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Pointers to weapon boxes in dynamic mode

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Hamurlik
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Pointers to weapon boxes in dynamic mode

Post by Hamurlik » Tue Feb 05, 2019 3:29 am

How about adding pointers in the form of arrows on weapon boxes in dynamic mode? After all, what should I do if I want to see only the most juicy, But also not to be cut down?

If a box, for example, is in one corner of the map, And the camera is in another, Let there be a pointer, Which will obviously help you after the retreat, And a search for ammunition
If the camera is next to the weapon box, the pointer will be removed.

I would really like to see this opportunity, since I only play in static mode, and this is quite problematic since on large maps everything is too small, And going to dynamic mode will be a bad idea, Since I will not see the necessary stuff

I would be happy for your comments on improving this idea. :D (If you of course find something to improve here...)
Last edited by Hamurlik on Tue Feb 05, 2019 5:20 am, edited 2 times in total.
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Post by RickAvory » Tue Feb 05, 2019 4:02 am

When you say box, do you mean weapon crate? If so I agree with this. It would be weird though to have a random box be shown 😂
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Hamurlik
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Post by Hamurlik » Tue Feb 05, 2019 5:21 am

RickAvory wrote:
Tue Feb 05, 2019 4:02 am
When you say box, do you mean weapon crate? If so I agree with this. It would be weird though to have a random box be shown 😂
Fixed, now boxes with stuff or weapon boxes (why not crate? i dont know, just for)
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Post by hyper copter » Wed Feb 06, 2019 8:24 pm

That's a very good suggestion, But not describing enough. So let me take it from here.

Some players prefer playing in the static camera mode, But it is no doubt that the majority likes to play in the dynamic camera mode because it zooms in and makes it easier for you to see yourself, But something that really playing in the dynamic camera mode annoying are the crates that spawn outside of the camera view. So our friend Hamurlik suggested that there have to be pointers that show us where the crates are even if they are out of the camera view, Now let's have an example on how this would work:

So let's say we're playing in the static camera mode and there's a crate that spawned nearby as shown here:

Image

Now normally in the dynamic camera mode the crate would be out of the camera's view:

Image

But if we had those pointers Hamurlik is talking about, The same situation would look like this:

Image
Last edited by hyper copter on Wed Feb 06, 2019 10:24 pm, edited 1 time in total.
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Post by KliPeH » Wed Feb 06, 2019 8:59 pm

Off Topic
hyper copter wrote:
Wed Feb 06, 2019 8:24 pm
[...]

So let's say we're playing in the static camera mode and there's a crate that spawned nearby as shown here:

Image

Now normally in the dynamic camera mode the crate would be out of the camera's view:

Image

But if we had those pointers Hamurlik is talking about the same situation would look like this:

Image
I'd suggest uploading the images to Imgur or any other permanent image-hosting website and linking them that way, so people who aren't part of the Discord server can view them. I'm interested in seeing a demonstration of how the markers would work but can't see your examples.
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