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Small throwing weapon changes (queueing)

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Splinter
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Small throwing weapon changes (queueing)

Post by Splinter » Wed Nov 02, 2016 2:42 am

I just wanna suggest 2 things to make little combos smoother and faster.

1- I noticed that attacks "cancel" your G (E in my case - switch to throwing mode). They are not cancelled, but overriden by melee hits, and then queued after your attacks are finished. Example: If I wanna hit the enemy twice, then throw my weapon at him, I quickly press A, A, G, A. But, if I press that too fast, he will actually do A,A,A,G, because of what I explained before. So, the first suggestion is that attacks do not override G.

2- After grabbing and throwing an enemy, you stand with your arms forward for a while, and it's a good thing, but it makes this little combo a bit harder:
grab,throw,G,A
Because the G is not queued after a throw. It would be nice if G could be queued after the throw!

If you don't like my suggestion, then I should practice the timing a bit more. :mrgreen:
Last edited by Splinter on Wed Nov 02, 2016 5:42 pm, edited 1 time in total.
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Post by Billy » Wed Nov 02, 2016 11:58 am

I think you should replace E with G cause G is the standard button to swich into throw mode
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Post by Splinter » Wed Nov 02, 2016 5:43 pm

Billy wrote:I think you should replace E with G cause G is the standard button to swich into throw mode
Oh yeah, I forgot, hehe. Yeah, G. Though I recommend changing on game settings to another key, because to me G is too far from the main ASD keys.
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Post by Billy » Thu Nov 03, 2016 9:42 am

Yea thats true, i was thinking about that for a while, but i was to lazy to change the keybinding.
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Post by Rhodes » Tue Jan 31, 2017 10:21 am

Another alternative could be that while in throwing mode, the held gun or item could be used for hitting??Each wep has diff durability depending on the size.
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Post by Gurt » Tue Jan 31, 2017 9:10 pm

Forgot to mention it but queuing toggle throw will be prioritized over attacking after Alpha 1.1.1b as described in this topic by Splinter.
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