I am playing since 3years now and I really enjoy this game, but what I found out in the full version is that the Running-Speed is slowed down extremly!
Often, when I want to dive -> I just ROLL, fall and lose more than half of my health (low height!). What the heck... a real superfighter does have way more energy xD.
Quick reactions like running/collecting many boxes or just quick hiding, dodging bullets, doing stunts etc. is not the same like it was in the beta, because low running-speed and huge energy costs (for example grabs cost energy). In the beta I could compete with others for the boxes over the FULL MAP, but know I only collect whats in my area.
Please improve it and the game will be as epic as before.
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Decreased running speed (and falling-damage)
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- Meatbag
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- RickAvory
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I haven’t noticed anything involving the slowing down of the charecter or the fall damage a charecter gets. What I have noticed however is that energy seems to regenerate in a different way. Maybe that’s what your referring to? Or maybe I just never noticed.L+m3x7+_+755AU wrote: ↑Tue Dec 11, 2018 4:13 pmI am playing since 3years now and I really enjoy this game, but what I found out in the full version is that the Running-Speed is slowed down extremly!
Often, when I want to dive -> I just ROLL, fall and lose more than half of my health (low height!). What the heck... a real superfighter does have way more energy xD.
Quick reactions like running/collecting many boxes or just quick hiding, dodging bullets, doing stunts etc. is not the same like it was in the beta, because low running-speed and huge energy costs (for example grabs cost energy). In the beta I could compete with others for the boxes over the FULL MAP, but know I only collect whats in my area.
Please improve it and the game will be as epic as before.
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- Gurt
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In order to dive you must sprint, have enough energy and no cooldown on the dive-stunt.
No speed change has been done between Beta v.1.0.2c and the release v.1.0.1.
No speed change has been done between Beta v.1.0.2c and the release v.1.0.1.
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Gurt
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- Meatbag
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OK, thanks for the answers. Then Im wrong with my assumption. But for sure is that I die more often from falling, when the dive cancels. What RickAvory said is true, the stamina fills up in "seperated steps" and slower.
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