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2 Ideas, About not moving weapons.

Give us your input on how we may improve the game in future versions.
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Hamurlik
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2 Ideas, About not moving weapons.

Post by Hamurlik » Sat Nov 24, 2018 12:03 pm

Weapons: Who will have a bipod, Basically it will be heavy machine guns. Turrets: How about turrets? Automatic, and those who need a player.

So.. GG Guys :roll:
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RickAvory
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Post by RickAvory » Sat Nov 24, 2018 2:56 pm

There was a post similar to this made here.

Features like this I can only see viable in a campaign or a survival mode, but not in versus.
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Hamurlik
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Post by Hamurlik » Sat Nov 24, 2018 11:29 pm

RickAvory wrote:
Sat Nov 24, 2018 2:56 pm
There was a post similar to this made here.

Features like this I can only see viable in a campaign or a survival mode, but not in versus.
Yes, Most likely it will be, the main thing is to give the opportunity to put the turrets in the map editor.
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RickAvory
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Post by RickAvory » Sat Nov 24, 2018 11:32 pm

Hamurlik wrote:
Sat Nov 24, 2018 11:29 pm
RickAvory wrote:
Sat Nov 24, 2018 2:56 pm
There was a post similar to this made here.

Features like this I can only see viable in a campaign or a survival mode, but not in versus.
Yes, Most likely it will be, the main thing is to give the opportunity to put the turrets in the map editor.
To place down in a map maybe. Not as a retrievable item.
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Ol1vver
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Post by Ol1vver » Tue Nov 27, 2018 6:45 pm

Hamurlik wrote:
Sat Nov 24, 2018 12:03 pm
Weapons: Who will have a bipod, Basically it will be heavy machine guns. Turrets: How about turrets? Automatic, and those who need a player.

So.. GG Guys :roll:
There are some stationary weapons in my mod. They are only BGs though - you need scripts and some markers to make them shoot (like i did)

Currently there are only 4 - flamethrower (the easiest), m60, sniper rifle and grenade launcher (the hardest)

I can provide screenshots if you want.
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