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Small Suggestions topic

Give us your input on how we may improve the game in future versions.
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hyper copter
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Re: Small Suggestions topic

Post by hyper copter » Thu Jun 27, 2019 6:13 pm

KliPeH wrote:
Wed Jun 26, 2019 11:23 am
In the host options menu, allow hosts to select which method the game will use to determine the next map in the queue - by voting (the default and the only option currently), by map order (one after another alphabetically), or by a random shuffle. My suggestion is mainly focused on the latter option - I am suggesting you allow hosts to remove the voting ability (including that of the host) and consequentially remove the long idle time that comes with it.

I want the game to just select a random map for me every few rounds so that I don't have to press vote keys or wait the voting period out. Just let me play whichever map you select for me without waiting.
Agreed. I agree with suggestions that involve making a feature optional. Giving freedom to the player (the host in this case, what players can and can't do.) is always a step on the plus side.
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Proxmin-O
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Post by Proxmin-O » Sat Jun 29, 2019 11:13 am

hmm adding musics of hl2 ( Half-Life 2 ) but Sfd's version would be great.

edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
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RickAvory
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Post by RickAvory » Sat Jun 29, 2019 9:16 pm

Proxmin-O wrote:
Sat Jun 29, 2019 11:13 am
hmm adding musics of hl2 ( Half-Life 2 ) but Sfd's version would be great.

edit: It bothers me but possible to add red smoke trail when flaregun was fired?.( Zyfex's idea)
You are able to replace MP3 files. Just download the music you want, go into the music folder, Rename the file that you want to change the music to, to an already existed music file (ex. Shards, Zombie Nightmare etc) then replace the music file in that folder.

For more in-depth instructions, I recommend looking at these posts linked here and here.
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KliPeH
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Post by KliPeH » Fri Jul 12, 2019 6:13 pm

"/startscript" should be shortened to "/start" and "/stopscript" should be shortened to "/stop".

"/startscripts" should start all scripts in the library. "/stopscripts" should stop all currently running scripts.

When using "/reloadscripts", you should receive feedback on whether the scripts were successfully refreshed or not. A chat message like "Scripts have been reloaded successfully" will suffice. Whenever I execute the command (a lot when testing scripts) I'm left wondering whether the changes I made have actually been applied or whether I misspelled the word which caused the command not to register.

The error that disables scripts when they contain errors says "Script contain errors" instead of "Script contains errors". This makes the game unplayable for me and should be fixed immediately.

The bastard birds that you free from cages should die in one shot, not sure why the hell they take like 3 Uzi shots and not fucking die.

Shuriken don't break glass windows for some reason. This should be changed.
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Post by Kers » Mon Aug 19, 2019 3:29 am

How about adding auto completion feature for players/items when typing commands?
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NearHuscarl
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Post by NearHuscarl » Mon Aug 19, 2019 2:56 pm

To expand on Kers ideas. I'd like to see some shortcuts in the input field. Currently there is none, you cant even move the cursor left or right by pressing the arrow keys. I use shortcuts in terminal a lot so it would be a great QoL feature for power users

- Left/Right: Move cursor left/right one character
- Ctrl-Left/Ctrl-Right: Move the cursor backward/forward one word
- Home/End: Move the cursor to start/end of line
- Up/Down: Go backward/forward the command history
- Ctrl-Delete: Delete forward to word break
- Ctrl-Backspace: Delete back to word break

Maybe add max history option in config.ini to limit the number of commands saved in history.
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Post by Pricey » Sun Aug 25, 2019 11:39 am

Remove collision properties from the sides of platforms.
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KliPeH
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Post by KliPeH » Mon Aug 26, 2019 6:19 pm

Port all the in-game tips into an easy-to-read .txt file that will allow players to add their own custom hints, anecdotes or fun facts. Players will then be able to share their custom .txt files to help beginners and veterans alike familiarize themselves with new strategies and exploits.
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Post by RickAvory » Tue Aug 27, 2019 10:32 pm

The game should continue on when there is a streetsweeper present, despite the fact that the rest of the opponents are dead.
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Post by Katrtlen » Wed Sep 11, 2019 8:12 pm

Add /ipa [0-1] command for infinite powerup ammo. That means special bullets never reduce from weapon that equipped them. Still needs /ia 1 to be set for infinite ammo since it only affects the power. Very handy in general for maps where you want special ammo to be used the whole time or just make them not annoyingly disappear when having fun on chaotic servers.
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Post by Scout[tf2] » Sat Sep 14, 2019 8:49 am

Ability to wear more than one accessory because I would like to have something like: gas mask and scarf or Goggles and balaclava. Or atleast make this only for level editor.
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Post by MrClownie » Tue Sep 17, 2019 2:24 pm

I'm still waiting for the ability to make my character a robot. But eh, it's not a high priority and probably shouldn't be.
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Post by Danger Ross » Thu Sep 19, 2019 5:58 am

ImageImage

Please consider color coding street Sweepers. My teammates sometimes end up shooting our own drones and it's frustrating. This is also more visually appealing in my opinion.
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