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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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Wozenbelt
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Re: Small Suggestions topic

Post by Wozenbelt » Thu Jun 30, 2016 6:06 am

I would love the sweaters to be removed. Sweater Black looks like no sweater anyone's ever seen or created. There are a few colored pixels on that entire item, making it look shiny, which sweaters aren't. The regular sweater is skintight, like a sleeved version of sleeveless shirt. The sweaters only put nefarious power in the hands of misguided people who don't understand how bad they look.
If looks could kill, I wouldn't see any need for a bazooka.
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Evilsack
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Post by Evilsack » Fri Jul 01, 2016 1:46 pm

I think we should have ammo crates. I mean to get ammo is hard as you have to find another gun. I think we should have a Secondary ammo crate, to refill all secondary weapons. A Primary weapons crate to refill primary weapons. And a Special weapons crate which is harder to find, that refills op weapons and nades and molotovs
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Post by Pricey » Fri Jul 01, 2016 3:57 pm

Evilsack wrote:I think we should have ammo crates. I mean to get ammo is hard as you have to find another gun. I think we should have a Secondary ammo crate, to refill all secondary weapons. A Primary weapons crate to refill primary weapons. And a Special weapons crate which is harder to find, that refills op weapons and nades and molotovs
By op weapons do you mean bazooka, m60 weapons like that?
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Evilsack
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Post by Evilsack » Fri Jul 01, 2016 4:12 pm

Yes exactly.
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Post by -Raline » Sat Jul 02, 2016 7:19 pm

Something like a baton, but made of the metal.
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Post by Raptor » Sat Jul 02, 2016 8:01 pm

-Raline wrote:Something like a baton, but made of the metal.
Double posting? You made a topic about this and is too simple add some detail
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Post by KliPeH » Sat Jul 02, 2016 8:01 pm

Off Topic
-Raline wrote:Something like a baton, but made of the metal.
That's the second time I merge your thread with the Small Suggestions topic. Your idea isn't innovative/elaborate/big enough to justify having its own thread, especially when it can be summed up in less than half a line of text. I won't move it yet again next time, i'll just take it down. You have been warned.
Raptor wrote:Double posting? You made a topic about this and is too simple add some detail
Yeah, he created two threads, both of which have already been merged into this one (he deleted the first one just to repost it as a thread again).
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Post by Zazz » Sun Jul 03, 2016 12:27 pm

Is there any (optional) way to bring back old key bindings (the ones of Superfighters-not-Deluxe) ? I may be alone on this but I find the aim lock with D pretty much unnecessary. I'd love it if there was an option with the old automatic lock with the arrows, even if it tampers my own chance of hitting someone mid-air.
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Post by Wozenbelt » Fri Jul 15, 2016 11:10 am

I suggest that snow/rain not go through all dynamic tiles, just some. Things like trains and cargo containers should keep weather out, I feel.

I think the chain's blocking animation should be more unique. As it stands, you lift the chain into the air and you're somehow able to stop a fire axe right in its tracks. I think that, instead, fighters should pull the chain from both sides, causing it to be taut and have more resistance. The animation would serve the same function, but it would make a lot more sense.
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Post by NoOne » Thu Jul 21, 2016 10:32 am

My idea is colour nick. example: NoOne. When you have colour nick this little shield doesn't shows next to your nick. When you're in team your nick automatic backs to the team colour (sry for my english it's not perfect). Example : NoOne and this shield shows next to your nick.


What do you think ?
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Post by Bruniosi » Thu Jul 21, 2016 6:25 pm

Players place names search
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Post by Yopa » Thu Jul 21, 2016 7:43 pm

Delete /give me +50, /give me pistol so that players stop cheating

AND put an age limit
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Post by M_M_M » Fri Jul 22, 2016 1:10 am

Yopa wrote:Delete /give me +50, /give me pistol so that players stop cheating

AND put an age limit
Maybe you should play on better servers?

Also an age limit would essentially cull half of the community.
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Post by NoOne » Mon Jul 25, 2016 5:03 pm

Kevlar vest - it can be in supply crates theese with slomo, when fighter wear it he don't take damage from bullets. But this can be too op. This item has his durability. i think 45 is ok 1 point of durability = 1 bullet but better weapons can take more durability.


What do you think ?
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Post by Shark » Wed Jul 27, 2016 2:31 am

crawl for adventure maps and going to be very important for "History Mode"
► Show Spoiler
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Post by Splinter » Fri Jul 29, 2016 1:40 am

Please bring back the "chat record": after someone closed the server, you could join another server or open your own to see what people said in the chat before the server crashed/closed.
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Post by Wozenbelt » Sun Aug 07, 2016 7:46 pm

I believe that, with the addition of weapon throwing, fighters should be able to pick up empty guns before they quickly despawn. Empty guns have use now.
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Post by Player1 » Mon Aug 08, 2016 7:45 pm

Also with the addition of weapon throwing, teams should get an additional feature. When a teammate throws a weapon at you, and that slot for the weapon isn't taken, you automatically get and equip the weapon.
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Post by PixelSkeleton » Mon Aug 08, 2016 8:59 pm

I would like to have the ability to take health to your inventory instead of using it immediately. For example imagine this situation: Start of the round, you find a crate. You break it, theres health, but you have full health. What do you do? Take it, and lose it but decrease the risk of other players taking it , or leaving it, dont lose it and increase the risk of other players taking it. Both options arent too good. The health could be in the same slot as slow mo or in a new slot 6.
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Post by KliPeH » Mon Aug 08, 2016 10:01 pm

PixelSkeleton wrote:I would like to have the ability to take health to your inventory instead of using it immediately. For example imagine this situation: Start of the round, you find a crate. You break it, theres health, but you have full health. What do you do? Take it, and lose it but decrease the risk of other players taking it , or leaving it, dont lose it and increase the risk of other players taking it. Both options arent too good. The health could be in the same slot as slow mo or in a new slot 6.
Gurt wrote:• A health item that works as a powerup and can be used at will.
That's a planned feature.

=====================

Requested on the old forum, might request it here as well: separate the different magazine types so each weapon uses its own, rather than having a medium magazine type (used for the carbine, the assault rifle and the sniper) and a small magazine type (used for both the pistol and the uzi). This would help texture creators distinguish between the weapons more easily and aid the creation of more complete weapon packs. I know weapon modability was never planned to begin with, but you could still make things a bit more organized both for yourself and other players in exchange for (hopefully) not a lot of effort.
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