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Be able to test in map editor when a player connects in mid-game to the map

Posted: Fri Nov 13, 2020 10:40 am
by Juansero29
There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going.

Bots can be added via the debug menu, but they have no User attached. Couldn't there be a bot with that has an User? UserBot or something...

This would be really helpful for me right now...

To simulate a player connection later in-game I have to actually start my server online and add bots to it while connected to the game, then make visual logs via Dialogs to know what the erros are. It's PAIN.

Please, help...

Re: Be able to test in map editor when a player connects in mid-game to the map

Posted: Fri Nov 13, 2020 11:00 am
by Odex64
I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature.

The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply some changes.

Re: Be able to test in map editor when a player connects in mid-game to the map

Posted: Fri Nov 13, 2020 11:10 am
by Juansero29
Odex64 wrote:
Fri Nov 13, 2020 11:00 am
I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature.

The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply some changes.
Yeah that's what I'm doing, but when there's an exception it's a PITA to know where it came from...

Re: Be able to test in map editor when a player connects in mid-game to the map

Posted: Sat Nov 14, 2020 10:10 am
by Gurt
It's a great suggestion. I have never thought about it myself. I might return to SFD during the december holidays to tinker with it some more (fix some bugs) and this might be a fitting feature to implement as it would make it easier to test more advanced scripts. We'll see.

Re: Be able to test in map editor when a player connects in mid-game to the map

Posted: Mon Jan 04, 2021 11:41 am
by Juansero29
Just saw you added this in the last update! Thanks @Gurt :)