Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

New movements (with pictures)

Give us your input on how we may improve the game in future versions.
Forum rules
By using the forum you agree to the following rules. For this forum you also need to follow these additional rules.
Post Reply
Username
Meatbag
Posts: 7
Joined: Sun Jan 07, 2018 6:34 pm

New movements (with pictures)

Post by Username » Sun Sep 16, 2018 4:31 pm

Hello,
the game has a variety of movements, why not add more? this should make the game more interesting and, multifaceted lol.

some movements will be designed for teamwork
at the moment in the game you can catch players with the help of the dive who fall from a great height to avoid the damage from falling (I like to catch players in this way) the only movement of teamwork.
movements of individual use will also be offered.

1. tactical sit
you have to be sad that you can not jump onto a high wall? or is there a big chasm in front of you? a friend with hands will help you!
Image
I suggest a vertical throw, and a horizontal throw
vertical activates the "block" horizontal activates the "kick" this is decided by the one who will jump.
horizontal can be used to jump on the enemy's head through the obstacles
Image

2. roll over obstacles
there were moments when you are holding onto the ledge, and the enemy is waiting while you jump? it's time to be sad for the enemy!
Image
It is also possible to roll over obstacles in the sitting position
Image

3. rebound from walls
you can be more maneuverable with walls, as far as your stamina allows!
Image
can also use vertical jump, and a horizontal jump
I think that this can interfere with the game, so this movement will be activated during the jump when you are pressed against the wall with the clamped "up"
The number of jumps depends on the stamina, or a limited number of jumps


all these movements make firearms less of a priority
I think that you need to speed up the choice of weapons as in superfighters, or increase the damage, but this is another story.
I hope I was useful! What do you think?
23 x

User avatar
Del Poncho
Superfighter
Superfighter
Posts: 185
Joined: Sat Mar 19, 2016 8:57 pm
Started SFD: July 2012 (1.0.5)
Location: Poncholand
Gender:
Age: 22

Post by Del Poncho » Sun Sep 16, 2018 6:19 pm

Genuinely great ideas.

The first would help filling the lack of teamwork options in the game. Usually all your interaction with your teammates is just "not shooting them", or just throwing a gun at them. Having more ways to interact with your team is definitely something I'd love in the game.

Not so sure about the third one, it seems quite hard to implement, and would make "blancing" maps more difficult.
6 x
The risk I took was caluclated, but man.....am I bad at math.

User avatar
Billy
Superfighter
Superfighter
Posts: 267
Joined: Fri Apr 22, 2016 3:56 pm
Title: Owner of a failed Clan
SFD Account: Billy
SFD Alias: Billy
Started SFD: October 2015
Location: Austria
Gender:
Age: 17

Post by Billy » Sun Sep 16, 2018 9:06 pm

I love the first two, and the drawings are also great. But I dont know if the devs are going to add new moves this late in developement. You can still hope, tho.
1 x
Join Delta Squad today, if you mail me now you will get this cool private rank for FREE, but thats not all, you will also get an imaginary Cookie, so better hurry up!
Yea, ehh, that was a big fail...

Username
Meatbag
Posts: 7
Joined: Sun Jan 07, 2018 6:34 pm

Post by Username » Sun Sep 16, 2018 9:41 pm

Del Poncho wrote:
Sun Sep 16, 2018 6:19 pm
Genuinely great ideas.

The first would help filling the lack of teamwork options in the game. Usually all your interaction with your teammates is just "not shooting them", or just throwing a gun at them. Having more ways to interact with your team is definitely something I'd love in the game.

Not so sure about the third one, it seems quite hard to implement, and would make "blancing" maps more difficult.
I would like more team interaction, so it will be more interesting to play)
think that 3 will conflict with a lot of things, but I wanted to show
this movement
Billy wrote:
Sun Sep 16, 2018 9:06 pm
I love the first two, and the drawings are also great. But I dont know if the devs are going to add new moves this late in developement. You can still hope, tho.
if do not add ideas, I'll at least rejoice for your compliment, thank you)
0 x

User avatar
RickAvory
Superfighter
Superfighter
Posts: 422
Joined: Wed Oct 12, 2016 11:27 pm
Title: Meme Activist
SFD Account: Rick Avory
SFD Alias: (EA) Rick Avory
Started SFD: Sep 2016
Location: United States
Gender:
Age: 18
Contact:

