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New to the forum? Say hello in this topic! Also make sure to read the rules.
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Pre-alpha 1.10.1 is out!
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- Hjarpe
- Lead Designer
- Posts: 480
- Joined: Sun Feb 28, 2016 8:02 pm
- Started SFD: The grey dawn of time
- Gender:
- Age: 33
- Contact:
Pre-alpha 1.10.1 is out!
-Tweaked the damage values of all thrown objects ("missiles") and added an upper limit to throw damage.
-Grenades, mines, and debris now do minimal damage regardless of speed.
-Added a cooldown preventing missiles from colliding with a player immediately after being dropped by or bouncing off another player.
-You can now press block/aim to drop a ladder without jumping.
-Toggling throwing mode now takes twice as long.
-Grenades now bounce back slightly further after hitting a player.
-Missiles can now be blocked with a timed melee attack.
-Thrown weapons can no longer be grabbed if they are moving too fast.
-Thrown weapons and other missiles now take damage when hitting a player.
-Increased the speed a missile needs to cause knockdown when hitting a player in the back.
-Debris overlapping a player can no longer collide with that player when kicked.
-Fixed a bug where you could instantly toggle throwing mode by pressing a weapon slot key.
-Fixed a bug that could cause makeshift weapons to disappear when grabbing them while toggling throwing mode.
-Fixed a bug where you couldn't kick dead teammates.
-Other fixes and tweaks.
-Grenades, mines, and debris now do minimal damage regardless of speed.
-Added a cooldown preventing missiles from colliding with a player immediately after being dropped by or bouncing off another player.
-You can now press block/aim to drop a ladder without jumping.
-Toggling throwing mode now takes twice as long.
-Grenades now bounce back slightly further after hitting a player.
-Missiles can now be blocked with a timed melee attack.
-Thrown weapons can no longer be grabbed if they are moving too fast.
-Thrown weapons and other missiles now take damage when hitting a player.
-Increased the speed a missile needs to cause knockdown when hitting a player in the back.
-Debris overlapping a player can no longer collide with that player when kicked.
-Fixed a bug where you could instantly toggle throwing mode by pressing a weapon slot key.
-Fixed a bug that could cause makeshift weapons to disappear when grabbing them while toggling throwing mode.
-Fixed a bug where you couldn't kick dead teammates.
-Other fixes and tweaks.
6 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.
MythoLogic Interactive: By design.
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- Fighter
- Posts: 23
- Joined: Sat Jul 02, 2016 5:39 am
- Title: FUN PLAYER XD
- SFD Alias: MATES
- Started SFD: 1.8.8
- Location: nowere
- Gender:
- Age: 21
grenades/mines should go past the player like they always have. this limits their use, i mean come on
0 x
- M_M_M
- Superfighter
- Posts: 108
- Joined: Tue Mar 22, 2016 1:39 am
- Title: soopreeme groundpood
- SFD Alias: MMM
- Started SFD: PreAlpha 1.6.0
- Location: a slightly-used lazyboy recliner
- Gender:
- Age: 11
What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
0 x
hello yes
their function, now your grenade throws have to be direct explosion, no chasing, etc.M_M_M wrote:What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
throwing damage/hitting should only apply to weapons, they literally said "weapons(Guns/Melee weapons) will be throwable/do damage when thrown at someone" not everything that damn moves
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- Gurt
- Lead Programmer
- Posts: 1884
- Joined: Sun Feb 28, 2016 3:22 pm
- Title: Lead programmer
- Started SFD: Made it!
- Location: Sweden
- Gender:
- Age: 34
Feel free to elaborate on why you think it's a good idea to let grenades/mines pass through players.Ultimate wrote:their function, now your grenade throws have to be direct explosion, no chasing, etc.M_M_M wrote:What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
throwing damage/hitting should only apply to weapons, they literally said "weapons(Guns/Melee weapons) will be throwable/do damage when thrown at someone" not everything that damn moves
We have long been planning for items (items include grenades!) to hit players when thrown as it's consistent with all items you throw. Grenades/landmines shouldn't be special from now on. This makes it dangerous to rush against someone cooking a grenade as you can get it in your face and be briefly stunned.
1 x
Gurt
- Shark
- Superfighter
- Posts: 299
- Joined: Sat Mar 19, 2016 3:28 pm
- Title: The Predator
- SFD Alias: http://i.imgur.com/sQSmWvB.png
- Started SFD: 1.6.4
- Gender:
- Age: 23
Small bug in "3" texture
The "z" and the "2" are the same textures..
This symbol "¿" = 3/4
The "z" and the "2" are the same textures..
This symbol "¿" = 3/4
2 x
Just me The Predator!
Great update!
Just throwing my 2 cents in, I think that nades/mines should not pass through players. They now are actually dangerous. Nades/mines aren't magical so that they phase through players while other weapons/missiles not.
Just throwing my 2 cents in, I think that nades/mines should not pass through players. They now are actually dangerous. Nades/mines aren't magical so that they phase through players while other weapons/missiles not.
0 x
Decisions, decisions.
- [Failman]
- Superfighter
- Posts: 147
- Joined: Mon Mar 21, 2016 9:55 am
- Title: Failure of memes
- SFD Alias: Chuckmagaden, Chuck, or random
- Started SFD: Before pants
Great update but I honestly think debris shouldn't do any stun damage while not in the air. It's quite annoying having a well thought out plan fail miserably because some scrap of wood or metal hit me while I was moving, everything else is cool though.
1 x
Sorry for any errors(so much FAIL)