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Be able to read player input

Give us your input on how we may improve the ScriptAPI in the game in future versions.
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Posts: 8
Joined: Sat Aug 27, 2016 11:54 am

Be able to read player input

Post by android7 » Thu Sep 14, 2017 7:49 pm

Is there a way in SFD to check for pressed keys? Like Keyboard.IsKeyDown(Key.LeftAlt) but works in script?
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Post by Gurt » Thu Sep 14, 2017 10:39 pm

Nope. We have vague plans to introduce something like this in the future but these plans might be scrapped. Depends if we need it ourselves or not.
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