Already a feature. Only catch is that you can’t have them in the “bot” list however you can make your own in a map you make.
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Small Suggestions topic
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- RickAvory
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Re: Small Suggestions topic
1 x
We must root out the impurities in our midst
- Tom Th3 Assasin
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CUTSCENES
when i heard about the campaigns gonna hit the store with the steam release, as a bit of a fanboy of Hjarpes art, i really imagined this was going to be a feature. but alas i expected a bit higher.
the current cutscenes where takes place in operation sunrise, particularly. in the beginning of the cave-moment, the canvas lowers down till SS officer and dr fritzliebe are shown and rests on them . as the conversation had between them. we couldnt see any sign of emotions,excitement, nor body language other than speech bubble's and a short distant walk by Fuhrer, which makes the entire scene tasteless and less appealing for me.
so here are a few examples of how this is going to play.(Note: these conceptual pics are vague lacks speech bubbles,transition frames,music and sound effects.)
the dark cave only with some glowing light casting from the fish Tanks filled with dr fritzliebe's formula. Fuhrer approaches the scientist and questions the procedure, while the scientist points out his finger onto the tanks and explains him about the progress.
https://imgur.com/fcUSHjt
when the air strikes occurs, Fuhrer trembles looking at those Tanks while the scientist assures him that his anti aerial strike system will take care of them shortly.
https://imgur.com/aitULjl
Mcbird awakes! with his eyebrow raised, in his shattered tank and jumps out.
https://imgur.com/8dwJtnE
as operation sunrise is over, i really look forward to next campaigns with those kind of cut scene's play along the way.
when i heard about the campaigns gonna hit the store with the steam release, as a bit of a fanboy of Hjarpes art, i really imagined this was going to be a feature. but alas i expected a bit higher.
the current cutscenes where takes place in operation sunrise, particularly. in the beginning of the cave-moment, the canvas lowers down till SS officer and dr fritzliebe are shown and rests on them . as the conversation had between them. we couldnt see any sign of emotions,excitement, nor body language other than speech bubble's and a short distant walk by Fuhrer, which makes the entire scene tasteless and less appealing for me.
so here are a few examples of how this is going to play.(Note: these conceptual pics are vague lacks speech bubbles,transition frames,music and sound effects.)
the dark cave only with some glowing light casting from the fish Tanks filled with dr fritzliebe's formula. Fuhrer approaches the scientist and questions the procedure, while the scientist points out his finger onto the tanks and explains him about the progress.
https://imgur.com/fcUSHjt
when the air strikes occurs, Fuhrer trembles looking at those Tanks while the scientist assures him that his anti aerial strike system will take care of them shortly.
https://imgur.com/aitULjl
Mcbird awakes! with his eyebrow raised, in his shattered tank and jumps out.
https://imgur.com/8dwJtnE
as operation sunrise is over, i really look forward to next campaigns with those kind of cut scene's play along the way.
5 x
- RickAvory
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This deserves its own topic! Great images and great idea. This could be superior options from the current beginning and ending scenes possibly.Tom Th3 Assasin wrote: ↑Wed Mar 06, 2019 4:45 pmCUTSCENES
when i heard about the campaigns gonna hit the store with the steam release, as a bit of a fanboy of Hjarpes art, i really imagined this was going to be a feature. but alas i expected a bit higher.
the current cutscenes where takes place in operation sunrise, particularly. in the beginning of the cave-moment, the canvas lowers down till SS officer and dr fritzliebe are shown and rests on them . as the conversation had between them. we couldnt see any sign of emotions,excitement, nor body language other than speech bubble's and a short distant walk by Fuhrer, which makes the entire scene tasteless and less appealing for me.
so here are a few examples of how this is going to play.(Note: these conceptual pics are vague lacks speech bubbles,transition frames,music and sound effects.)
the dark cave only with some glowing light casting from the fish Tanks filled with dr fritzliebe's formula. Fuhrer approaches the scientist and questions the procedure, while the scientist points out his finger onto the tanks and explains him about the progress.
https://imgur.com/fcUSHjt
when the air strikes occurs, Fuhrer trembles looking at those Tanks while the scientist assures him that his anti aerial strike system will take care of them shortly.
https://imgur.com/aitULjl
Mcbird awakes! with his eyebrow raised, in his shattered tank and jumps out.
https://imgur.com/8dwJtnE
as operation sunrise is over, i really look forward to next campaigns with those kind of cut scene's play along the way.
