With the introduction of map parts I thought it would be very useful to use it even on custom maps to allow navigating in different areas back and forth, allowing the player to return on some previously discovered locations and do some gameplay/story changes with the help of a bit of scripting. But the main reason the map part is powerful is because you can "resume" your progress with little effort and directly load the location you need, without worrying of removing unused parts.
Currently all the map parts are unlocked and you can play every chapter in every order, nothing forces the player from playing the chapters in the correct order, it doesn't makes much sense in terms of understanding the campaign story, it seems something needs to be done here, the real meaning of playing a campaign is to manage to pass the next chapter by completing the previous one first.
My idea consists of locking all but the first chapter of campaign maps, a file will keep track of the global campaigns progresses, or a similar system like the one used for keeping track of completed challenges.
Map parts will be available on custom maps as well, but unlike campaigns, they won't be visible on map selection, will be still possible to handle them via map editor.
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Allowing the use of map parts in custom mode maps and chapter unlocking system for campaigns
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- JakSparro98
- Superfighter
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- Joined: Fri Jul 15, 2016 7:56 pm
- Started SFD: PreAlpha 1.0.5
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