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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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hyper copter
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Re: Small Suggestions topic

Post by hyper copter » Tue Dec 10, 2019 8:02 pm

Scout[tf2] wrote:
Sun Dec 08, 2019 2:49 pm
Would be nice to know what reward you get for each challenge, even if you beated it.
Agreed. Also, a visual preview for the items you'll get so you don't do a challenge that's too hard for you and end up getting a cosmetic that you won't really use.
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Post by Rockefeller » Mon Dec 16, 2019 3:10 am

As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
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Post by Mighty Spirit the 2 » Mon Dec 16, 2019 5:46 pm

Rockefeller wrote:
Mon Dec 16, 2019 3:10 am
As everyone knows there is a wooden baseball bat but maybe a metal bat could work

It could do about as much damage as the Machete and has the ability to deflect bullets

An extra: When using it to hit baseballs it makes a sexy aluminum clanking sound
To be honest, i don't think it's necessary to add new weapons anymore, especially ones that aren't unique or don't contribute to a playstyle. More new weapons are basically just buffed versions of previous weapons that have existed for a long time.
Quality over quantity. ;)
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Post by Shock » Tue Dec 17, 2019 10:58 am

Possibility to disable focus on SpawnPlayer, like on PlayerSpawnTrigger, would be also nice when you making custom modes and use different objects as players. Because camera messing up.
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Ol1vver
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Post by Ol1vver » Tue Jan 14, 2020 5:45 pm

Ability to change music volume for MusicTrigger, start time and end time (play specific parts of music)
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Post by Shock » Sun Jan 26, 2020 6:13 pm

How about foreground block with glass color pallete?
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Post by Ol1vver » Mon Feb 24, 2020 5:15 pm

Add layer management for scripting, so we could put the desired object in the front or back layer of it's group.
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Mr Argon
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Post by Mr Argon » Wed Feb 26, 2020 11:48 pm

Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
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Mighty Spirit the 2
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Post by Mighty Spirit the 2 » Thu Feb 27, 2020 2:00 pm

Mr Argon wrote:
Wed Feb 26, 2020 11:48 pm
Bot selector, I like to play with Dina and Mick, and sometimes you just keep placing a bot in that slot, and they just simply don't appear
I agree i want to play with Benny (no animal abuse intented), i get frustrated trying to find him when im randomly selecting bots hoping he/she/it appears. They should add the function like in the Original Superfighters where you could select the bots you wanted to play with! And a randomize button for a random bot maybe. :)
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Post by Mr Argon » Thu Feb 27, 2020 3:05 pm

Maybe create custom bots would be nice!
► Show Spoiler
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Post by Shock » Thu Mar 05, 2020 10:18 pm

Would be nice to see placeholder shadow's, so we can simplify shadow positioning or make maps with that
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Post by KoKeR » Tue Mar 24, 2020 7:58 am

I have many friends who play Superfighters and we all have a problem that there aren't enough slots for skins. Really, 9 is too small. How about 16 or something like that?

(Sorry for my english)
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