More Acid Behaviors.
Posted: Tue Dec 19, 2017 7:40 pm
Acid is used to gib players when they touch it... And objects just falls...
How about acid melts it?
Here's how it's going to happen:
Step 1
[{}]Box
---------------------------------------- ACID
Step 2
-------------[{}]----------------------- Box doesn't fall out of the map or whatev it does
---------------------------------------- It melts (falls down slowly) And as long as it starts melting smoke raises
Here's the time estimated before it fully melts
Wooden crate: 3s
Reinforced wooden crate: 6s
Heavy crate: 57s
Iron barrel: 1m 24s
Any other object: 1s
You might say how about that river crossing thing (or whatev it is i didn't play the game long time ago i don't remember what was it's name) I will say that when something melts it turns into a foreground object but untouchable that means it will make it hard to see when behind it so you will have to worry more about kicking objects into acid.
This idea is just to improve the game physics.
How about acid melts it?
Here's how it's going to happen:
Step 1
[{}]Box
---------------------------------------- ACID
Step 2
-------------[{}]----------------------- Box doesn't fall out of the map or whatev it does
---------------------------------------- It melts (falls down slowly) And as long as it starts melting smoke raises
Here's the time estimated before it fully melts
Wooden crate: 3s
Reinforced wooden crate: 6s
Heavy crate: 57s
Iron barrel: 1m 24s
Any other object: 1s
You might say how about that river crossing thing (or whatev it is i didn't play the game long time ago i don't remember what was it's name) I will say that when something melts it turns into a foreground object but untouchable that means it will make it hard to see when behind it so you will have to worry more about kicking objects into acid.
This idea is just to improve the game physics.