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Small Suggestions topic
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- Wozenbelt
- Superfighter
- Posts: 144
- Joined: Sat Mar 19, 2016 6:35 pm
- Title: MASTER OF MOVEMENT
- SFD Alias: (LM) Wozenbelt
- Started SFD: Pre-Alpha 1.1.1
- Gender:
- Contact:
Re: Small Suggestions topic
I would love the sweaters to be removed. Sweater Black looks like no sweater anyone's ever seen or created. There are a few colored pixels on that entire item, making it look shiny, which sweaters aren't. The regular sweater is skintight, like a sleeved version of sleeveless shirt. The sweaters only put nefarious power in the hands of misguided people who don't understand how bad they look.
If looks could kill, I wouldn't see any need for a bazooka.
If looks could kill, I wouldn't see any need for a bazooka.
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i got wozen fever
- Evilsack
- Superfighter
- Posts: 284
- Joined: Sat Mar 26, 2016 6:07 pm
- Title: you make me sick.
- SFD Account: Evilsack
- Started SFD: Pre-Alpha 1.2.1
- Location: Space.
- Gender:
- Age: 24
I think we should have ammo crates. I mean to get ammo is hard as you have to find another gun. I think we should have a Secondary ammo crate, to refill all secondary weapons. A Primary weapons crate to refill primary weapons. And a Special weapons crate which is harder to find, that refills op weapons and nades and molotovs
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-Evilsack
- Pricey
- Superfighter
- Posts: 399
- Joined: Thu May 05, 2016 9:29 pm
- SFD Alias: (LM) Pricey
- Started SFD: August 2015
- Location: United Kingdom
- Gender:
- Age: 22
By op weapons do you mean bazooka, m60 weapons like that?Evilsack wrote:I think we should have ammo crates. I mean to get ammo is hard as you have to find another gun. I think we should have a Secondary ammo crate, to refill all secondary weapons. A Primary weapons crate to refill primary weapons. And a Special weapons crate which is harder to find, that refills op weapons and nades and molotovs
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- Superfighter
- Posts: 83
- Joined: Sat Mar 19, 2016 12:41 pm
- Title: Pro
- Started SFD: 0.0.0 I'm SFD
- Location: In the secret base of the SFD masters who snipe people's heads off
- Gender:
- Age: 20
Double posting? You made a topic about this and is too simple add some detail-Raline wrote:Something like a baton, but made of the metal.
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im back guys!!!!!!
- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
- Gender:
- Contact:
Off Topic
That's the second time I merge your thread with the Small Suggestions topic. Your idea isn't innovative/elaborate/big enough to justify having its own thread, especially when it can be summed up in less than half a line of text. I won't move it yet again next time, i'll just take it down. You have been warned.-Raline wrote:Something like a baton, but made of the metal.
Yeah, he created two threads, both of which have already been merged into this one (he deleted the first one just to repost it as a thread again).Raptor wrote:Double posting? You made a topic about this and is too simple add some detail
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Is there any (optional) way to bring back old key bindings (the ones of Superfighters-not-Deluxe) ? I may be alone on this but I find the aim lock with D pretty much unnecessary. I'd love it if there was an option with the old automatic lock with the arrows, even if it tampers my own chance of hitting someone mid-air.
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- Wozenbelt
- Superfighter
- Posts: 144
- Joined: Sat Mar 19, 2016 6:35 pm
- Title: MASTER OF MOVEMENT
- SFD Alias: (LM) Wozenbelt
- Started SFD: Pre-Alpha 1.1.1
- Gender:
- Contact:
I suggest that snow/rain not go through all dynamic tiles, just some. Things like trains and cargo containers should keep weather out, I feel.
I think the chain's blocking animation should be more unique. As it stands, you lift the chain into the air and you're somehow able to stop a fire axe right in its tracks. I think that, instead, fighters should pull the chain from both sides, causing it to be taut and have more resistance. The animation would serve the same function, but it would make a lot more sense.
I think the chain's blocking animation should be more unique. As it stands, you lift the chain into the air and you're somehow able to stop a fire axe right in its tracks. I think that, instead, fighters should pull the chain from both sides, causing it to be taut and have more resistance. The animation would serve the same function, but it would make a lot more sense.
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i got wozen fever
- NoOne
- Fighter
- Posts: 27
- Joined: Sun Apr 10, 2016 2:02 pm
- SFD Account: LegioNPL
- SFD Alias: None
- Started SFD: Pre-alpha 1.7.0
- Location: Poland
- Gender:
- Age: 21
My idea is colour nick. example: NoOne. When you have colour nick this little shield doesn't shows next to your nick. When you're in team your nick automatic backs to the team colour (sry for my english it's not perfect). Example : NoOne and this shield shows next to your nick.