0 x
We must root out the impurities in our midst
-
- Fighter
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Is it possible to switch the ping method from ICMP to TCP? Most routers block ICMP incoming packet at firewall by default which means the server's latency is not shown in the lobby. Taking 10 seconds to join a server then quit because high latency is annoying.
0 x
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Yea this is the reason. Either tell host to open ICMP port on their router (wonder how many people know and will do it even though it's easier than port forward) or modify the game to use TCP/UDP ping which is why you can see the ping in the game.
0 x
- Scout[tf2]
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I would like to have more than 1 accessory on a character. For example: dog tags and sunglasses, gas mask and armband etc. If no then atleast only for PlayerProfileInfo
0 x
I need MOAR HADZ!
- hyper copter
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After overthinking it in the shower, I think he means something just like this:RickAvory wrote: ↑Mon Feb 18, 2019 7:15 pmwhat are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.winter hell wrote: ↑Mon Feb 18, 2019 3:49 pmruning with a gun in your hand that goes with rifles too
Which might be linked to dual weilding, But more complicated.
1 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Tom Th3 Assasin
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lol no, he simply wants rifles and handguns to be shown visually in sprinting animation. as for now if you are sprinting with a shotgun, m60 or any other weapon, it just disappears to your back.hyper copter wrote: ↑Mon Apr 08, 2019 2:57 pmAfter overthinking it in the shower, I think he means something just like this:RickAvory wrote: ↑Mon Feb 18, 2019 7:15 pmwhat are you even talking about? You are already able to run with a weapon in your hand? Am I misunderstanding what you are saying? Please explain in more detail.winter hell wrote: ↑Mon Feb 18, 2019 3:49 pmruning with a gun in your hand that goes with rifles too
Which might be linked to dual weilding, But more complicated.
1 x
- RickAvory
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Thanks for explaining. I was unable to get that from the OP but it now makes sense with your clarification.Tom Th3 Assasin wrote: ↑Mon Apr 08, 2019 3:29 pmlol no, he simply wants rifles and handguns to be shown visually in sprinting animation. as for now if you are sprinting with a shotgun, m60 or any other weapon, it just disappears to your back.hyper copter wrote: ↑Mon Apr 08, 2019 2:57 pmAfter overthinking it in the shower, I think he means something just like this:
Which might be linked to dual weilding, But more complicated.
0 x
We must root out the impurities in our midst
- StarNord
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Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
2 x
Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection
- RickAvory
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"/ia 2" or something? lol. That is what I would recommend since having a separate command for such a small thing would be redundant.
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We must root out the impurities in our midst
- Shark
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"/ia 2" or something? lol. That is what I would recommend since having a separate command for such a small thing would be redundant.
[/quote]
"/ISA 1 -> Infinite Special Ammo..
[/quote]
"/ISA 1 -> Infinite Special Ammo..
2 x
Just me The Predator!
- Danger Ross
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We need transparent colors for Text markers. We can make complex pixel art animation with this. Just the ability for the alpha component of color have an effect on IObjectText would be fine.
0 x
sorry bucko, you can't punch with swords
- hyper copter
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Actually, I had a similar idea about a transparency level option. Not only for text markers, But for every object in the map editor.Danger Ross wrote: ↑Wed May 01, 2019 7:24 amWe need transparent colors for Text markers. We can make complex pixel art animation with this. Just the ability for the alpha component of color have an effect on IObjectText would be fine.
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''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Danger Ross
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That would not be very easy to do and it doesn't have any clear advantages for doing. I assume the map editor is supposed to be kept simple so they probably won't add such a feature. On the other hand, allowing color to be affected by the alpha component is a much simpler task and it has a lot of benefits for advanced scripters.hyper copter wrote: ↑Wed May 01, 2019 8:41 pmActually, I had a similar idea about a transparency level option. Not only for text markers, But for every object in the map editor.
0 x
sorry bucko, you can't punch with swords
- hyper copter
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I personally think that bows shouldn't shoot when the button is pressed, But when it's released. That's how I got used to bows in any game that included one.
3 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.