Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Small Suggestions topic

Give us your input on how we may improve the game in future versions.
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
User avatar
psychotherapist
Fighter
Fighter
Posts: 11
Joined: Wed Nov 30, 2016 12:04 am
SFD Account: psychotherapist
SFD Alias: krameraad
Started SFD: Pre-Alpha 1.8.8
Gender:
Age: 18

Re: Small Suggestions topic

Post by psychotherapist » Fri Jun 29, 2018 11:10 pm

Gurt wrote:
Fri Jun 29, 2018 7:34 pm
Implementation limitation: any ladder assumes to be straight down and fixed rotation for the climbing to work as intended. Don't expect ladders to work as expected as dynamic objects any time soon.
Ah that sucks. But is it not possible to at least add in translation? I understand if players changing orientation with ladders would be hard to get working correctly, but maybe simply applying the speed of the ladder object to the player holding on and leaving it at that (just keep players oriented up regardless of rotational movement) would be a good enough compromise.
I'd compare it to an object welded to a ladder, but remaining in upright orientation no matter how the ladder rotates.

Then again, I don't know much about programming and players are of course completely different than normal tiles, so I might be making it out to be easier than it really is!
0 x

User avatar
Rick Sanchez
Superfighter
Superfighter
Posts: 162
Joined: Thu Apr 14, 2016 7:15 pm
Title: Alcoholic
SFD Account: Rick Sanchez
SFD Alias: Rick Sanchez
Started SFD: 1.5.0b
Location: Finland
Gender:
Age: 19

Post by Rick Sanchez » Sat Jun 30, 2018 9:00 am

I love the title screen music, im hoping for some gameplay music at some point perhaps? Get a full soundtrack going.
0 x
Image

User avatar
Hjarpe
Lead Designer
Lead Designer
Posts: 264
Joined: Sun Feb 28, 2016 8:02 pm
Started SFD: The grey dawn of time
Gender:
Age: 27
Contact:

Post by Hjarpe » Sat Jun 30, 2018 3:38 pm

Rick Sanchez wrote:
Sat Jun 30, 2018 9:00 am
I love the title screen music, im hoping for some gameplay music at some point perhaps? Get a full soundtrack going.
Let's just say our friend Splinter hasn't been idle in this regard!
2 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

User avatar
Rick Sanchez
Superfighter
Superfighter
Posts: 162
Joined: Thu Apr 14, 2016 7:15 pm
Title: Alcoholic
SFD Account: Rick Sanchez
SFD Alias: Rick Sanchez
Started SFD: 1.5.0b
Location: Finland
Gender:
Age: 19

Post by Rick Sanchez » Sat Jun 30, 2018 7:59 pm

Hjarpe wrote:
Sat Jun 30, 2018 3:38 pm
Rick Sanchez wrote:
Sat Jun 30, 2018 9:00 am
I love the title screen music, im hoping for some gameplay music at some point perhaps? Get a full soundtrack going.
Let's just say our friend Splinter hasn't been idle in this regard!
That's what im talking about. @Splinter Makes some really awesome tracks, i would actually pay for a soundtrack bundle for sfd
2 x
Image

User avatar
[Failman]
Superfighter
Superfighter
Posts: 116
Joined: Mon Mar 21, 2016 9:55 am
Title: Failure of memes
SFD Alias: Chuckmagaden, Chuck, or random
Started SFD: Before pants

Post by [Failman] » Tue Jul 03, 2018 10:19 pm

There should be different flags instead of just the American flag. The thought just came to me while playing on a custom map, kept wondering why there was an American flag in one building but no russian flag on the other side, then I checked map editor and I got my answer a shortage on flags.
3 x
Sorry for any errors(so much FAIL)

User avatar
Danger Ross
Superfighter
Superfighter
Posts: 86
Joined: Thu Mar 31, 2016 12:56 am
Title: Competition
SFD Alias: Danger Ross
Started SFD: first day of pre-alpha
Gender:

Post by Danger Ross » Fri Jul 06, 2018 9:52 pm

Make C4 weld with the first object it collides with.
Right now C4 is just a single grenade that needs to be triggered in order to explode. On it's own it's kind of boring. I think it's necessary to give it some more unique properties from the other explosives to mix up the gameplay.
it would also be interesting to see C4 sticking on to players, could be a fun mechanic.
8 x
sorry bucko, you can't punch with swords 8-)

User avatar
Billy
Superfighter
Superfighter
Posts: 253
Joined: Fri Apr 22, 2016 3:56 pm
Title: General of Delta Squad
SFD Account: Billy
SFD Alias: [DS5] Billy
Started SFD: October 2015
Location: Austria
Gender:
Age: 17

Post by Billy » Fri Jul 06, 2018 11:46 pm

Danger Ross wrote:
Fri Jul 06, 2018 9:52 pm
Make C4 weld with the first object it collides with.
Right now C4 is just a single grenade that needs to be triggered in order to explode. On it's own it's kind of boring. I think it's necessary to give it some more unique properties from the other explosives to mix up the gameplay.
it would also be interesting to see C4 sticking on to players, could be a fun mechanic.

