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Where's weapons data ?
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- Fighter
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Where's weapons data ?
Could anyone please tell me where can I find weapons data ?
I want to write an article about weapons to help those Superfighters who are new in this game to know weapons more and easily.
I tried to find some weapons data on wiki but it's too old and haven't been updated for so long
I want to write an article about weapons to help those Superfighters who are new in this game to know weapons more and easily.
I tried to find some weapons data on wiki but it's too old and haven't been updated for so long
Last edited by NumberFortyTwo on Mon Feb 04, 2019 4:36 pm, edited 1 time in total.
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- Fighter
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Such as Bullets Ammunition Damage CriticalChance CriticalDamage Rarity
Sorry for wrong words . I dont know much about English
Sorry for wrong words . I dont know much about English
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- RickAvory
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I am almost certain you are able to find it in the code, however I have no idea how it could be accessed. Best bet would be to just wait for the wiki to update the new weapons.
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We must root out the impurities in our midst
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- Fighter
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Yep . I guess it may be weapons.sfdx(X:\Steam\steamapps\common\Superfighters Deluxe\Content\Data\Weapons).
I spent 2 hours on it but I cant figure out what it said.
I spent 2 hours on it but I cant figure out what it said.
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- RickAvory
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What kind of data are you looking for? There are scripts you can use to calculate some of the stats of weapons.NumberFortyTwo wrote: ↑Tue Feb 05, 2019 3:18 amYep . I guess it may be weapons.sfdx(X:\Steam\steamapps\common\Superfighters Deluxe\Content\Data\Weapons).
I spent 2 hours on it but I cant figure out what it said.
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We must root out the impurities in our midst
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- Fighter
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Such as Bullets Ammunition Damage CriticalChance CriticalDamage Rarity
I know some scripts can calculate weapons stats but it's not exact enough
I know some scripts can calculate weapons stats but it's not exact enough
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- BVrutally Odd
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there's a weapons' file called: weapons.sfdx
location: SteamLibrary\steamapps\common\Superfighters Deluxe\Content\Data\Weapons
however I looked into it and I didn't find any data regarding bullet damage, crit chance, spawn rate. but you can EDIT the pickup range of any weapon and weight. but you have to be the host in order for that edit to take effect. and will also affect all players in your server
Note: there's a weapon called 'Shuriken' in the file. but cannot be found in the game for some reason.
location: SteamLibrary\steamapps\common\Superfighters Deluxe\Content\Data\Weapons
however I looked into it and I didn't find any data regarding bullet damage, crit chance, spawn rate. but you can EDIT the pickup range of any weapon and weight. but you have to be the host in order for that edit to take effect. and will also affect all players in your server
Note: there's a weapon called 'Shuriken' in the file. but cannot be found in the game for some reason.
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Madness made flesh! It crawls steadily upwards from the pit, supported by the lattice of cyclopean pillars...
-Wayne June
-Wayne June
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- Fighter
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Yeah I know that file but that's not what I need
But how do people in wiki know these weapons data ? I cant figure it out
But how do people in wiki know these weapons data ? I cant figure it out
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- BVrutally Odd
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they could be using Cheat Engine to scan a Bot's health. all Superfighters and bots start with a flat 100 HP. and cheat engine is a manual scan for numbers in the raw SFD data. shooting the bot with a pistol and that number will change from 100 to 92. so the pistol does 8 damage. same applies with crit damage.NumberFortyTwo wrote: ↑Wed Feb 06, 2019 10:50 amYeah I know that file but that's not what I need
But how do people in wiki know these weapons data ? I cant figure it out
I tried it once and it did in fact work. but I don't know how they find the fire rate on guns. maybe with frame timing, but I still don't know
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Madness made flesh! It crawls steadily upwards from the pit, supported by the lattice of cyclopean pillars...
-Wayne June
-Wayne June
- Gurt
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Players have in the past used script to gather detailed information about damage (by shooting bots for example) and calculating crit-damage and crit-chances. It's otherwise all hard-coded into the game.
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Gurt
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- Fighter
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Could you please help me to find out where those codes are ?
I will be appreciate it if you can send them to me
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- Fighter
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I don't think that would be possible.NumberFortyTwo wrote: ↑Thu Feb 07, 2019 11:51 amCould you please help me to find out where those codes are ?
I will be appreciate it if you can send them to me
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- Pricey
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Made this a while ago, knew it would become useful at some point. I'll add the fire rates at a later date as I cannot find a way to find them at the moment. The document includes range, damage and throw damage.
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- Fighter
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Thanks a million! That's really what I need!
Could I use them in my artical ? I will write link and author clearly
Here is my artical https://tieba.baidu.com/p/6029722375
(It's a Chinese page)
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- Pricey
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Of course!NumberFortyTwo wrote: ↑Fri Feb 08, 2019 11:23 amThanks a million! That's really what I need!
Could I use them in my artical ? I will write link and author clearly
Here is my artical https://tieba.baidu.com/p/6029722375
(It's a Chinese page)
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- Fighter
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Thank you ! You helped me a lot !Pricey wrote: ↑Fri Feb 08, 2019 4:41 pmOf course!NumberFortyTwo wrote: ↑Fri Feb 08, 2019 11:23 amThanks a million! That's really what I need!
Could I use them in my artical ? I will write link and author clearly
Here is my artical https://tieba.baidu.com/p/6029722375
(It's a Chinese page)
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