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Pre-alpha 1.9.1 is out!

Status updates from MythoLogic Interactive about the game progress.
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Hjarpe
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Pre-alpha 1.9.1 is out!

Post by Hjarpe » Sun May 29, 2016 8:19 pm

-New fullscreen mode: Window (borderless).
-Removed the /godmode console command.
-Some improvements to the chat tab in the server software.
-Other fixes and tweaks.
Added in 8 minutes 44 seconds:

Edit:
Pre-alpha 1.9.1b patch notes:
-Fixed a bug sometimes causing the game to freeze when destroying certain objects.
-Fixed a bug causing death animation to be skipped if the player was crouching.
-The laser sight no longer goes through the roof on Canals.
-Energy now recharges correctly while climbing and ledge grabbing.
-Other fixes and tweaks.
3 x
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Post by TheBlackshot » Sun May 29, 2016 8:32 pm

Borderless Window??? Yesss!
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Post by Gurt » Sun May 29, 2016 8:44 pm

We have fixed the melee hitboxes are weird when standing close to each other. Make sure to download the latest versions of SFD if you downloaded this update within the first 30 minutes.
1 x
Gurt

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Post by DippyDaDewott » Sun May 29, 2016 8:50 pm

Nice update, especially the borderless fullscreen.
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Post by Esper » Sun May 29, 2016 9:57 pm

I was expecting something incredible but well, I had high expectations.
Maybe great updates as 1.9.0 happen once in a while..
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Post by Gurt » Sun May 29, 2016 11:05 pm

Unforgiven wrote:I was expecting something incredible but well, I had high expectations.
Maybe great updates as 1.9.0 happen once in a while..
Yeah - and they take months to develop.
2 x
Gurt

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Post by Splinter » Mon May 30, 2016 2:22 am

Just a question, Gurt was fixing a lot of bugs ("fixed after pre-alpha 1.9.0b"), these bugs are fixed in this update?
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Post by [Failman] » Mon May 30, 2016 4:10 am

Another qustion why was godmode removed?
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Post by Kers » Mon May 30, 2016 8:41 am

Crashed 5 times in 12 hours after upgrade to 1.9.1. Confirmed by 3 other players in my server. ;-;
The borderless window is nice. Work better in Windows 10 than the old fullscreen.
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Post by Lunatic » Mon May 30, 2016 10:59 am

Also, it would be appreciated by the competitive community if any changes are made to most anything, really - item health values (crates, barrels, etc), weapon performances, spawn rates, and other such things - were reported/documented. Any of these things being shadow-patched is generally detrimental to such a community. Not saying you have done it with this one, mostly just throwing it out there as I realized I've never said anything about it.

That said, since it sounds like you changed melee stuff, I'll have to retest all the hitboxes...
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Originally posted by Gurt
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Post by Hoang Marcel » Mon May 30, 2016 11:19 am

Nice little update but I rather call this 1.9.0c instead
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Post by Antonikon » Mon May 30, 2016 1:22 pm

Team chat works again in my script. :D
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Post by Billy » Mon May 30, 2016 1:24 pm

Thats cool, no team chat was annoying
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Post by Creeper » Mon May 30, 2016 2:09 pm

doesnt look appropriate that you called it 1.9.1 instead of 1.9.0c
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Post by Hjarpe » Mon May 30, 2016 10:09 pm

Creeper wrote:doesnt look appropriate that you called it 1.9.1 instead of 1.9.0c
We generally use numbers when there's a new feature (the new fullscreen in this case). Also, we'll do what we want! :P
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Post by Hjarpe » Fri Jun 03, 2016 9:33 pm

Pre-alpha 1.9.1b is out!
-Fixed a bug sometimes causing the game to freeze when destroying certain objects.
-Fixed a bug causing death animation to be skipped if the player was crouching.
-The laser sight no longer goes through the roof on Canals.
-Energy now recharges correctly while climbing and ledge grabbing.
-Other fixes and tweaks.
1 x
Quinterball: Vigorously shaking a tile while rapidly tapping CTRL causes the selected tile to randomly flash red.
MythoLogic Interactive: By design.

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