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Buff for Carbine (Bayonet)

Give us your input on how we may improve the game in future versions.
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I NEED HELP
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Buff for Carbine (Bayonet)

Post by I NEED HELP » Fri Nov 17, 2017 7:26 am

Maybe the carbine should be more buffed and have a bayonet where the user can stab players with the bayonet on the carbine
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Post by Billy » Fri Nov 17, 2017 10:39 am

Well, nice idea, but what button/damage/range?
Maybe an attachment like lazor sight?
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Post by Danger Ross » Fri Nov 17, 2017 3:27 pm

I think lunatic would be angry.
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Post by Sree » Sat Nov 18, 2017 6:45 am

Carbine is fine. maybe a higher chance of critical hit would make it better, but all guns need not be balanced. against a carbine, a guy with AR or tommygun should win. this is why this game is hugely luck based.
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Post by Billy » Sat Nov 18, 2017 7:34 am

Danger Ross wrote:
Fri Nov 17, 2017 3:27 pm
I think lunatic would be angry.
Yes, indeed!
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Post by StarNord » Wed Nov 22, 2017 3:45 pm

yes! this'll finnaly make grab usable while having a primary equipped

by pressing G (or whatever you use for grab) you'll charge forward with the bayonet and stab an enemy that gets in your way and then knock them over
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Post by Creeper » Fri Nov 24, 2017 1:26 pm

I think you haven't played enough with the carbine, or against it. It's a great weapon to slow down targets, or to knock them out of the air.
You just don't know hot to use it well.

A bayonet would be a good attachment, for those weapons that have a close combat disadvantage.
But knowing how melee works, it would be way too unfair to combat against.
In my opinion.
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Post by Lunatic » Fri Nov 24, 2017 7:29 pm

>primary ranged weapon
>melee attack attachment
>ranged weapons lose when in melee situations
>high accuracy combat rifle for easy semi-automatic use, perfect for medium/longrange combat
>high crit rate

>worst primary in the game that could use some touchups for sure
>give it a fucking melee move, instead of idk max ammo or damage

lol
sure fuck it let's go, make carbine great
not again
just make it great

The whole point of choosing a gun over melee is that you aren't going to be able to melee. Giving a melee attack to a gun (short of the kick, which is absolute garbage in most melee scenarios) is basically killing the flow of combat.
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Post by RickAvory » Fri Nov 24, 2017 9:29 pm

Billy wrote:
Fri Nov 17, 2017 10:39 am
Well, nice idea, but what button/damage/range?
Maybe an attachment like lazor sight?
I actually love this idea. Maybe their can be a way to use a gun like a melee weapon as well, like using the butt of the gun to attack someone. This can be good when someone is out of ammo or needs to reload.
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Post by Billy » Tue Nov 28, 2017 10:02 pm

I played alot with the carbine, it is one of my favorite weapons, I was more refering to the bayonet attachment than the buff for carbine.
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