Post by RickAvory » Mon Sep 17, 2018 1:24 am

I really like the first two ideas. I feel like the last one though is a bit of a stretch. We already have ledge grabbing and I feel like this isn’t really needed. However, even though these ideas are rest, the devs have to really think about what they want there game to be like. In the new update they removed the recovery roll feature in order to further there agenda. So unfortunately, even though I and many others may think these ideas are great, it is more important that the devs create the product that they are proud of.
0 x
Number 1 in the Sunny City Scavenger Hunt! Three years running.:D

User avatar
Shock
Superfighter
Superfighter
Posts: 185
Joined: Sun Mar 20, 2016 7:17 am
Title: Metallioneer
SFD Account: Shock
SFD Alias: (#MH):Shock
Started SFD: Pre-Alpha 1.2.0.
Location: Metalion
Gender:
Age: 19
Contact:

Post by Shock » Mon Sep 17, 2018 7:44 am

I think we already have Walltap thing. I mean technique of using wall in map editor to get an result.

Image

And this is not an invisible platforms or objects.

Image
3 x
-Minigame-maker.
Image
melodic hardcore the best.

User avatar
Diamond TH
Meatbag
Posts: 7
Joined: Fri Sep 14, 2018 10:44 am
Title: Fairplayer
SFD Account: Diamond_TH
SFD Alias: Diamond_TH
Started SFD: May 2015
Location: Kazakhstan
Gender:
Age: 14
Contact:

Post by Diamond TH » Tue Sep 18, 2018 2:52 pm

That will be veru useful if this were added, especially the first two. I can already imagine these epic and dramatic moments j_j
Shock wrote:
Mon Sep 17, 2018 7:44 am
I think we already have Walltap thing. I mean technique of using wall in map editor to get an result.
Agreed, but i'd like to see this feature as official mechanics, so map makers would not bother with editor manipulations :D
0 x
Image - Noob SuperFighter saying

User avatar
Merchant
Fighter
Fighter
Posts: 16
Joined: Wed Feb 08, 2017 2:49 pm
Title: E = mc2
SFD Account: Merchant
SFD Alias: (LM) Merchant
Started SFD: December 2012
Location: Milky Way Galaxy
Gender:
Age: 17

Post by Merchant » Tue Sep 18, 2018 4:34 pm

I really like the first 2 ideas, especially the first one - more teamwork-related features should be added to the game. Then the 2nd one, i'd enjoy the ledge version of that, but I'm neutral on the "roll over obstacles" one, since, well this very position has some positive factors and negative ones - by that i mean: it's actually the players fault if he gets into position like that, which means he has to find his own way out. He, himself has given his opponent an opportunity that may become fatal, and because of that i don't think that there should be such an easy way to push the player that has a gun on you (Basically an easy way out). But that's all ofcourse only my opinion and you can critique me on that.
Also, I've got some questions about the first one, is this going to work only for players that are in the same team? Is this move going to take stamina? And even if the move is going to be added, here's a little suggestion to the developers: make it so that the player who is going to be flung up in the air needs to sprint towards the player who's "tactical sitting", else the move could become abusable.
When it comes to the 3rd one, i don't really think we need that, since we already have ledgegrabs (like Rick already mentioned), and i think that's enough. Also neat drawings :D .
Sincerely, Merchant.
3 x
You heard of Hell, well, I was sent from it
I went to it, servin' a sentence
For murderin' instruments
Now I'm tryin' to repent from it
But when I hear the beat, I'm tempted
To make another attempt at it; I'm Infinite - Eminem

User avatar
GreenyShark
Superfighter
Superfighter
Posts: 63
Joined: Mon Mar 21, 2016 1:49 am
Title: Stealing kills from range
SFD Alias: Greeny
Started SFD: PreAlpha 1.7.0
Gender:
Contact:

Post by GreenyShark » Wed Sep 19, 2018 8:05 am

This is great, But what would be the added controls for this?
0 x

User avatar
Vitamin E
Superfighter
Superfighter
Posts: 115
Joined: Sun Mar 20, 2016 11:51 pm
Title: Completely Neutral
Started SFD: around 2012
Gender:

