New functions for OnPlayerDamageTrigger
Posted: Tue Apr 16, 2019 5:33 am
I will talk about new functions for this trigger devised by me.
As new functions, the trigger can now be activated by specific damage, for example: If the player is attacked by bullets, it will not activate anything because it is set to be activated by weapons on launch.
Also another function that I think is convenient for this trigger is to specify how much damage the player must receive to be activated.