Sticking onto players sounds a little OP, but I am all for more diversity in SFD.
2 x
Join Delta Squad today, if you mail me now you will get this cool private rank for FREE, but thats not all, you will also get an imaginary Cookie, so better hurry up!

Oof Boi
Meatbag
Posts: 7
Joined: Tue Jun 05, 2018 2:13 pm
SFD Account: DaddyOof
Started SFD: November 2017
Gender:

Post by Oof Boi » Sat Jul 07, 2018 7:57 pm

A / command to change the map pool. Like /maps officials would change the map pool to official maps. I often play in a server with my friends where am a mod but not the host where the host is often afk. I usually have to type in an id one at a time if I want to change maps. Adding this command would make this a lot easier.

Edit: oh, thanks
Last edited by Oof Boi on Mon Jul 09, 2018 10:13 pm, edited 1 time in total.
0 x

User avatar
Motto73
Superfighter
Superfighter
Posts: 281
Joined: Mon May 09, 2016 7:35 am
Title: Superfighter Royale
SFD Account: Motto73
SFD Alias: Motto73, Pack-Man!
Started SFD: Multiplayer Test Demo
Location: Sunny City
Gender:
Age: 19

Post by Motto73 » Mon Jul 09, 2018 7:46 am

Oof Boi wrote:
Sat Jul 07, 2018 7:57 pm
A / command to change the map pool. Like /maps officials would change the map pool to official maps. I often play in a server with my friends where am a mod but not the host where the host is often afk. I usually have to type in an id one at a time if I want to change maps. Adding this command would make this a lot easier.
use /changemapcategory [folder name]
0 x
Image

User avatar
MScull
Fighter
Fighter
Posts: 26
Joined: Sun May 29, 2016 9:43 pm
Title: www.youtube.com/c/MScull
SFD Account: MScull
SFD Alias: Scull
Started SFD: PreAlpha 1.8.8
Location: The Netherlands
Gender:
Age: 17

Post by MScull » Thu Jul 12, 2018 2:42 pm

Being able to press up and down in chat to scroll through your previous messages/commands. It's really convenient because you can quickly fix a typo or use a command more than once. (I know a few multiplayer games that have it).

For example, setting teams through chat takes a lot of effort and usually ends up with the wrong results. With this little feature, you can quickly press up, fix the mistake using backspace and hit enter.

I know you can just copy and paste your messages/commands, but this does not apply when you misspell something.
2 x
hi

User avatar
piterskiy
Fighter
Fighter
Posts: 42
Joined: Mon Oct 30, 2017 12:12 pm
SFD Account: PiterskiyReal
Started SFD: PreAlpha 1.4.X
Gender:
Age: 14

Post by piterskiy » Fri Jul 13, 2018 3:33 pm

MScull wrote:
Thu Jul 12, 2018 2:42 pm
Being able to press up and down in chat to scroll through your previous messages/commands. It's really convenient because you can quickly fix a typo or use a command more than once. (I know a few multiplayer games that have it).

For example, setting teams through chat takes a lot of effort and usually ends up with the wrong results. With this little feature, you can quickly press up, fix the mistake using backspace and hit enter.

I know you can just copy and paste your messages/commands, but this does not apply when you misspell something.
doesnt Page Up and Page Down work?
0 x

User avatar
KliPeH
Moderator
Moderator
Posts: 645
Joined: Sat Mar 19, 2016 3:03 pm
Title: worst moderator on the forum
SFD Account: KliPeH
Started SFD: Pre-Alpha 1.4.2
Gender:
Contact:

Post by KliPeH » Sat Jul 21, 2018 11:06 am

Reloading an empty magazine should take longer compared to a magazine that still has bullets in it.

In real life (and in games that try to resemble real life even in the slightest) the bolt catch holds the bolt back once you run out of ammo and you have to manipulate the release lever after you've inserted the (new) mag if you want to continue firing. Reloading takes significantly longer that way; usually if you want to keep your fire-rate up you'll keep a round in the chamber and switch the mags that way.

SFD should count that as 1 round or shell left:
Image

SFD properly simulates the way weapon magazines work - in the sense that you lose all remaining ammunition if you switch to a new magazine without fully expending the ammunition in the first - unlike games with an ammo "pool" like Call of Duty, in which firing one round and reloading means you only lost one bullet instead of a whole magazine's worth of them. Due to this fact I feel the small change should be simulated as well.

What this means is reloading halfway through a mag can be a worthwhile decision instead of (mostly) a mistake; losing some ammo might be worthwhile if you wish to resume shooting more quickly, as opposed to trying to squeeze the last juices out of your magazines, miscalculating the length of the engagement and having your weapon be inoperable for a longer period of time. It's another layer of decision-making in a game already chock-full of decisions to make.

