeriousSam » Tue Sep 19, 2017 12:19 pm

you can shoot bullets and grenades and destroy a bazooka coming at you.
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Post by hyper copter » Wed Sep 20, 2017 12:30 pm

 ! Message from: KliPeH
Manually merged the standalone thread with the Small Suggestions one.
Makes you able to pickup gasoline tanks and make gasoline lines around on the ground, Any bullet or fire or explosion will fire/blow it up
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Post by Danger Ross » Tue Sep 26, 2017 6:10 pm

pls make the training shirt look more like what it used to look like (don't make it go under the pants):
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Post by Armadyl5 » Sat Oct 21, 2017 1:26 pm

I want to suggest Adding a Cooldown/Animation to Sheathing .

Yes , You read it correctly , Sheathing . :|

Now The Reason Iam Suggesting this is because the lack of advantage of melee when your close to a Shooter , Your opponent can just Sheath his Weapon , and it "Disappears instantly" , and he blocks in a split second , which really removes any advantage you "Should" have when your in close combat with a Rifle/Machinegun Holder .

This would force the shooter to Sheath his gun a little bit earlier , or face the "Risk of being disarmed" . ;)
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Post by KliPeH » Sat Oct 28, 2017 4:26 pm

I'd like the scoreboard to also include the name of the server I'm currently playing in. I usually enter my servers when they're sorted by ping or by player count and if a friend wants to join me there's no way for me to communicate to them where I'm playing other than "we're currently playing on map X with Y players". Just insert the lobby name somewhere at the top so I actually know where I'm at.
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Post by Evilsack » Sat Oct 28, 2017 11:07 pm

Zombies should eat you when you die in Zombie Survival. They should also prioritise dead people over living people. (Meals) (Gotta eat). It's a tough world.
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Post by Venom » Sun Nov 19, 2017 11:14 am

minimize option in the game window. its gray and can't be clicked.
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Post by Gurt » Sun Nov 19, 2017 3:55 pm

KliPeH wrote:
Sat Oct 28, 2017 4:26 pm
I'd like the scoreboard to also include the name of the server I'm currently playing in. I usually enter my servers when they're sorted by ping or by player count and if a friend wants to join me there's no way for me to communicate to them where I'm playing other than "we're currently playing on map X with Y players". Just insert the lobby name somewhere at the top so I actually know where I'm at.
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Press ESC to open the menu, select "Game info" and there you can see all kind of host options, including the server name. We don't want to include too much information in the scoreboard other than the current map being played. The server name might be reasonable to showcase in the scoreboard.
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Post by Pricey » Sun Nov 19, 2017 5:31 pm

Venom wrote:
Sun Nov 19, 2017 11:14 am
minimize option in the game window. its gray and can't be clicked.
Minimising caused issues in previous versions so it was removed.
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Post by Tom Th3 Assasin » Tue Nov 21, 2017 4:33 am

Thrown weapons should knockback if hit by bullets or break if it has low HP.
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Post by MScull » Tue Nov 21, 2017 4:32 pm

Being able to save and load map-rotations. Or a map-rotation class in the script-API.

The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
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Post by Gurt » Tue Nov 21, 2017 5:53 pm

MScull wrote:
Tue Nov 21, 2017 4:32 pm
Being able to save and load map-rotations. Or a map-rotation class in the script-API.

The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
viewtopic.php?f=9&t=2224
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Post by StarNord » Wed Nov 22, 2017 2:05 pm

if you block an incoming grenade it doesn't just fall to the ground, instead, you grab it and the fuse resets (or goes to half...or becomes double the fuse it was before you grabbed it) allowing you to throw it back and make an epic comeback!

and i also realize that you can play a game of hot potato with this by trying to cook the grenade long enough that the enemy doesn't grab it before it explodes
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Post by _Batman_Shadow_ » Mon Nov 27, 2017 8:34 pm

 ! Message from: KliPeH
Merged the standalone thread into the Small Suggestions one.
I think we've all had the issue of having a 5 SS(second slomo) and hitting open that eagle box or whatever and seeing another appear in front of you.Well my suggestion is that If you have a 5 SS,it will turn into a 10 SS if you get another 5 SS.If you find a 10 sec slomo,then you drop your 5 SS or new 10 SS like normal.
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Post by Armadyl5 » Thu Nov 30, 2017 12:31 pm

a seperate Command to Grab Players that are laying on the ground .
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Post by Noble » Thu Nov 30, 2017 5:55 pm

Armadyl5 wrote:
Thu Nov 30, 2017 12:31 pm
a seperate Command to Grab Players that are laying on the ground .
Umh, why a separate command? You can do this while pressing down + grab by the way.
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Post by Armadyl5 » Thu Nov 30, 2017 10:16 pm

Noble wrote:
Thu Nov 30, 2017 5:55 pm
Armadyl5 wrote:
Thu Nov 30, 2017 12:31 pm
a seperate Command to Grab Players that are laying on the ground .
Umh, why a separate command? You can do this while pressing down + grab by the way.
I Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing .


Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just Like "SetMaxFire" , The Fall/Stagger/DeathKneel Commands are not working with User-Controlled Players .
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Post by JakSparro98 » Fri Dec 01, 2017 2:17 pm

Armadyl5 wrote:
Thu Nov 30, 2017 10:16 pm
Noble wrote:
Thu Nov 30, 2017 5:55 pm
Armadyl5 wrote:
Thu Nov 30, 2017 12:31 pm
a seperate Command to Grab Players that are laying on the ground .
Umh, why a separate command? You can do this while pressing down + grab by the way.
I Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing .


Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just Like "SetMaxFire" , The Fall/Stagger/DeathKneel Commands are not working with User-Controlled Players .
If you want a controlled player to execute some script actions you should always disable the player input first with SetInputEnabled, then execute the command and finally restore the player input.

Here a little workaround for making bots to grab dead bodies.
Perform both the grab command and the start crouch command at the same time, then you need to call stop crouch when HoldingPlayerInGrabID in the grabbing bot is other than 0.
Off Topic
For these particular situations where there isn't the complete action you only need to remember that player command actions are executed with a virtual keyboard so think about a creative solution by combining different actions.

For example I used a start and stop crouch for making the bots climb multiple edges in both directions since a "detach from ledge" command wasn't available.
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