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Manually merged the standalone thread with the Small Suggestions one. |
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Small Suggestions topic
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- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
- SFD Alias: Hyper
- Gender:
- Age: 18
pickable gasoline tanks
Makes you able to pickup gasoline tanks and make gasoline lines around on the ground, Any bullet or fire or explosion will fire/blow it up
1 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Danger Ross
- Superfighter
- Posts: 154
- Joined: Thu Mar 31, 2016 12:56 am
- Title: Dangerous
- SFD Alias: Danger Ross
- Started SFD: 14 june 2012 (launch day)
- Location: California
- Gender:
- Age: 23
pls make the training shirt look more like what it used to look like (don't make it go under the pants):
3 x
sorry bucko, you can't punch with swords
-
- Superfighter
- Posts: 119
- Joined: Sun Mar 20, 2016 9:50 am
- Started SFD: 1.2.1
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- Age: 25
I want to suggest Adding a Cooldown/Animation to Sheathing .
Yes , You read it correctly , Sheathing .
Now The Reason Iam Suggesting this is because the lack of advantage of melee when your close to a Shooter , Your opponent can just Sheath his Weapon , and it "Disappears instantly" , and he blocks in a split second , which really removes any advantage you "Should" have when your in close combat with a Rifle/Machinegun Holder .
This would force the shooter to Sheath his gun a little bit earlier , or face the "Risk of being disarmed" .
Yes , You read it correctly , Sheathing .
Now The Reason Iam Suggesting this is because the lack of advantage of melee when your close to a Shooter , Your opponent can just Sheath his Weapon , and it "Disappears instantly" , and he blocks in a split second , which really removes any advantage you "Should" have when your in close combat with a Rifle/Machinegun Holder .
This would force the shooter to Sheath his gun a little bit earlier , or face the "Risk of being disarmed" .
2 x
Never Surrender !
Always Fight For Your Rights , and Don't Let Your Friends Down .
Always Fight For Your Rights , and Don't Let Your Friends Down .
- KliPeH
- Moderator
- Posts: 914
- Joined: Sat Mar 19, 2016 3:03 pm
- Title: [happy moth noises]
- SFD Account: KliPeH
- Started SFD: Pre-Alpha 1.4.2
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I'd like the scoreboard to also include the name of the server I'm currently playing in. I usually enter my servers when they're sorted by ping or by player count and if a friend wants to join me there's no way for me to communicate to them where I'm playing other than "we're currently playing on map X with Y players". Just insert the lobby name somewhere at the top so I actually know where I'm at.
► Show Spoiler
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- Evilsack
- Superfighter
- Posts: 284
- Joined: Sat Mar 26, 2016 6:07 pm
- Title: you make me sick.
- SFD Account: Evilsack
- Started SFD: Pre-Alpha 1.2.1
- Location: Space.
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- Age: 24
Zombies should eat you when you die in Zombie Survival. They should also prioritise dead people over living people. (Meals) (Gotta eat). It's a tough world.
6 x
-Evilsack
- Venom
- Superfighter
- Posts: 68
- Joined: Sun Apr 09, 2017 3:49 pm
- Title: Faaking Jhesus
- SFD Alias: jajajaja sadasdjasiojd
- Started SFD: When it was fun
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minimize option in the game window. its gray and can't be clicked.
0 x
YOU FAAKING BITH NIGR BE CAREFUL WHAT YOU DO YOU ARE FAAKING YOUR FAAKING LIFE
IF YOU FAAKING FAAKING WITH TIME I WILL FAAKING COME AND KILL YOU BITH YOU DED
IF YOU FAAKING FAAKING WITH TIME I WILL FAAKING COME AND KILL YOU BITH YOU DED
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
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- Age: 34
Press ESC to open the menu, select "Game info" and there you can see all kind of host options, including the server name. We don't want to include too much information in the scoreboard other than the current map being played. The server name might be reasonable to showcase in the scoreboard.KliPeH wrote: ↑Sat Oct 28, 2017 4:26 pmI'd like the scoreboard to also include the name of the server I'm currently playing in. I usually enter my servers when they're sorted by ping or by player count and if a friend wants to join me there's no way for me to communicate to them where I'm playing other than "we're currently playing on map X with Y players". Just insert the lobby name somewhere at the top so I actually know where I'm at.
► Show Spoiler
1 x
Gurt
- Tom Th3 Assasin
- Superfighter
- Posts: 180
- Joined: Tue May 02, 2017 11:01 am
- SFD Account: JakMike
- Started SFD: 2017
- Age: 27
Thrown weapons should knockback if hit by bullets or break if it has low HP.
3 x
- MScull
- Fighter
- Posts: 33
- Joined: Sun May 29, 2016 9:43 pm
- Title: No Title
- SFD Account: MScull
- SFD Alias: Scull
- Started SFD: PreAlpha 1.8.8
- Location: The Netherlands
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- Age: 22
Being able to save and load map-rotations. Or a map-rotation class in the script-API.
The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
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hi
- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
viewtopic.php?f=9&t=2224MScull wrote: ↑Tue Nov 21, 2017 4:32 pmBeing able to save and load map-rotations. Or a map-rotation class in the script-API.
