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Seatheable Primed Shurikens

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hyper copter
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Seatheable Primed Shurikens

Post by hyper copter » Mon Jun 17, 2019 9:06 pm

Unlike C4, mines & grenades. Shruikens don't have a pin that can be pulled or a button that can be pressed. So why can't we seathe a shuriken after pressing the attack button?
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Post by piterskiy » Tue Jun 18, 2019 3:15 pm

yea, also make them pickupable after being thrown
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Post by hyper copter » Wed Jun 19, 2019 2:19 am

piterskiy wrote:
Tue Jun 18, 2019 3:15 pm
yea, also make them pickupable after being thrown
Shurikens are OP enough. Making them pickable after being thrown will make them infinite.
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Post by GreenyShark » Thu Jun 20, 2019 7:33 pm

Shurikens need to be nerfed tbh. If a blade thrown at you does more damage than a Light Machine Gun bullet, then there's something wrong.
They should be sheathable since there's no explosion or "Kabloom" when you throw it, so instead of wasting shurikens on false alarms, we should be able to sheathe them.
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Post by Gurt » Mon Jun 24, 2019 8:57 pm

Shuriken is actually the first throwable item that has no active activation like the mines, grenades and molotovs so it makes sense that you should be able to sheathe them. This will be possible in the next campaign update.

viewtopic.php?f=9&t=3725
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