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New to the forum? Say hello in this topic! Also make sure to read the rules.
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Weight System
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- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
- SFD Alias: Hyper
- Gender:
- Age: 18
Weight System
I know that this game doesn't really care that much about logic, But i really think that heavy crates are even heavier than modified superfighters. How come a heavy crate not immediately destroy a crate, a barrel, a scaffold or a weak platform while a falling modified superfighter can? (i know it gives damage or breaks them sometimes) But some stuff should be programmed to behave in a specific way on some other stuff.
0 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.
- Motto73
- Superfighter
- Posts: 316
- Joined: Mon May 09, 2016 7:35 am
- Title: Lazy ass
- SFD Account: Motto73
- Started SFD: Multiplayer Test Demo
- Location: Sunny City
- Gender:
- Age: 24
SFD is a cartoony 2d brawler game and does not need to be 100% realistic. People smashing through walls and scaffolds is very cartoony yet not realistic. It's strange that you point out this exact thing in a game where you can survive sniper shot to the head, fall from really big heights with minor damage, empty an uzi clip into enemys butt with them surviving and fight in bizarre locations like acid factories and such (and all others movie-like elements). IMO the current system is fine.
2 x
- hyper copter
- Superfighter
- Posts: 117
- Joined: Thu Aug 31, 2017 11:38 am
- Title: Leave my profile alone.
- SFD Account: Hyper
- SFD Alias: Hyper
- Gender:
- Age: 18
What i meant was simply for heavy crates to smash through weaker objects like boxes, Weak platforms, Scaffolds & such. Making heavy crates more reliable when you try to kill someone with them.Motto73 wrote: ↑Sat Mar 16, 2019 10:09 amSFD is a cartoony 2d brawler game and does not need to be 100% realistic. People smashing through walls and scaffolds is very cartoony yet not realistic. It's strange that you point out this exact thing in a game where you can survive sniper shot to the head, fall from really big heights with minor damage, empty an uzi clip into enemys butt with them surviving and fight in bizarre locations like acid factories and such (and all others movie-like elements). IMO the current system is fine.
0 x
''The great thing about multitasking is that several things can go wrong at once."
- Andrew B. Sweger.
- Andrew B. Sweger.