Item idea: ammunition pack
Posted: Wed Aug 09, 2017 1:16 am
Encountering situations where I have many times thought how useful it could be, the ammunition pack item would be very helpful, if the “/ia 1” command is set to 'off' and stays that way.
I am still unsure whether an ammunition pack should fill the entire ammo capacity of a gun or only 50% of it. Considering there’s the M60 weapon that if refilled, would be an overpowered weapon, and it also already causes enough destruction, it shouldn't be refilled 100%. Yet again, there is the same possibility of having another M60 spawned in a weapon’s supply crate. Maybe there could be an exception, filling up a gun based on its destruction reputation.
It would be better if, instead of spawning a weapon from the supply crates identical with the one you are already equipped with, an ammunition pack will spawn instead of the same weapon, when the coincidence of spawning another weapon occurs. Because presently if you pick up an identical gun it registers as "<weapon> ammo", so having actual ammo instead of the same gun, would fit visually.
Anyway, the ammo item should fill any weapon except bazooka, grenade launcher and flare gun. In my opinion, having separate ammo items to refill either bazooka, rocket launcher or flare gun will be better. The following are visual suggestions for how any of these could look. But I would strongly suggest that Grenade Launcher, Bazooka and Flare Gun, should be refilled by individual ammo item types, to avoid unfair situations.
These visual suggestions can apply for the planned feature of ammo types as well (high explosive and so on), which in my opinion are not that necessary.
I am still unsure whether an ammunition pack should fill the entire ammo capacity of a gun or only 50% of it. Considering there’s the M60 weapon that if refilled, would be an overpowered weapon, and it also already causes enough destruction, it shouldn't be refilled 100%. Yet again, there is the same possibility of having another M60 spawned in a weapon’s supply crate. Maybe there could be an exception, filling up a gun based on its destruction reputation.
It would be better if, instead of spawning a weapon from the supply crates identical with the one you are already equipped with, an ammunition pack will spawn instead of the same weapon, when the coincidence of spawning another weapon occurs. Because presently if you pick up an identical gun it registers as "<weapon> ammo", so having actual ammo instead of the same gun, would fit visually.
Anyway, the ammo item should fill any weapon except bazooka, grenade launcher and flare gun. In my opinion, having separate ammo items to refill either bazooka, rocket launcher or flare gun will be better. The following are visual suggestions for how any of these could look. But I would strongly suggest that Grenade Launcher, Bazooka and Flare Gun, should be refilled by individual ammo item types, to avoid unfair situations.
These visual suggestions can apply for the planned feature of ammo types as well (high explosive and so on), which in my opinion are not that necessary.