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Posted: Mon Apr 30, 2018 11:50 pm
by Shark
Hellooooo, my new idea is LIQUIDS,SFD is good, but LIQUIDS is the future, like a situation with fire everywhere you shoot a WATER CAN or jump in Water, extingues the fire, or shoot a oil barrel, don't explode but drop oil that is high infamable.

FIRE = Natural of game (wtf it's not a liquid) see the GIF in OIL below)
WATER = NEW, Extingues Fire and absorv impact
OIL = NEW, The player stay more slow when is in this.
ACID = NEW, Instakill, gib, kill every and everybody...

a Example of WATER and OIL

obs: "idk if it is a Small Sugestion"
This will make the game pretty and heavy, too add more bugs, it's sure :I

LIKE, if you want this added in game...

sorry my bad english...

Re: Liquids

Posted: Wed May 02, 2018 2:41 am
i do think that water should put out fire but ONLY after u roll in it once(if the person isn't completely submerged) i also think that there should be some sort of swimming maybe, not rly full fledged underwater combat but simple mess like swimming, doing a fast swim burst(what sprinting would do out of water) and maybe like one melee attack to u can hit someone more under water stunning them a little bit.

i was thinking like how u cant completely fight on ladders but can still do some dmg
with oil i think that if the person is more submerged they should start to suffocate faster than a person would lose oxygen in water.

and i think that acid should be able to be set(or maybe just have 2 different acids) so that it doesn't instakill all the time. if I'm standing in acid but not completely submerged i should only lose hp like the low levels of fire.

and oil should also catch on fire (or explode if there is enough of it) when bullets hit it or an explosion is near.

Re: Liquids

Posted: Fri May 04, 2018 4:28 pm
by Rick Sanchez
Yo thats a really good idea, but i dont think you could Impliment it in a way that works, With the current physics engine.

Re: Liquids

Posted: Mon Jul 09, 2018 8:56 am
by Motto73
( ͡° ͜ʖ ͡°)

Some time ago I made a simple template with dynamic water. It ain't no fancy but looks pretty neat.
Feel free to have a look: ... Water.sfdm

It could be possible to have smooth water with smaller particles, however, it would lag a lot. It could also have some thingy that makes all the edges go smoothly together, and if the particles are too far away they would be just waterdrops. Not really a concept that will be implemented anytime soon, because it would be heavy af.

Re: Liquids

Posted: Tue Jul 10, 2018 4:54 am
by RiD
I think it's a good idea, it does not seem realistic to me that when you're on fire do not go out with water

Re: Liquids

Posted: Tue Jul 10, 2018 6:47 am
by GreenyShark
This is a great idea, It's Definitely logical, But if we add water, We need to add a drowning system.