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Superfighters Deluxe 1.3.7 is out!

Status updates from MythoLogic Interactive about the game progress.
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Superfighters Deluxe 1.3.7 is out!

Post by Hjarpe » Sun Sep 06, 2020 4:08 pm

* Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
* Bots now aim towards the head if the head is the only exposed part behind a cover.
* The tutorial now uses texts from the language XML file so it can be translated using the language tool.
* Fixed a crash related to Streetsweepers.
* Fixed a crash related bots taking cover while being shot at.

* Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts.
* Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default.
* Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target.
* Updated some documentation related to scripting.
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Post by Mighty Spirit the 2 » Sun Sep 06, 2020 6:23 pm

Hjarpe wrote:
Sun Sep 06, 2020 4:08 pm
* Tweaked the block animations so it's more obvious that the windup frames are not actual block frames.
What does that imply? That the block frames don't block? All I've noticed is that blocking isn't as smooth anymore, it's very jaggedy. I much prefer the old pre-Steam blocks.
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Some die young

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