What do you think ?
What do you think ?
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Don't mess with mad guy
- M_M_M
- Superfighter
- Posts: 108
- Joined: Tue Mar 22, 2016 1:39 am
- Title: soopreeme groundpood
- SFD Alias: MMM
- Started SFD: PreAlpha 1.6.0
- Location: a slightly-used lazyboy recliner
- Gender:
- Age: 11
Maybe you should play on better servers?Yopa wrote:Delete /give me +50, /give me pistol so that players stop cheating
AND put an age limit
Also an age limit would essentially cull half of the community.
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hello yes
- NoOne
- Fighter
- Posts: 27
- Joined: Sun Apr 10, 2016 2:02 pm
- SFD Account: LegioNPL
- SFD Alias: None
- Started SFD: Pre-alpha 1.7.0
- Location: Poland
- Gender:
- Age: 21
Kevlar vest - it can be in supply crates theese with slomo, when fighter wear it he don't take damage from bullets. But this can be too op. This item has his durability. i think 45 is ok 1 point of durability = 1 bullet but better weapons can take more durability.
What do you think ?
What do you think ?
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Don't mess with mad guy
- Shark
- Superfighter
- Posts: 299
- Joined: Sat Mar 19, 2016 3:28 pm
- Title: The Predator
- SFD Alias: http://i.imgur.com/sQSmWvB.png
- Started SFD: 1.6.4
- Gender:
- Age: 23
crawl for adventure maps and going to be very important for "History Mode"
► Show Spoiler
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Just me The Predator!
- Splinter
- Superfighter
- Posts: 314
- Joined: Sat Mar 19, 2016 5:03 pm
- Title: Grenade chef
- Started SFD: 1.1.6
- Location: Brazil
- Gender:
Please bring back the "chat record": after someone closed the server, you could join another server or open your own to see what people said in the chat before the server crashed/closed.
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Hold your breath.
- Wozenbelt
- Superfighter
- Posts: 144
- Joined: Sat Mar 19, 2016 6:35 pm
- Title: MASTER OF MOVEMENT
- SFD Alias: (LM) Wozenbelt
- Started SFD: Pre-Alpha 1.1.1
- Gender:
- Contact:
I believe that, with the addition of weapon throwing, fighters should be able to pick up empty guns before they quickly despawn. Empty guns have use now.
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i got wozen fever
- Player1
- Superfighter
- Posts: 75
- Joined: Sat Mar 19, 2016 7:07 pm
- Started SFD: PreAlpha 1.0
- Location: Earth
- Gender:
- Age: 108
Also with the addition of weapon throwing, teams should get an additional feature. When a teammate throws a weapon at you, and that slot for the weapon isn't taken, you automatically get and equip the weapon.
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- PixelSkeleton
- Fighter
- Posts: 11
- Joined: Wed Mar 23, 2016 5:29 pm
- SFD Account: Deadsh0t
- SFD Alias: Void
- Started SFD: June 2015
- Location: Poland
- Gender:
I would like to have the ability to take health to your inventory instead of using it immediately. For example imagine this situation: Start of the round, you find a crate. You break it, theres health, but you have full health. What do you do? Take it, and lose it but decrease the risk of other players taking it , or leaving it, dont lose it and increase the risk of other players taking it. Both options arent too good. The health could be in the same slot as slow mo or in a new slot 6.
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- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
- Gender:
- Contact:
PixelSkeleton wrote:I would like to have the ability to take health to your inventory instead of using it immediately. For example imagine this situation: Start of the round, you find a crate. You break it, theres health, but you have full health. What do you do? Take it, and lose it but decrease the risk of other players taking it , or leaving it, dont lose it and increase the risk of other players taking it. Both options arent too good. The health could be in the same slot as slow mo or in a new slot 6.
That's a planned feature.Gurt wrote:• A health item that works as a powerup and can be used at will.
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Requested on the old forum, might request it here as well: separate the different magazine types so each weapon uses its own, rather than having a medium magazine type (used for the carbine, the assault rifle and the sniper) and a small magazine type (used for both the pistol and the uzi). This would help texture creators distinguish between the weapons more easily and aid the creation of more complete weapon packs. I know weapon modability was never planned to begin with, but you could still make things a bit more organized both for yourself and other players in exchange for (hopefully) not a lot of effort.
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