when I try to track bullet shells coming from reloads by AreaTrigger or GetObjectsByName() method it works fine on map editor but when you try it in game server the bullets appear but the script doesn't detect it !
I also enabled my effects quality to max. Anyone got any idea why that happens ?
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Bullet shells are not detected by script
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- Gurt
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Shells are visual only kind of objects and are not synced between server/client at all. This is by design and you can't influence them through the ScriptAPI.
0 x
Gurt