Code: Select all
if(ply.CurrentHealth <= 30)
{
Game.PlayEffect("CFTXT",ply.GetWorldPosition(),"I have low health!");
}
If not, do we have a way to realize that somehow?
Code: Select all
if(ply.CurrentHealth <= 30)
{
Game.PlayEffect("CFTXT",ply.GetWorldPosition(),"I have low health!");
}
I tried this out, and it worked! Thank you! I have no questions now. (it was obvious tbh XD)