MOOADAM wrote: ↑
Thu Mar 22, 2018 12:38 am
but hey the game isn't about map making its about superfighting.
Last time i checked it (which was about a year ago) i spent like 20 minutes trying to do stuff and place mess but couldn't figure it out. So it was really me just not knowing how to use it. I spent a little more time on it about an hour ago and i have much better understanding,[is there a way to test the map in the middle of making it???] Also i guess my new suggestion is, How about a tutorial fro the map editor or something like that?
Yes, for most of the people the game is about superfighting, but there is the part of community that mostly makes maps/scripts.
Usually I have a lot of suggestions on how to make something simpler or easier, more visual or anythign that could improve something. But honestly, I don't have any ideas how SFD map editor could be done more intuitive or simple. You drag a tile, resize it and leave it where you want to. On every tile with some functions there is a help button with detailed info what it does. For example SpawnPlayer:
If you don't understand the meaning of ? symbol (which is universally used as "help") there literally is a "Help" menu in top of the screen:
A good idea is to read the instructions before using anything. The F11 help window contains everything you need to know about the tiles, their relations and usage. (If you are doing some coding you might find the ScriptApi useful.)
Spending 20 minutes or one hour might sound a lot for you, but a lot map makers, like me, who make maps for everyone to enjoy, use multiple hours every day. Making maps is simply time-consuming, no matter how simple the controls are. Also, the help section is literally "Tutorial" already: