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Having the option to keybind the drop button separately
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- Del Poncho
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Having the option to keybind the drop button separately
The title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode".
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
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- hyper copter
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if u mean a button to replace holding the throw button to drop thing i agree
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- Del Poncho
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Not exactly to replace,but having the option to chose between the two types would be nice.hyper copter wrote: ↑Sat Feb 17, 2018 9:55 pmif u mean a button to replace holding the throw button to drop thing i agree
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- Rick Sanchez
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Yes i especially would like that. Its good to want things but i dont think *they* will ever cash those checks mate.Del Poncho wrote: ↑Sat Jan 27, 2018 7:49 pmThe title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode".
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
2 x
- Tom Th3 Assasin
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Well Mate your wrong, Those checks could be cashed soon enough as far as they make "sence" within their Topic's.Rick Sanchez wrote: ↑Wed Feb 21, 2018 7:37 amYes i especially would like that. Its good to want things but i dont think *they* will ever cash those checks mate.Del Poncho wrote: ↑Sat Jan 27, 2018 7:49 pmThe title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode".
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
And *they*(devs) wouldn't mind if the change deems necessary and whilst coming to their hands.kha
1 x
- Rick Sanchez
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You say i'm wrong, yet you say they "could". You're not really confident that they will are ya?Tom Th3 Assasin wrote: ↑Sun Mar 04, 2018 7:14 pmWell Mate your wrong, Those checks could be cashed soon enough as far as they make "sence" within their Topic's.Rick Sanchez wrote: ↑Wed Feb 21, 2018 7:37 amYes i especially would like that. Its good to want things but i dont think *they* will ever cash those checks mate.Del Poncho wrote: ↑Sat Jan 27, 2018 7:49 pmThe title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode".
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
And *they*(devs) wouldn't mind if the change deems necessary and whilst coming to their hands.kha
1 x
- Sree
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I don't see how this suggestion doesn't make sense, having a separate keybind for dropping objects is a good idea and it isn't game breaking in anyway. Still the *they* haven't even cared to give a feedback? Rick's point is proved right already.Tom Th3 Assasin wrote: ↑Sun Mar 04, 2018 7:14 pmWell Mate your wrong, Those checks could be cashed soon enough as far as they make "sence" within their Topic's.Rick Sanchez wrote: ↑Wed Feb 21, 2018 7:37 amYes i especially would like that. Its good to want things but i dont think *they* will ever cash those checks mate.Del Poncho wrote: ↑Sat Jan 27, 2018 7:49 pmThe title says it all,it would be nice to be able to keybind the "drop object" action separately from the "throw mode".
The top would be having the option to keep a new keybind AND the hold-to-drop function,pretty much like the Grab option works. In this way,you would be able to drop an object by pressing a specific key,or by holding the "throw mode key".
As a default key,I would suggest probably Z or X,or anything else that goes with the thumb,as it's mostly unused. That,or simply leaving it blank.
And *they*(devs) wouldn't mind if the change deems necessary and whilst coming to their hands.kha
0 x
- Noble
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Well, it's not as real timed as dropping a weapon instantly: You can press the drop button even seconds before equipping an item (it will drop the item the same sec you equipped) and if you want to do it in any other occasion you just have to press it a sec before (the cooldown is fast) which led me to think there's not any need for this, but I support the idea (it's a valid suggestion that may help the players but I don't think there's priority)
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