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New functions for OnPlayerDamageTrigger

Give us your input on how we may improve the game in future versions.
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Jovani
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Joined: Sun Sep 18, 2016 2:49 am
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New functions for OnPlayerDamageTrigger

Post by Jovani » Tue Apr 16, 2019 5:33 am

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I will talk about new functions for this trigger devised by me.
As new functions, the trigger can now be activated by specific damage, for example: If the player is attacked by bullets, it will not activate anything because it is set to be activated by weapons on launch.
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Also another function that I think is convenient for this trigger is to specify how much damage the player must receive to be activated.
2 x

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