Be able to test in map editor when a player connects in mid-game to the map
Posted: Fri Nov 13, 2020 10:40 am
There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going.
Bots can be added via the debug menu, but they have no User attached. Couldn't there be a bot with that has an User? UserBot or something...
This would be really helpful for me right now...
To simulate a player connection later in-game I have to actually start my server online and add bots to it while connected to the game, then make visual logs via Dialogs to know what the erros are. It's PAIN.
Please, help...
Bots can be added via the debug menu, but they have no User attached. Couldn't there be a bot with that has an User? UserBot or something...
This would be really helpful for me right now...
To simulate a player connection later in-game I have to actually start my server online and add bots to it while connected to the game, then make visual logs via Dialogs to know what the erros are. It's PAIN.
Please, help...