There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going.
Bots can be added via the debug menu, but they have no User attached. Couldn't there be a bot with that has an User? UserBot or something...
This would be really helpful for me right now...
To simulate a player connection later in-game I have to actually start my server online and add bots to it while connected to the game, then make visual logs via Dialogs to know what the erros are. It's PAIN.
Please, help...
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Be able to test in map editor when a player connects in mid-game to the map
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- Fighter
- Posts: 52
- Joined: Sun Jun 12, 2016 1:07 am
- Title: Superfighter
- SFD Account: Juansero29
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- Started SFD: Pre-Alpha 1.0.5
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Be able to test in map editor when a player connects in mid-game to the map
4 x
Code: Select all
boom() {
echo "BOOM!";
}
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Setting the world free since 1998
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- Odex64
- Superfighter
- Posts: 172
- Joined: Sat Jul 29, 2017 12:39 pm
- Title: Content Creator
- SFD Account: Odex64
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I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature.
The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply some changes.
The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply some changes.
1 x
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- Fighter
- Posts: 52
- Joined: Sun Jun 12, 2016 1:07 am
- Title: Superfighter
- SFD Account: Juansero29
- SFD Alias: Juansero29
- Started SFD: Pre-Alpha 1.0.5
- Location: France
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- Age: 25
- Contact:
Yeah that's what I'm doing, but when there's an exception it's a PITA to know where it came from...Odex64 wrote: ↑Fri Nov 13, 2020 11:00 amI had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature.
The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply some changes.
0 x
Code: Select all
boom() {
echo "BOOM!";
}
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Setting the world free since 1998
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- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
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It's a great suggestion. I have never thought about it myself. I might return to SFD during the december holidays to tinker with it some more (fix some bugs) and this might be a fitting feature to implement as it would make it easier to test more advanced scripts. We'll see.
4 x
Gurt
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- Fighter
- Posts: 52
- Joined: Sun Jun 12, 2016 1:07 am
- Title: Superfighter
- SFD Account: Juansero29
- SFD Alias: Juansero29
- Started SFD: Pre-Alpha 1.0.5
- Location: France
- Gender:
- Age: 25
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Just saw you added this in the last update! Thanks @Gurt
0 x
Code: Select all
boom() {
echo "BOOM!";
}
----------------------------------------
Setting the world free since 1998
----------------------------------------