Perhaps the devs have neglected to introduce this feature so that reloading weapons can't be "optimized" further, or maybe because adding a locked-bolt sprite/animation to each weapon is too much of a hassle, but if this has never been considered prior to this I'd like it to be at least once. If we introduce a "penalty" to expending all the ammunition in a single magazine perhaps accidentally pressing 'R' halfway through it won't be so bad after all.

TL;DR - If you fully finish a magazine, add a few miliseconds to the reload animation. This should simulate what you would otherwise do in real life - send the bolt flying forward after it was locked to the rear so that you can resume firing properly. The current reload speed should be kept for when you reload midway through a magazine (old round still chambered so the new magazine feeds rounds into the weapon as if it is the old one).
1 x
 Image

User avatar
Oreo
Fighter
Fighter
Posts: 22
Joined: Thu Mar 29, 2018 6:27 pm
SFD Account: OREO
Gender:

Post by Oreo » Wed Aug 08, 2018 3:28 am

Turning off weapon/item spawn

There should be a setting, for every server host, to stop items/weapons from spawning (or falling from the sky like they do, in those little crates).

I know this can be done with the map editor, but it would be nice to have the option to deactivate them for all maps.

I’d like to host a game or two (in different maps) where everyone spawns with set items, without having to worry about someone pulling out an unwanted weapon.

I hope this isn’t too much to ask for :)
0 x

Armadyl5
Superfighter
Superfighter
Posts: 119
Joined: Sun Mar 20, 2016 9:50 am
Started SFD: 1.2.1
Gender:
Age: 19

Post by Armadyl5 » Sat Aug 11, 2018 10:56 am

Oreo wrote:
Wed Aug 08, 2018 3:28 am
Turning off weapon/item spawn

There should be a setting, for every server host, to stop items/weapons from spawning (or falling from the sky like they do, in those little crates).

I know this can be done with the map editor, but it would be nice to have the option to deactivate them for all maps.

I’d like to host a game or two (in different maps) where everyone spawns with set items, without having to worry about someone pulling out an unwanted weapon.

I hope this isn’t too much to ask for :)
http://sfdmaps.at.ua/load/scripts/compl ... 0-1-0-2673

Read the comments.
1 x
Never Surrender !

Always Fight For Your Rights , and Don't Let Your Friends Down .

User avatar
Pricey
Superfighter
Superfighter
Posts: 287
Joined: Thu May 05, 2016 9:29 pm
SFD Alias: (LM) Pricey
Started SFD: PreAlpha 1.8.8
Location: United Kingdom
Gender:
Age: 16

Post by Pricey » Sun Aug 12, 2018 10:27 am

Saving Frankie on the first level of Zombie Nightmare should give the player a buff, i.e. Frankie as an AI fighter on your side or rewarding the player with an extra life. This could also function as an achievement for the Steam version.
5 x

User avatar
Oreo
Fighter
Fighter
Posts: 22
Joined: Thu Mar 29, 2018 6:27 pm
SFD Account: OREO
Gender:

Post by Oreo » Mon Aug 13, 2018 6:40 pm

Armadyl5 wrote:
Sat Aug 11, 2018 10:56 am

http://sfdmaps.at.ua/load/scripts/compl ... 0-1-0-2673

Read the comments.
I read it man, but it said something about removing tiles where weapons spawn, that sounds like map editor stuff to me.
0 x

Armadyl5
Superfighter
Superfighter
Posts: 119
Joined: Sun Mar 20, 2016 9:50 am
Started SFD: 1.2.1
Gender:
Age: 19

Post by Armadyl5 » Tue Aug 14, 2018 1:11 pm

Oreo wrote:
Mon Aug 13, 2018 6:40 pm
Armadyl5 wrote:
Sat Aug 11, 2018 10:56 am

http://sfdmaps.at.ua/load/scripts/compl ... 0-1-0-2673

Read the comments.
I read it man, but it said something about removing tiles where weapons spawn, that sounds like map editor stuff to me.
i just uploaded a tiny script that does it, it was basically what was written in the comment, executed at startup.

http://sfdmaps.at.ua/load/scripts/small ... 9-1-0-4309
1 x
Never Surrender !

Always Fight For Your Rights , and Don't Let Your Friends Down .

User avatar
Oreo
Fighter
Fighter
Posts: 22
Joined: Thu Mar 29, 2018 6:27 pm
SFD Account: OREO
Gender:

Post by Oreo » Wed Aug 15, 2018 7:51 am

Armadyl5 wrote:
Sat Aug 11, 2018 10:56 am

i just uploaded a tiny script that does it, it was basically what was written in the comment, executed at startup.

http://sfdmaps.at.ua/load/scripts/small ... 9-1-0-4309
Dude I appreciate it a lot. Honestly I haven’t even tried it yet, but the effort itself disevreves a BIG THANKS 🙏. Good stuff ma man 👌.
1 x

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest