Arbitrary Melee Damage Values
Posted: Sat Nov 25, 2017 10:03 pm
Okay, lemme show you an *actual(supposedly) damage value list of a few melee weapons including one i'll be covering
Pipe Wrench: 11 HP per hit
Bat: 11.5 HP per hit
Baton: A whopping 10.5 HP per hit!!!
"What!? how can a Baton give less damage than a Bat and a Pipe Wrench?" You might ask, and here's something to note, it actually has the lowest melee damage of all the melee weapons, and on the other hand a suit case gives a damage of 22HP a hit(and then breaks) giving the most damage of any melee weapon, my point is are all these damage values arbitrary? or are they inaccurate?
if they are inaccurate then how do i test them myself? i need to get quick answers instead of trying to wait till someone finally blurts out the answer in a topic i never come across.
and if they're arbitrary then fix em dammit! Or just explain why because i wanna know whether batons are just wiffle bats for poilcemen or not.
Pipe Wrench: 11 HP per hit
Bat: 11.5 HP per hit
Baton: A whopping 10.5 HP per hit!!!
"What!? how can a Baton give less damage than a Bat and a Pipe Wrench?" You might ask, and here's something to note, it actually has the lowest melee damage of all the melee weapons, and on the other hand a suit case gives a damage of 22HP a hit(and then breaks) giving the most damage of any melee weapon, my point is are all these damage values arbitrary? or are they inaccurate?
if they are inaccurate then how do i test them myself? i need to get quick answers instead of trying to wait till someone finally blurts out the answer in a topic i never come across.
and if they're arbitrary then fix em dammit! Or just explain why because i wanna know whether batons are just wiffle bats for poilcemen or not.
| Throw Damage: 10 HP
| Throw Damage: 8-14 HP