Post by Vitamin E » Wed Sep 19, 2018 10:08 pm

Rolling over objects and giving people a boost would be two very cool additions. As of now the only teamwork moves we have are throwing and catching guns and catching someone with a dive while they’re falling. The good drawings in the post are what make it stand out from other suggestion posts.
2 x

User avatar
RickAvory
Superfighter
Superfighter
Posts: 422
Joined: Wed Oct 12, 2016 11:27 pm
Title: Meme Activist
SFD Account: Rick Avory
SFD Alias: (EA) Rick Avory
Started SFD: Sep 2016
Location: United States
Gender:
Age: 18
Contact:

Post by RickAvory » Thu Sep 20, 2018 12:16 am

GreenyShark wrote:
Wed Sep 19, 2018 8:05 am
This is great, But what would be the added controls for this?
That is what I was thinking as well. The OP for the second one in the picture labeled it to be just double tapping the left or right key to roll over. The third one is pretty self explanatory I feel like. However the first one there would probably have to be a designated key for that. Maybe “W” or “E”
0 x
Number 1 in the Sunny City Scavenger Hunt! Three years running.:D

User avatar
EleventhSymbol
Fighter
Fighter
Posts: 27
Joined: Sun Mar 20, 2016 11:34 am
Title: Pixel Arts and Bullets
SFD Alias: SJTLIII
Started SFD: PreAlpha 1.3.1
Gender:

Post by EleventhSymbol » Sun Sep 23, 2018 2:30 pm

Maybe the roll over objects could also be a "vault" movement? Same controls, but different animation.
1 x
Save the whales.

User avatar
Artifex
Fighter
Fighter
Posts: 17
Joined: Sat Oct 20, 2018 9:13 pm
Title: i kick ass and chew gum daily
Started SFD: year before old forums closed
Location: look behind you dummy
Gender:

Post by Artifex » Thu Oct 25, 2018 1:32 am

maybe this could be tested out by first adding it to only zombie survival mode which heavily relies on teamwork.
RickAvory wrote:
Mon Sep 17, 2018 1:24 am
I really like the first two ideas. I feel like the last one though is a bit of a stretch. We already have ledge grabbing and I feel like this isn’t really needed. However, even though these ideas are rest, the devs have to really think about what they want there game to be like. In the new update they removed the recovery roll feature in order to further there agenda. So unfortunately, even though I and many others may think these ideas are great, it is more important that the devs create the product that they are proud of.
Whats a recovery roll? and link to a vid or gif of it in use if you could.
0 x
Frankly my dear, I don't give a damn.

User avatar
RickAvory
Superfighter
Superfighter
Posts: 422
Joined: Wed Oct 12, 2016 11:27 pm
Title: Meme Activist
SFD Account: Rick Avory
SFD Alias: (EA) Rick Avory
Started SFD: Sep 2016
Location: United States
Gender:
Age: 18
Contact:

Post by RickAvory » Thu Oct 25, 2018 4:08 am

Artifex wrote:
Thu Oct 25, 2018 1:32 am
maybe this could be tested out by first adding it to only zombie survival mode which heavily relies on teamwork.
RickAvory wrote:
Mon Sep 17, 2018 1:24 am
I really like the first two ideas. I feel like the last one though is a bit of a stretch. We already have ledge grabbing and I feel like this isn’t really needed. However, even though these ideas are rest, the devs have to really think about what they want there game to be like. In the new update they removed the recovery roll feature in order to further there agenda. So unfortunately, even though I and many others may think these ideas are great, it is more important that the devs create the product that they are proud of.
Whats a recovery roll? and link to a vid or gif of it in use if you could.
To be frank, this is something I don’t really know how to explain. It’s just something you “know” after playing the game for a while. I will try my best to explain.

This is a roll that can be performed after an action. An example can be punching then rolling to jump and punch again. In the updates after 1.0.2c this is no longer possible right away. Another example can be when you get knocked over and you can roll in the other direction. I believe this type of recovery roll is still implemented in versions after 1.0.2c, but I could be Wrong.
0 x
Number 1 in the Sunny City Scavenger Hunt! Three years running.:D

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest