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Pre-alpha 1.10.1 is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Pre-alpha 1.10.1 is out!

Post by Hjarpe » Wed Aug 10, 2016 4:24 pm

-Tweaked the damage values of all thrown objects ("missiles") and added an upper limit to throw damage.
-Grenades, mines, and debris now do minimal damage regardless of speed.
-Added a cooldown preventing missiles from colliding with a player immediately after being dropped by or bouncing off another player.
-You can now press block/aim to drop a ladder without jumping.
-Toggling throwing mode now takes twice as long.
-Grenades now bounce back slightly further after hitting a player.
-Missiles can now be blocked with a timed melee attack.
-Thrown weapons can no longer be grabbed if they are moving too fast.
-Thrown weapons and other missiles now take damage when hitting a player.
-Increased the speed a missile needs to cause knockdown when hitting a player in the back.
-Debris overlapping a player can no longer collide with that player when kicked.
-Fixed a bug where you could instantly toggle throwing mode by pressing a weapon slot key.
-Fixed a bug that could cause makeshift weapons to disappear when grabbing them while toggling throwing mode.
-Fixed a bug where you couldn't kick dead teammates.
-Other fixes and tweaks.
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Post by AWAOS-COLD ASSASSIN » Wed Aug 10, 2016 8:12 pm

the update is new nice
I like it :D
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Post by Ultimate » Wed Aug 10, 2016 9:46 pm

grenades/mines should go past the player like they always have. this limits their use, i mean come on
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Post by M_M_M » Wed Aug 10, 2016 10:53 pm

Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?
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Post by Ultimate » Wed Aug 10, 2016 11:01 pm

M_M_M wrote:
Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?
their function, now your grenade throws have to be direct explosion, no chasing, etc.
throwing damage/hitting should only apply to weapons, they literally said "weapons(Guns/Melee weapons) will be throwable/do damage when thrown at someone" not everything that damn moves
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Post by Gurt » Wed Aug 10, 2016 11:33 pm

Ultimate wrote:
M_M_M wrote:
Ultimate wrote:grenades/mines should go past the player like they always have. this limits their use, i mean come on
What makes grenades/landmines so special that they can magically phase through players but everything else doesn't?
their function, now your grenade throws have to be direct explosion, no chasing, etc.
throwing damage/hitting should only apply to weapons, they literally said "weapons(Guns/Melee weapons) will be throwable/do damage when thrown at someone" not everything that damn moves
Feel free to elaborate on why you think it's a good idea to let grenades/mines pass through players.
We have long been planning for items (items include grenades!) to hit players when thrown as it's consistent with all items you throw. Grenades/landmines shouldn't be special from now on. This makes it dangerous to rush against someone cooking a grenade as you can get it in your face and be briefly stunned.
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Post by Shark » Thu Aug 11, 2016 3:39 am

Small bug in "3" texture
Image
The "z" and the "2" are the same textures..
This symbol "¿" = 3/4
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Post by Scarface » Thu Aug 11, 2016 8:16 am

Great update!
Just throwing my 2 cents in, I think that nades/mines should not pass through players. They now are actually dangerous. Nades/mines aren't magical so that they phase through players while other weapons/missiles not. :lol:
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Post by [Failman] » Thu Aug 11, 2016 1:55 pm

Great update but I honestly think debris shouldn't do any stun damage while not in the air. It's quite annoying having a well thought out plan fail miserably because some scrap of wood or metal hit me while I was moving, everything else is cool though.
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