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Map Editor Suggestions

Give us your input on how we may improve the game in future versions.
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Jovani
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ShockWaveTrigger

Post by Jovani » Thu Apr 04, 2019 5:39 am

"ShockWaveTrigger" serves to throw objects (in land or air), whether fragments, weapons, dynamic concrete, etc., such like ExplosionTrigger, but it does not harm objects or players, it only throws objects and causes to weapons to hurt the player when collide with him.

An example:
Image

It might also have a shock wave level meter to throw objects farther away and some option type to make it affect to players/objects (or both).
3 x

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Jovani
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Post by Jovani » Thu Apr 11, 2019 1:25 am

"GameCommandTrigger", I do not know if it is an appropriate name for the functions about this trigger, but we will identify it.

This trigger serves to prevent the player from using commands in some map.
Image

This occurred to me because I had joined in some server and I saw the hoster using commands when he was playing the SFD campaign.
Example:
Image

This trigger can also be activated to turn the commands on/off in the map.
1 x

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JakSparro98
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Post by JakSparro98 » Tue May 14, 2019 6:40 pm

Jovani wrote:
Thu Apr 11, 2019 1:25 am
"GameCommandTrigger", I do not know if it is an appropriate name for the functions about this trigger, but we will identify it.

This trigger serves to prevent the player from using commands in some map.
Image

This occurred to me because I had joined in some server and I saw the hoster using commands when he was playing the SFD campaign.
Example:
Image

This trigger can also be activated to turn the commands on/off in the map.
This can be easily achieved by a script that catches said "give" command, then you can choose to reset the campaign or make fun of the player by aggressively increasing the difficulty, that's how some other games treat cheaters, Alien: Isolation is an example.
0 x

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Danger Ross
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Post by Danger Ross » Mon May 20, 2019 2:44 am

I want a BodyType that isn't static but doesn't have collisions or gravity. The reason for this is because I want to weld cosmetic objects onto other objects without them really affecting the game. The main issue is that I can't weld pixel art using IObjectText onto a character without causing severe lag. With this feature I should be able to weld an unlimited amount of single pixel text objects without slowing down the game (simply for aesthetic).
0 x
sorry bucko, you can't punch with swords 8-)

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Shock
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Post by Shock » Mon May 20, 2019 8:24 am

ObjectChangeArrangeTrigger.

Image

Changes object arrange, multiple objects can be modified.

Image

ObjectFlip/RotateTrigger.

Image

Flips, rotates object, multiple objects can be modified.

Image
3 x
-Content-maker.

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