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Development roadmap and business plan (NEW!)

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Bash Kraken
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Re: Development roadmap and business plan (NEW!)

Post by Bash Kraken » Wed Dec 20, 2017 11:08 pm

So, are any more weapons or other items from the planned features going to be added in future updates? I know that adding more weapons isn't necessarily a priority but I'm sure everyone would still like a few more weapons to keep the game fresh.
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Hjarpe
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Post by Hjarpe » Thu Dec 21, 2017 8:29 am

Bash Kraken wrote:
Wed Dec 20, 2017 11:08 pm
So, are any more weapons or other items from the planned features going to be added in future updates? I know that adding more weapons isn't necessarily a priority but I'm sure everyone would still like a few more weapons to keep the game fresh.
Yes, most if not all the planned weapons are still planned.
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Post by Raptor » Mon Dec 25, 2017 8:08 am

I'm back guys and damn I have a lot to catch up on. Amazing update and yes we are finally in beta. Thanks gurt and hijarpe for this awesome game can't wait to play again
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Post by Marik » Wed Dec 27, 2017 11:21 pm

Can't w8 2 join u on Steam!! GJ guys, keep it up!
HNY :)
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Post by Mazey » Mon Jan 01, 2018 12:44 pm

KliPeH wrote:
Fri Dec 15, 2017 12:22 am
More than 80% of the Steam players have never even started a multiplayer KAG match - and that's a strictly multiplayer title we're talking about here.
Very misleading. Achievements were added March 2016. Since then, around 20% of the Steam population has played multiplayer (~70k according to steamdb). Completely fine for a nearly 7 year old game which has been out of active development for 4 years.
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Post by Asu » Tue Jan 02, 2018 8:03 pm

For completeness, as a contributor to KAG for a few months:
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KliPeH wrote:
Fri Dec 15, 2017 12:22 am
It's an indie title that has an unstable custom map/script framework
We sometimes break the script API but we avoid it in general. Mods relying on vanilla script without copying them is not unusal and actually the reason for most of the mod breakage. Testing has been made opt-in also so modders can test and fix their mods before the build is out.
In my knowledge maps only had one regression, though...
KliPeH wrote:
Fri Dec 15, 2017 12:22 am
a 30FPS framerate lock
That's being sorted out, actually.
KliPeH wrote:
Fri Dec 15, 2017 12:22 am
That's along with an amateur-looking interface
Another developer had replacing (most) of the UI in their plans but another developer may pick this up before.
KliPeH wrote:
Fri Dec 15, 2017 12:22 am
a boring button-mash-y combat system
Button mashing is hardly going to get you far in KAG to be honest.
KAG uses PNGs for maps, and due to the nature of the game it is pretty convenient to create maps through an external editor.

It indeed requires you to create a THD account regardless of if you're using Steam or not. However, when starting the game through Steam you will be authenticated automatically. I'm not sure how it is a hassle or buggy, since I have never encountered problems using it. I doubt it's the reason the game "failed".
Cracking Steam games by replacing the steamapi library is trivial, you can't rely on it as a DRM. Even small games protected only by it end up being published on pirate websites in a few weeks. You may play KAG for free in singleplayer, but most of the interest is in the multiplayer mode, so we don't have problems with cracking.

Good luck with your steam release, I have played SFD a while ago and it was fun :)
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Post by kennoley » Thu Apr 05, 2018 6:51 am

Hello :D
Will this game also include Steam workshop support to download mods, maps, weapons/weapon skins, etc?
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Post by JakSparro98 » Sat Apr 07, 2018 6:53 pm

kennoley wrote:
Thu Apr 05, 2018 6:51 am
Hello :D
Will this game also include Steam workshop support to download mods, maps, weapons/weapon skins, etc?
From what I've understood the game will include Steam Workshop to better share game contents, but I don't know if it will only focus in map sharing or it will also include script and texture pack sharing.
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