The reason why is that I often want to switch between a rotation having melee maps and a rotation that has 'normal' maps, but I need to move files which take a server-restart.
1 x
Gurt
- StarNord
- Superfighter
- Posts: 153
- Joined: Tue Oct 24, 2017 5:03 pm
- Title: SelfProclaimed LvL99 Suggester
- SFD Account: StarNord
- SFD Alias: Sunny Citizen
- Started SFD: A lil' Before Pre-Alpha 1.6.0
- Location: Mum's Basement
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- Age: 22
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if you block an incoming grenade it doesn't just fall to the ground, instead, you grab it and the fuse resets (or goes to half...or becomes double the fuse it was before you grabbed it) allowing you to throw it back and make an epic comeback!
and i also realize that you can play a game of hot potato with this by trying to cook the grenade long enough that the enemy doesn't grab it before it explodes
and i also realize that you can play a game of hot potato with this by trying to cook the grenade long enough that the enemy doesn't grab it before it explodes
2 x
Go On, Click Away. Signatures Are For Fools Who Haven't Said Enough! -Karl Marx if he had an internet connection
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- Fighter
- Posts: 56
- Joined: Tue Jun 13, 2017 5:29 am
- Title: Just A Color
- SFD Account: Shinobi(variants)
- SFD Alias: Shinobi
- Started SFD: Around Pre-A 1.7.3
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I think we've all had the issue of having a 5 SS(second slomo) and hitting open that eagle box or whatever and seeing another appear in front of you.Well my suggestion is that If you have a 5 SS,it will turn into a 10 SS if you get another 5 SS.If you find a 10 sec slomo,then you drop your 5 SS or new 10 SS like normal.
3 x
*Swish*Cling*Bash*Out Of The Shadows Mudafucka!!!!*Pitter Patter
Noonja
Noonja
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- Superfighter
- Posts: 119
- Joined: Sun Mar 20, 2016 9:50 am
- Started SFD: 1.2.1
- Gender:
- Age: 25
I Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing .
Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just Like "SetMaxFire" , The Fall/Stagger/DeathKneel Commands are not working with User-Controlled Players .
2 x
Never Surrender !
Always Fight For Your Rights , and Don't Let Your Friends Down .
Always Fight For Your Rights , and Don't Let Your Friends Down .
- JakSparro98
- Superfighter
- Posts: 530
- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
- Location: Rome, Italy
- Gender:
- Age: 25
If you want a controlled player to execute some script actions you should always disable the player input first with SetInputEnabled, then execute the command and finally restore the player input.Armadyl5 wrote: ↑Thu Nov 30, 2017 10:16 pmI Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing .
Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just Like "SetMaxFire" , The Fall/Stagger/DeathKneel Commands are not working with User-Controlled Players .
Here a little workaround for making bots to grab dead bodies.
Perform both the grab command and the start crouch command at the same time, then you need to call stop crouch when HoldingPlayerInGrabID in the grabbing bot is other than 0.
Off Topic
For these particular situations where there isn't the complete action you only need to remember that player command actions are executed with a virtual keyboard so think about a creative solution by combining different actions.
For example I used a start and stop crouch for making the bots climb multiple edges in both directions since a "detach from ledge" command wasn't available.
For example I used a start and stop crouch for making the bots climb multiple edges in both directions since a "detach from ledge" command wasn't available.
► Show Spoiler
4 x
-
- Superfighter
- Posts: 119
- Joined: Sun Mar 20, 2016 9:50 am
- Started SFD: 1.2.1
- Gender:
- Age: 25
Brilliant .JakSparro98 wrote: ↑Fri Dec 01, 2017 2:17 pmIf you want a controlled player to execute some script actions you should always disable the player input first with SetInputEnabled, then execute the command and finally restore the player input.Armadyl5 wrote: ↑Thu Nov 30, 2017 10:16 pmI Couldn't Find a Command The Asks the Bot to "Press Down" While Grabbing .
Another Suggestion , Adding Fall/Stagger/Deathkneel VIA Script That is not a Command , but Something You Can "Set" The Player to do , Just Like "SetMaxFire" , The Fall/Stagger/DeathKneel Commands are not working with User-Controlled Players .
Here a little workaround for making bots to grab dead bodies.
Perform both the grab command and the start crouch command at the same time, then you need to call stop crouch when HoldingPlayerInGrabID in the grabbing bot is other than 0.
Off TopicFor these particular situations where there isn't the complete action you only need to remember that player command actions are executed with a virtual keyboard so think about a creative solution by combining different actions.
For example I used a start and stop crouch for making the bots climb multiple edges in both directions since a "detach from ledge" command wasn't available.► Show Spoiler
in the Script i Forgot That Commands Are Performed in order and not together , that's why the bot was not Performing What i Wanted .
Thanks for the Tip Cap .
1 x
Never Surrender !
Always Fight For Your Rights , and Don't Let Your Friends Down .
Always Fight For Your Rights , and Don't Let Your Friends Down .
Maybe slow down the animation for grabbing a player, to make it look a little neater? And maybe make the running grab different. The player uses sprint while holding r to charge at someone with a grab. the player can also jump while sprinting for a grab.
0 x